Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Poll

Which dungeon setting sounds best to add next?

LW: Mystic Forest - Cross a magic forest maze into several small ruins
DW: Swamp Piramide - Solve the game's water puzzle dungeon using elevators
DW: Cathedral - Recruit defeated knights from the graveyards to fight the boss together
DW: Ice Caverns - Handle icy floors and being hunted by the boss across the dungeon
DW: Dual Towers - Climb one tower as training for the harder dark world version
DW: Mining Town - Rescue villagers, then fight the true evil inside lava filled mines
DW: Dark Woods - Explore a dead forest with deep interconnected ruins
DW: Fortress of Medu - Slowly drive back the darkness one room at a time
DW: Fire temple - Find the fire dragon with puzzles across multiple worlds
DW: Ice temple - Find the ice dragon with puzzles across multiple worlds

Pages: 1 ... 65 66 [67]   Go Down

Author Topic: Alttp - Horn of Balance  (Read 276590 times)

0 Members and 2 Guests are viewing this topic.
Re: Alttp - Horn of Balance
« Reply #1320 on: May 11, 2020, 05:20:57 pm »
  • What is a Man?
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 25
Well then have to wait the next update, for some sugar, XD XD
Logged
Re: Alttp - Horn of Balance
« Reply #1321 on: May 11, 2020, 05:37:29 pm »
  • *
  • Reputation: +14/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1362
Sorry, I forgot to post the progress report again.
The cape implementation is progressing quite nicely.

Progress report:
Code: [Select]
0.22.27 (11 maart 2020)
* Fixed issue where Link got stuck swimming outside of water
* Fixed shopping issue if you have 999 rupees
* Edited chest game chances
* Edited animation of smoothly transitioning into water more extensively
* Made progress on new boss:
smoothed out boss (dis)appearing visuals

0.22.28 (18 maart 2020)
* Fixed potion shop text error

0.22.29 (19 maart 2020)
* Added shortcut to newest boss: name your new character “boss2”

0.22.29 (25 maart 2020)
* Added boss entrance scenes

0.22.29 (26 maart 2020)
* Tweaked boss entrance scenes / texts / animations
* Created new variant on poisonous shallow water object
* Made progress on new boss:
added last 2 attacks
added vulnerabilities
tweaked stats
bugfixes, testing and tweaks

0.22.30 (1 mei 2020)
* Spend another full day working on a palette swapping shader – complete failed

0.22.31 (2 mei 2020)
* Spend half day working on another palette swapping shader – minor succes

0.22.32 (3 mei 2020)
* Expanded palette swapper shader for various uses and started implementation for character sprites.

0.22.33 (5 mei 2020)
* Finished implementation of Link character palette swapper (cutting about 1725 images and a ton of variables)
* Started implementation of Magician's Cape (= instead of original Magic Cape)

0.22.34 (9 mei 2020)
* Added bunny sprites, animations and triggering by cape

0.22.35 (10 mei 2020)
* Tweaked latest boss:
– added small delay to attack patterns
– only main boss can self heal
* Added shortcut to getting the cape: call a new file “cape” to have it from the start
* Slightly updated witch boss sprites
* Made progress implementing cape item

---------------

Update:
And here is last weeks progress

Code: [Select]
0.22.36 (16 mei 2020)
* Finished new item: Magician's Cape

0.22.37 (17 mei 2020)
* Worked on sprites for bunny Link (trying out improvements / gathering feedback)

0.22.38 (20 mei 2020)
* Worked some more on (implementation of) cape sprites

0.22.39 (22 mei 2020)
* Added ability for enemies to transform Link into a bunny
* Effects of cape are boosted if you stop moving

0.22.40 (23 mei 2020)
* Started work on new enemy: Rabbit beam

0.22.xx (27 mei 2020)
* Started first testing in the Gamemaker 2.3 beta: the game starts but it looks like there are a bunch of problems to solve to get it fully working again.
« Last Edit: May 29, 2020, 05:20:34 pm by Martijn dh »
Logged
Still working on my Alttp-engine: http://www.zfgc.com/forum/index.php?topic=33701.0
Want to help out in whatever way you are talented? Send me a PM.
Re: Alttp - Horn of Balance
« Reply #1322 on: May 30, 2020, 02:08:34 pm »
  • *
  • Reputation: +14/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1362
An early progress report this week. Due to some work/corona/house related stress I started working on something completely different to let of some steam: a new dungeon, the mining town.

You can find a VERY early draft in the attachment. Don't worry, I'm not on drugs! While it may look like abstract art, I always like starting this way (with paper graphs and sketches already made) because it's fast to start general outlines and the messiness gives me lots of unintended new idea's while I'm working on it. Also, I image it can be fun for onlookers to see things slowly start making sense over time.

The things I was working on (=the cape and rabbit beam) will be completed in a little bit (=next weekend hopefully) and then released for playtesting.
Logged
Still working on my Alttp-engine: http://www.zfgc.com/forum/index.php?topic=33701.0
Want to help out in whatever way you are talented? Send me a PM.
Re: Alttp - Horn of Balance
« Reply #1323 on: June 01, 2020, 07:31:13 pm »
  • *
  • Reputation: +14/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1362
And here is the report at the end of the weekend.
I'm fully beat right now so I'll implement the bunny beam enemies (see attachment) into actual dungeons next weekend.

Progress report:
Code: [Select]
0.22.41 (30 mei 2020)
* Started work on new dungeon: Mining town

0.22.42 (31 mei 2020)
* Made progress on mining town dungeon
* Added chest with cape in it into the game

0.22.43 (1 juni 2020)
* Finished adding new enemy: Rabbit beam
* Improved diggrid editor performance
* Tweaked witch boss fight some more
Logged
Still working on my Alttp-engine: http://www.zfgc.com/forum/index.php?topic=33701.0
Want to help out in whatever way you are talented? Send me a PM.
Pages: 1 ... 65 66 [67]   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.034 seconds with 34 queries.