Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Poll

Which dungeon setting sounds best to add next?

LW: Mystic Forest - Cross a magic forest maze into several small ruins
DW: Swamp Piramide - Solve the game's water puzzle dungeon using elevators
DW: Cathedral - Recruit defeated knights from the graveyards to fight the boss together
DW: Ice Caverns - Handle icy floors and being hunted by the boss across the dungeon
DW: Dual Towers - Climb one tower as training for the harder dark world version
DW: Mining Town - Rescue villagers, then fight the true evil inside lava filled mines
DW: Dark Woods - Explore a dead forest with deep interconnected ruins
DW: Fortress of Medu - Slowly drive back the darkness one room at a time
DW: Fire temple - Find the fire dragon with puzzles across multiple worlds
DW: Ice temple - Find the ice dragon with puzzles across multiple worlds

Pages: 1 ... 67 68 [69]   Go Down

Author Topic: Alttp - Horn of Balance [DEMO 22 out]  (Read 287398 times)

0 Members and 1 Guest are viewing this topic.

Miles07

Knight of ERA
Re: Alttp - Horn of Balance [DEMO 22 out]
« Reply #1360 on: July 14, 2020, 09:22:27 pm »
  • Long live the Chaos!!
  • *
  • Reputation: +13/-0
  • Offline Offline
  • Gender: Male
  • Posts: 598
Show content
Yes, I'm able to defeat that boss rather easily. L.3 Sword against the claws and the tail, then against the mask and the face. Pretty easy. I never got the impression that I was supposed to run from the room, at all. And yes, the music did stop in one run, when I defeated that boss.
Logged
I was talking to my friend last night, and he was mentioning about how in 1980, he thought the internet would become this amazing place where people from across the world would share ideas. I was telling him about how this project [KOT] has worked, lurching along for years and drawn by different people from across the globe, and he thought it was beautiful. And he was right, it's awesome. :D

Zelda Items Spritesheet album - (link here)
A Link Across Time project - (link here)
Boss Keys project (Metroid) - (link here)
Boss Keys project (Zelda) - (link here)
Boss Keys project Trello Board - (link here)

Take part in the Zelda Timeline discussion here!

Click here for a possible project on the ZFGC Wiki. Please support!
  • My deviantArt
Re: Alttp - Horn of Balance [DEMO 22 out]
« Reply #1361 on: July 15, 2020, 04:44:13 pm »
  • *
  • Reputation: +14/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1390
Guess I'll have to make the boss a lot tougher then XD
Maybe by adding the hammer as a mandatory way of countering the rush attack.
Logged
Still working on my Alttp-engine: http://www.zfgc.com/forum/index.php?topic=33701.0
Want to help out in whatever way you are talented? Send me a PM.
Re: Alttp - Horn of Balance [DEMO 22 out]
« Reply #1362 on: July 21, 2020, 06:33:18 pm »
  • *
  • Reputation: +14/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1390
Quicky update. I'm currently enjoying some days of vacation so the next demo might take one or two more weekends before release.

Progress update:
Code: [Select]
0.22.60 (6 juli 2020)
* Made more progress on mining town dungeon
* Expanded broken wall object visuals per dungeons

0.22.61 (7 juli 2020)
* Fixed shared flag between mushroom and a cave puzzle
* Hid unaccessable sewers rooms on it's map

0.22.62 (14 juli 2020)
* Bunny beams now also transform you while running
* Edited several Florine conversations
* Fixed a few more minor typos
* Added better hinttext for medallion up the northern mountains.
* Altered Quake medallion collection sequence

0.22.63 (15 juli 2020)
* Collectable items are now affected by conveyor belts
* Made more progress on tiling mining town dungeon

0.22.64 (16 juli 2020)
* Made more progress on tiling mining town dungeon

0.22.65 (17 juli 2020)
* Made more progress on mining town dungeon
* Expanded conveyor belt object settings
* Fixed fairy collissions versus pits

0.22.66 (19 juli 2020)
* Made more progress on tiling mining town dungeon

0.22.67 (21 juli 2020)
* Made more progress on tiling mining town dungeon
Logged
Still working on my Alttp-engine: http://www.zfgc.com/forum/index.php?topic=33701.0
Want to help out in whatever way you are talented? Send me a PM.
Pages: 1 ... 67 68 [69]   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.034 seconds with 32 queries.

anything