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Which dungeon setting sounds best to add next?

LW: Mystic Forest - Cross a magic forest maze into several small ruins
DW: Swamp Piramide - Solve the game's water puzzle dungeon using elevators
DW: Cathedral - Recruit defeated knights from the graveyards to fight the boss together
DW: Ice Caverns - Handle icy floors and being hunted by the boss across the dungeon
DW: Dual Towers - Climb one tower as training for the harder dark world version
DW: Mining Town - Rescue villagers, then fight the true evil inside lava filled mines
DW: Dark Woods - Explore a dead forest with deep interconnected ruins
DW: Fortress of Medu - Slowly drive back the darkness one room at a time
DW: Fire temple - Find the fire dragon with puzzles across multiple worlds
DW: Ice temple - Find the ice dragon with puzzles across multiple worlds

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Author Topic: Alttp - Horn of Balance  (Read 293816 times)

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Re: Alttp - Horn of Balance [DEMO 21 released]
« Reply #1260 on: November 19, 2019, 06:45:02 am »
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The claws clash with the rest of the body. The tail doesn't look like a scorpion's.
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Re: Alttp - Horn of Balance [DEMO 21 released]
« Reply #1261 on: November 19, 2019, 06:19:08 pm »
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I'll see what I can do
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Re: Alttp - Horn of Balance [DEMO 21 released]
« Reply #1262 on: November 23, 2019, 06:51:13 pm »
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Beter?
The arms will eventually be drawn below the mask so please ignore the inconsistency there.
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Re: Alttp - Horn of Balance [DEMO 21 released]
« Reply #1263 on: November 28, 2019, 01:13:34 pm »
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I kind of like his arms this way as well. Way scarier. haha
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Re: Alttp - Horn of Balance [DEMO 21 released]
« Reply #1264 on: November 28, 2019, 09:43:48 pm »
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Thanks.
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Re: Alttp - Horn of Balance [DEMO 21 released]
« Reply #1265 on: December 01, 2019, 09:49:34 pm »
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Sorry, I don't have a lot of progress to report currently as I'd like to have seen. Mostly life stuff happen (=work, failed teeth fillings, the dating scene, etc).

Also, I'm trying out some more complex mechanics for the new Helmasaurus boss. Initially I was going to keep it simple to pump out a new boss every month or so, but wouldn't you know it.... It's becoming the most complex boss yet. With a tug of war type of gimmick followed up by a desperation fight. Hopefully I can show it off for testing in a few weeks.

Latest update:
Code: [Select]
0.22.05 (16-24 november 2019)
* Made progress on boss:
  finalised sprites, sprite positioning and retreating

0.22.06 (1 december 2019)
* Extended enemy projectile object functionalities
* Added Helmasaurus fireballs
* Started work on Helmasaurus flamethrower
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Re: Alttp - Horn of Balance [DEMO 21 released]
« Reply #1266 on: December 16, 2019, 09:25:46 pm »
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Sorry about the lack of updates these last 2 weekends. The exact same stuff from the last post is still ongoing on so progress has been really slow. I hope to get back to things by the next weekend again though.
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Re: Alttp - Horn of Balance [DEMO 21 released]
« Reply #1267 on: December 17, 2019, 01:12:06 am »
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No hurry. Certainly looking forward to the finished result though!
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Re: Alttp - Horn of Balance [DEMO 21 released]
« Reply #1268 on: December 17, 2019, 06:06:52 pm »
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Thanks. That really helps me stay motivation.
I'll aim to have this latest boss fully done and playable by the end of the year.
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Re: Alttp - Horn of Balance [DEMO 21 released]
« Reply #1269 on: January 05, 2020, 06:33:18 pm »
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Hello again and welcome to the first update post of 2020.
So, I ended up getting the flu mid december, getting knocked me out for over a week. So I didn't quite meet that last self imposed deadline of jan 1st. Also (like is often the case with me) there is some *slight* scope creep going on XD.

That being said, progress still isn't half bad. The boss area has now been fleshed more (as seen in the attachment). It's all placeholder but the core dungeon feeling should be there. Also, the boss is getting along as well. The attack patterns are about 80% done and the stuff around the boss (like spawning, testing, scenes etc) is about 60% done. What's left now is adding the latest attacks, finishing the scenes etc and a whole lot of playtesting.

