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Which dungeon setting sounds best to add next?

LW: Mystic Forest - Cross a magic forest maze into several small ruins
DW: Swamp Piramide - Solve the game's water puzzle dungeon using elevators
DW: Cathedral - Recruit defeated knights from the graveyards to fight the boss together
DW: Ice Caverns - Handle icy floors and being hunted by the boss across the dungeon
DW: Dual Towers - Climb one tower as training for the harder dark world version
DW: Mining Town - Rescue villagers, then fight the true evil inside lava filled mines
DW: Dark Woods - Explore a dead forest with deep interconnected ruins
DW: Fortress of Medu - Slowly drive back the darkness one room at a time
DW: Fire temple - Find the fire dragon with puzzles across multiple worlds
DW: Ice temple - Find the ice dragon with puzzles across multiple worlds

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Author Topic: Alttp - Horn of Balance [DEMO 22 out]  (Read 291220 times)

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Miles07

Knight of ERA
Re: Alttp - Horn of Balance [DEMO 22 out]
« Reply #1360 on: July 14, 2020, 09:22:27 pm »
  • Long live the Chaos!!
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Yes, I'm able to defeat that boss rather easily. L.3 Sword against the claws and the tail, then against the mask and the face. Pretty easy. I never got the impression that I was supposed to run from the room, at all. And yes, the music did stop in one run, when I defeated that boss.
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Re: Alttp - Horn of Balance [DEMO 22 out]
« Reply #1361 on: July 15, 2020, 04:44:13 pm »
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Guess I'll have to make the boss a lot tougher then XD
Maybe by adding the hammer as a mandatory way of countering the rush attack.
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Re: Alttp - Horn of Balance [DEMO 22 out]
« Reply #1362 on: July 21, 2020, 06:33:18 pm »
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Quicky update. I'm currently enjoying some days of vacation so the next demo might take one or two more weekends before release.

Progress update:
Code: [Select]
0.22.60 (6 juli 2020)
* Made more progress on mining town dungeon
* Expanded broken wall object visuals per dungeons

0.22.61 (7 juli 2020)
* Fixed shared flag between mushroom and a cave puzzle
* Hid unaccessable sewers rooms on it's map

0.22.62 (14 juli 2020)
* Bunny beams now also transform you while running
* Edited several Florine conversations
* Fixed a few more minor typos
* Added better hinttext for medallion up the northern mountains.
* Altered Quake medallion collection sequence

0.22.63 (15 juli 2020)
* Collectable items are now affected by conveyor belts
* Made more progress on tiling mining town dungeon

0.22.64 (16 juli 2020)
* Made more progress on tiling mining town dungeon

0.22.65 (17 juli 2020)
* Made more progress on mining town dungeon
* Expanded conveyor belt object settings
* Fixed fairy collissions versus pits

0.22.66 (19 juli 2020)
* Made more progress on tiling mining town dungeon

0.22.67 (21 juli 2020)
* Made more progress on tiling mining town dungeon
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Still working on my Alttp-engine: http://www.zfgc.com/forum/index.php?topic=33701.0
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Re: Alttp - Horn of Balance [DEMO 22 out]
« Reply #1363 on: August 09, 2020, 06:19:54 pm »
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Just a quick message to let you know that I'm back from vacation. (Which I ended up extending a little). Just finished hanging up a giant whiteboard in my hobbyroom so I'm all ready to continue with development.

I'll like upload the latest hotfixes in a simple demo next weekend. After that I'll stop releasing for about one or two months so that I can fully focus on the new dungeon. (Because keeping the placeholder Mines up conflicts with the new work). Or at least untill I'm comfortable showing of the new rooms in practice.

Progress report:
Code: [Select]
0.22.68 (23 juli 2020)
* Expanded Goriya movement script

0.22.69 (26 juli 2020)
* Containers, bombs and frozen/stone enemies are now effected by conveyor belts
* Edited bomb masking

0.22.70 (29 juli 2020)
* Made more progress on tiling mining town dungeon
* Bunny Beams now never drop items upon death
* Reorganised container variables
* Hammer can now destroy “light” rocks (and such)
* Added new container object: ore
(which can be thrown without breaking – if no enemies hit)
* Containers and bombs are now destroyed when landing on holes or deep water

0.22.71 (9 augustus 2020)
* Made more progress on tiling mining town dungeon
« Last Edit: August 09, 2020, 07:17:50 pm by Martijn dh »
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Still working on my Alttp-engine: http://www.zfgc.com/forum/index.php?topic=33701.0
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Re: Alttp - Horn of Balance [DEMO 22 out]
« Reply #1364 on: August 16, 2020, 01:17:33 pm »
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And here is the lastest hotfix version. Bugreports and feedback are still welcome, but after this I'll not release a new demo untill the new dungeon is finished.

