Just a little update. I'm looking into moving so progress was/is a little delayed. But not to worry. I'm only working doing some final playtesting and balancing. I should have the new demo ready in the next 1 or 2 days... probably.
Also, I fixed some broken links on the starting post and added the following to the enemy listing:
- Sanmola (NEW in version 0.17)
- Lanmola (NEW in version 0.17)
Further progress report:0.16.49 (17 juni 2014)+ Fixed error: quickly alternating between grabbing and escape buttons can sometimes throw an error
+ Started work on subboss introduction scenes
0.16.50 (22 juni 2014)+ Worked further on subbboss introduction scenes
0.16.51 (23 juni 2014)+ Did lots of laytesting and tweaking in dungeon 2:
- Altered some chest contents
- Added or fixed various diggrids (=digfunctionality) in rooms
- Tweaked enemy placements
- Tweaked dungeon beamos puzzle
- Altered a room so are now prevented from jumping into a movable pillar
- Removed a locked door so all dungeon rooms will always be accessable
- Added entrance scene
- Finished mechanics after subboss fight A
+ Simplified the dungeon 1 entrance scenes to just one version (with less text)
0.16.52 (24 juni 2014)+ Did lots of laytesting and tweaking in dungeon 2:
- Finished mechanics after subboss fight B
- Added victory swing after a victory over a subboss
- Made progress with subboss introduction B
0.16.53 (25 juni 2014)+ Did lots of laytesting and tweaking in dungeon 2:
- Finished subbboss introduction scene A
- Finished subbboss introduction scene B
+ Worked to improve new enemies: Lanmola / Sanmola
- Finished enemy shadow positioning
- Lanmola have larger shadows then Sanmola
- Fixed depth issues (incl. sand effects when coming up or burrowing down)
0.16.54 (27 juni 2014)+ Finished new enemies: Lanmola / Sanmola
- Lanmola has a slightly more wavy movement pattern then Sanmola
- Fixed more depth issues
- Added more variation to starting position
- Added rock attack for Lanmola (if low on health)
+ Added + renamed shadow sprites