For those interested in helping with playtesting: the updated expectation is to release a new demo in about 2 weeks time. In it you can spawn directly in the boss area (with upgraded gear) by naming your character "boss". Just to save you the time of going through an hours long game to get to the new stuff.

Progress report:
Code: [Select]
0.22.06 (29 december 2019)
* Added boss helmet damage and destruction
* Added boss damage visuals
* Added boss custom death sequence

0.22.07 (3 januari 2020)
* Designed/updated B05 dungeon area around introducing latest boss battle (up from 3 to 7 rooms)

0.22.08 (4 januari 2020)
* Fixed issue with Helmasaurus death sequence
* Added new object type to force character into 2nd half of Helmasaurus boss fight
* Fixed some boss area tiling issues
* Added feature to skip directly to the latest boss area by naming a new character “boss”. (You'll also get some upgrades you might have at that point. Expect the game to have issues if you explore beyond the boss area because of this – obviously).
* Fixed camera issue after dying while fighting Helmasaurus in stage 2
* Added dungeon goal to appear after Helmasaurus fight
* Redid room to get mines dungeon treasure

0.22.09 (5 januari 2020)
* Tweaked room collision grids
* Added roars to boss AI
* Added new terrain object to trigger condition checks on collisions
* Added some light puzzle mechanics to Helmasaurus area
* Started work on Helmasaurus encounter scenes
* Started work on Helmasaurus chase sequence
* Added a bunch of smaller tweaks and fixes
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Re: Alttp - Horn of Balance [DEMO 21 released]
« Reply #1270 on: January 30, 2020, 06:22:30 pm »
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Sorry, no progress. I just wanted to post about why I haven't posted these last couple of weeks for those following the topic. I don't want anybody thinking it's dead or anything.

The bad news: Basically I've been extra busy with work for about two months now. With this last month mostly working overtime and in a few the weekends. And after such days I tend to be beat and not feeling like doing additional programming.

The good? news: This current business at work *should* get back to normal in a few more weeks. Probably. I've also got a "time for time" arrangement, so when things settle down I will be taking some time off to re-energize and then return to this hobby of mine.
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Re: Alttp - Horn of Balance [DEMO 21 released]
« Reply #1271 on: January 30, 2020, 10:59:14 pm »
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Eh. Everyone has times that're difficult. I'm looking forward to what you come up with eventually!
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Re: Alttp - Horn of Balance [DEMO 21 released]
« Reply #1272 on: February 23, 2020, 09:14:35 pm »
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Just a little message to show that I am (albeit slowly) starting to get back into the project.

Progress report:
Code: [Select]
0.22.10 (12 januari 2020)
* Cleaned up some minor boss depth issues
* Added custom shadows for latest boss
* Finished Helmasaurus encounter scenes

0.22.11 (15 februari 2020)
* Made progress on Helmasaurus flamethrower attacks

0.22.12 (23 februari 2020)
* Finished Helmasaurus flamethrower attacks
* Redid + finished Helmasaurus tail attacks
* Fixed tail death animation
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Re: Alttp - Horn of Balance [NEW BOSS playable]
« Reply #1273 on: March 08, 2020, 09:30:08 pm »
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So I've FINALLY managed to finish the Helmasaurus King boss fight. Or at least, I decided to cut it off at whatever I wasn't able to fully build/test/polish by the end of the weekend. That means I had to cut out a chase sequence across multiple rooms, but seeing as how I've been stuck in "development hell" here for (gulp) almost half a year, I'm kinda itching to start new stuff to keep it going again.

All in all this is definitly the most complex creature to date so I'm quite curious what you guys think. Any and all feedback is welcome, as always.

You can find the boss in the demo below if you want to try him out. Just create a new gamefile and call your character "boss" to get transported to the boss's mini-dungeon. You will also start with some extra hearts and equipment to represent the midgame progression. Please keep in mind that exiting the dungeon locks you out of re-entering it - it's just a quick & dirty heck to save you some time getting to the fight.

Download
Demo version: 0.22.15
File Size: 19,22 MB (Zipped)
Screen Resolution: 320 x 240 (Changable)
Download (Mediafire): https://www.mediafire.com/file/nrqo6mygqhawdem/Zelda_0_22_15_%28Helmasaurus_King_boss%29.zip/file

Default controls*:
D - Action button (open doors / read text / grab / etc) + Confirm button (while in menus)
G - Attack button (hold and release for a full swing attack) + Cancel button (while in menus)
S - Perform run action (if you have the boots available)
R - Use item A
F - Use item B
Space - Brings up item menu
Enter - Brings up map menu
Escape - Pauses the game (can be used to exit the game)

* The controls can be personalized in the options menu at the start of the game.
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Re: Alttp - Horn of Balance [NEW BOSS playable]
« Reply #1274 on: March 15, 2020, 10:14:52 pm »
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Just a quicky: Started work on the next boss as seen in the attached image. They're GBA visuals but I think I can make it work.