Download
Demo version: 0.22.74
File Size: 19,76 MB (Zipped)
Screen Resolution: 320 x 240 (Changable)
Download (Mediafire): http://www.mediafire.com/file/lx81zpumrj11hdk/Zelda+0+22+74+(public+demo).zip/file
Download (Dropbox): https://www.dropbox.com/s/q622t19ahitc7pt/Zelda%200%2022%2074%20%28public%20demo%29.zip?dl=0

----
Full progress report:
Code: [Select]
0.22.72 (14 augustus 2020)
* Collectables items (except fairies) are now also destroyed when landing on deep water or holes

0.22.73 (15 augustus 2020)
* Added proper disappear effects for interactions between containers, bomb and items with deep water

0.22.74 (16 augustus 2020)
* Added proper disappear effects for interactions between containers, bomb and items with holes
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Still working on my Alttp-engine: http://www.zfgc.com/forum/index.php?topic=33701.0
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Re: Alttp - Horn of Balance [DEMO 22 out]
« Reply #1365 on: August 23, 2020, 05:40:01 pm »
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This weeks progress report:
Code: [Select]
0.22.75 (18 augustus 2020)
* Made more progress on tiling mining town dungeon

0.22.75 (20 augustus 2020)
* Made more progress on tiling mining town dungeon

0.22.75 (23 augustus 2020)
* Removed overworld connection to the placeholder mining dungeon (and added connection with the new dungeon)
* Added mines doorway
* Made more progress on tiling mining town dungeon
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Still working on my Alttp-engine: http://www.zfgc.com/forum/index.php?topic=33701.0
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Re: Alttp - Horn of Balance [DEMO 22 out]
« Reply #1366 on: August 30, 2020, 09:26:34 pm »
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Spend a lot of time tiling this weekend and working out if I'll be able to release before the NCFC. It's going to be tight, not counting inevitable life stuff and issues even. Maybe I'll have to scale back the dungeon a little. Not sure yet. If anybody wants to help out: A trailer/gameplay video will be first on the chopping block so if someone wants record something that I could share / link to that'd be great.

Weekly progress report:
Code: [Select]
0.22.78 (29 augustus 2020)
* Made lots more progress tiling the mining tile dungeon
* Improves masking starting cave
* Tweaked masking in cave to Medu Palace

0.22.79 (30 augustus 2020)
* Made more progress tiling the mining tile dungeon
* Fixed issue with mine boss that get's you pushed into the boss by accident
* Moved over assets and code from placeholder mine dungeon to the new mine dungeon (= placeholder map now deleted)
* Masked a few mining town rooms
* Made various tweaks to existing mining town rooms
« Last Edit: August 30, 2020, 09:38:37 pm by Martijn dh »
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Still working on my Alttp-engine: http://www.zfgc.com/forum/index.php?topic=33701.0
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Re: Alttp - Horn of Balance [DEMO 22 out]
« Reply #1367 on: September 13, 2020, 07:49:32 pm »
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Hello again. Here is the latest progress report, with 44 days lefts till the NCFC. (It's going to a large challenge to finish the latest dungeon in time for the event (let alone leave some time for testing) so I've starting cutting a few of the smaller idea's. :o That being said, some of the first dungeons room are now finally fully completed (= all tiling, masking, objects and logic are finished).

Progress report:
Code: [Select]
0.22.80 (6 september 2020)
* Expanded mine tileset
* Made more progress tiling the mining town dungeon

0.22.81 (12 september 2020)
* Made more progress tiling the mining town dungeon
* Added visuals for dark overworld destructable walls
* Fully finished 1 minor dungeon room (now at 3 of 31)

0.22.82 (13 september 2020)
* Made more progress tiling the mining town dungeon (2 more rooms tiled)
* Dropped one of the mine rooms (now at 3 of 30 fully done)
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Still working on my Alttp-engine: http://www.zfgc.com/forum/index.php?topic=33701.0
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Re: Alttp - Horn of Balance [DEMO 22 out]
« Reply #1368 on: September 13, 2020, 10:54:32 pm »
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I'd sooner see a quality game than one that was severely constrained.
Nice job as always!
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Re: Alttp - Horn of Balance [DEMO 22 out]
« Reply #1369 on: September 14, 2020, 07:22:20 pm »
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I'm not making drastic cuts just yet, but I get what you're saying. I'll not put the deadline over everything.
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Still working on my Alttp-engine: http://www.zfgc.com/forum/index.php?topic=33701.0
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