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Which dungeon setting sounds best to add next?

LW: Mystic Forest - Cross a magic forest maze into several small ruins
DW: Swamp Piramide - Solve the game's water puzzle dungeon using elevators
DW: Cathedral - Recruit defeated knights from the graveyards to fight the boss together
DW: Ice Caverns - Handle icy floors and being hunted by the boss across the dungeon
DW: Dual Towers - Climb one tower as training for the harder dark world version
DW: Mining Town - Rescue villagers, then fight the true evil inside lava filled mines
DW: Dark Woods - Explore a dead forest with deep interconnected ruins
DW: Fortress of Medu - Slowly drive back the darkness one room at a time
DW: Fire temple - Find the fire dragon with puzzles across multiple worlds
DW: Ice temple - Find the ice dragon with puzzles across multiple worlds

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Author Topic: Alttp - Horn of Balance [DEMO 21 released]  (Read 246344 times)

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Re: Alttp - Horn of Balance [DEMO 21 released]
« Reply #1260 on: November 19, 2019, 06:45:02 am »
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The claws clash with the rest of the body. The tail doesn't look like a scorpion's.
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Re: Alttp - Horn of Balance [DEMO 21 released]
« Reply #1261 on: November 19, 2019, 06:19:08 pm »
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I'll see what I can do
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Still working on my Alttp-engine: http://www.zfgc.com/forum/index.php?topic=33701.0
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Re: Alttp - Horn of Balance [DEMO 21 released]
« Reply #1262 on: November 23, 2019, 06:51:13 pm »
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Beter?
The arms will eventually be drawn below the mask so please ignore the inconsistency there.
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Still working on my Alttp-engine: http://www.zfgc.com/forum/index.php?topic=33701.0
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Re: Alttp - Horn of Balance [DEMO 21 released]
« Reply #1263 on: November 28, 2019, 01:13:34 pm »
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I kind of like his arms this way as well. Way scarier. haha
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Re: Alttp - Horn of Balance [DEMO 21 released]
« Reply #1264 on: November 28, 2019, 09:43:48 pm »
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Thanks.
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Still working on my Alttp-engine: http://www.zfgc.com/forum/index.php?topic=33701.0
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Re: Alttp - Horn of Balance [DEMO 21 released]
« Reply #1265 on: December 01, 2019, 09:49:34 pm »
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Sorry, I don't have a lot of progress to report currently as I'd like to have seen. Mostly life stuff happen (=work, failed teeth fillings, the dating scene, etc).

Also, I'm trying out some more complex mechanics for the new Helmasaurus boss. Initially I was going to keep it simple to pump out a new boss every month or so, but wouldn't you know it.... It's becoming the most complex boss yet. With a tug of war type of gimmick followed up by a desperation fight. Hopefully I can show it off for testing in a few weeks.

Latest update:
Code: [Select]
0.22.05 (16-24 november 2019)
* Made progress on boss:
  finalised sprites, sprite positioning and retreating

0.22.06 (1 december 2019)
* Extended enemy projectile object functionalities
* Added Helmasaurus fireballs
* Started work on Helmasaurus flamethrower
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Still working on my Alttp-engine: http://www.zfgc.com/forum/index.php?topic=33701.0
Want to help out in whatever way you are talented? Send me a PM.
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