Last week I considered dropping work on more bosses alltogether, but with the corona / wuhan virus disrupting life more and more now we'll be homebound anyway. (= not sick, just following preventative voluntary self-containment as requested by employer and government). Might as well take on a bigger feature to pass the time :-\. Anybody else in a simular boat?
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Re: Alttp - Horn of Balance
« Reply #1275 on: March 23, 2020, 03:03:26 pm »
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Just a quicky update. Had a little accident and messed up my left foot + lower leg recently. So I'm not quite as productive as I had hoped, but it's still going.

Recent progress:
Code: [Select]
0.22.13 (1 maart 2020)
* Fixed Helmasaurus depth issue of tail vs claws

0.22.14 (6 maart 2020)
* Fixed Helmasaurus depth issue of claws
* Added Helmasaurus attack pattern

0.22.15 (7 maart 2020)
* Recoded helmasaurus code substantially to solve several depth issues
* Fixed some issues when tail is destroyed before body and boss tries to attack with its tail
* Fixed helmasaurus projectiles being deflectable by swordslashes
* Fixed boss full retreat triggering unintended
* Fixed boss sprites sometimes dissappearing near the screen edges (=due to being disabled for performance)
* Fixed being able to exploit boss by damaging it in an endless attack loop
* Tweaked Helmasaurus attack patterns
* Prevented boss bodyparts from spawning small items upon destruction

0.22.16 (8 maart 2020)
* Tweaked boss stats
* Fixed masking issue in dungeon B5 entrance room
* Fixed bombs not being able to hit multiple overlapping enemies at the same time
* Tweaked Helmasaurus attack patterns
* Added extra hint sound to tail attacks
* Tweaked Helmasaurus appearance scene to prevent damage if standing near room edge
* Finally finished the Helmasaurus boss fight
* Intentially made first helmasaurus fight unwinnable
* Dropped Helmasaurus chase sequence

0.22.17 (15 maart 2020)
* Started work on new boss: Witch

0.22.18 (16 maart 2020)
* Made progress on new boss: added default movement pattern

0.22.18 (17 maart 2020)
* Made progress on new boss:
– fixed depth issue
– added animations
– added dynamic coloring

0.22.19 (18 maart 2020)
* Made progress on new boss:
- tweaked frozen/damaged coloring

0.22.20 (21 maart 2020)
- added boss stages
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Re: Alttp - Horn of Balance [DEMO 21 released]
« Reply #1276 on: March 23, 2020, 10:59:58 pm »
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Oof. Hope your leg and foot heal well.
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Re: Alttp - Horn of Balance [DEMO 21 released]
« Reply #1277 on: March 24, 2020, 07:08:34 pm »
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Thanks! Luckily it didn't up being broken.
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Re: Alttp - Horn of Balance [DEMO 21 released]
« Reply #1278 on: March 29, 2020, 10:02:26 pm »
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And here is yet another quick progress update.
By the way: did anybody happen to try out that last Helmasaurus boss? Was it manageable? How was the difficulty trying to figure out how to fight it?

Recent progress:
Code: [Select]
0.22.21 (28 maart 2020)
* Made progress on new boss:
- added death animations
- added attack charge state
- started work on attacks

0.22.22 (29 maart 2020)
* Made progress on new boss:
- finished adding first attack
- added option for agrahim style enemy projectile return bounce
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Re: Alttp - Horn of Balance [DEMO 21 released]
« Reply #1279 on: April 02, 2020, 04:15:25 am »
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hello everyone, first things first, congratulate Martijn dh and the staff of the game, very good so far, i wrote this few words cause i has an issue with the character it get stuck mansion to the right of the starting area. in front of the mansion there are 3 pedestals. You can place the rings there to trigger a cutscene to continue, the problem is when you finish this mansion the player get stuck in the doorstep and i can go outside or inside, if someone of the staff can please help me with this, cause i already play for a while, and dont want to star over again, thanks in advance.
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