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Author Topic: Horn of Balance  (Read 615283 times)

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Re: Horn of Balance
« Reply #1660 on: April 14, 2024, 09:12:30 pm »
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It's good to be tinkering on the game again.

Progress report:
Code: [Select]
v0.28.045 (28 maart 2024)
* Added ability to walk while using charged up gloves

v0.28.046 (3 april 2024)
* Fixed small tiling issue in demo dungeon

v0.28.047 (7 april 2024)
* Set up Discord channels and onboarding steps

v0.28.048 (11 april 2024)
* Added backers section to credits page

v0.28.049 (12 april 2024)
* Fixed issue when mirroring HUD
* Removed Kickstarter link from demo menu

v0.28.050 (13 april 2024)
* Improved 'hookshot' movement script to better stop near targets
* Added corner cutting hero movement during 'hookshot' retraction
* Fixed boomerang not bounching properly of some types of wall
* Improved diagonal movement on stairs vs walls corners

v0.28.051 (14 april 2024)
* Controls displayed on title page
* Implemented latest music tracks
* Replaced a few more placeholder sound effects
* Small keys can now have different colors per dungeon (+ changed color in demo dungeon to make it stand out more)
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Re: Horn of Balance
« Reply #1661 on: April 28, 2024, 08:02:29 pm »
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Progress report:
Code: [Select]
v0.28.056 (21 april 2024)
* Made a few early demo puzzles slightly more intuitive

v0.28.057 (24 april 2024)
* Added more backers to the credits

v0.28.058 (25-26 april 2024)
* Tweaked and expanded fonts to allow specific symbols in names
* Outside signpost can no longer be destroyed with the sword (but can still be picked up)

===============================================
Released demo 2.3 (alpha/beta backers)
===============================================

v0.28.059 (27 april 2024)
* Disabled full screen with screen stretching upon first starting up the game, to accommodate modern widescreen monitors
* Added in latest credits names
* Made sure to hide the French translations again (as they are not completed and likely will not be for a long time)
* Tweaked animation speed sword 1 special atk
* Fixed overlapping music when playing the credits from the start menu multiple times in a row
* Fixed typo in main item menu

v0.28.060 (28 april 2024)
* Created mock-up visuals for sword 4 special atk
* Typed out the first few texts of backer lore request
* Put out new pixelart commission package
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Re: Horn of Balance
« Reply #1662 on: May 12, 2024, 05:55:16 pm »
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Progress report:
Code: [Select]
v0.28.061 (3 mei 2024)
* Expanded art commission
* Created and implemented new bomb and bomb explosion sprites
* Added more backers to the credits

v0.28.062 (4 mei 2024
* Improved code for jumping out of deep water
* Expanded pixelart commission package
* Added more backer names to the demo

=================================
Released demo 2.3 (public)
=================================

v0.28.063 (5 mei 2024)
* Added bombs to the next demo
* Added small bomb upgrade to the game
* Expanded pixelart commission package
* Fixed small bug with magic mazes
* Spend a good deal of time preparing a switch to tile based collision checking, but found that my existing system is (more cumbursume to use but) at least twice as efficient. So rolled back changes

v0.28.064 (10 mei 2024)
* Fixed sprite jittering while diving and swimming straight towards water edges
* Created and implemented fire shot visuals

v0.28.065 (11 mei 2024)
* Tweaked bomb explosion animation
* Tweaked fireball animation
* Created and implemented ice shot visuals
* Added variant ice colors for alt world
* Created and implemented slime block explosion animation
* Cleaned up coding some more surrounding enum usage

v0.28.066 (12 mei 2024)
* Added placeholder sndfx for slimeblock
* Made slime block extra jiggly
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Re: Horn of Balance
« Reply #1663 on: May 19, 2024, 07:57:50 pm »
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Just a quick note:
I'll be posting less frequently on here from now on. To save on time, as updating all the various social presences each week is starting to add up and it's hard to tell if anybody even reads these posts. All the major news will still be posted as it happens.



Progress report:
Code: [Select]
v0.28.068 (16-17 mei 2024)
* Reviewed new pixelart commission results (+worked with backers)
* Finished implementing slime block
* The final boss now roars
* Fixed final boss pushback distance stacking
* Fixed hit reflection sound potentially stacking
* Reordered a few item menu items
* Added extra frames for caught ice elemental
* Slime block now also does not like fire

v0.28.069 (18 mei 2024)
* Created and implemented sword 3 special attack effect
* Tweaked one of the attacks of the final boss
* Fixed item menu navigation oversight
* Update darkness engine to account for more hero/enemy attacks (and Murray's flame)
* Some of the elementals now also provide light
* Made a little more progress on one of the grimoire summons
* Sword charging sparkles now better alignment with the sword while walking
* Made progress preparing the next sndfx commission package

v0.28.070 (19 mei 2024)
* Made progress on usage of captured electric sprites
* Updated a few menu item descriptions
* Finished work on the special sword attacks (excl snd/sprite final variant)
* Created and implemented new visuals for a boss fire attack
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Re: Horn of Balance
« Reply #1664 on: May 20, 2024, 05:04:15 am »
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I do look, but not really in detail.
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Re: Horn of Balance
« Reply #1665 on: May 20, 2024, 07:24:34 am »
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Good to know!
It's not like I'll be gone. It'll just be a switch to by-weekly or monthly updates.
Also, here one of the latest video's I shared on Twitter (etc) and Discord.
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Re: Horn of Balance
« Reply #1666 on: June 09, 2024, 11:48:36 am »
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Just release demo 2.4 for alpha/beta backers. A public release will happen at the end of next weekend - assuming no major issues are discovered.

Changes compared to demo 2.3:
Code: [Select]
*    Added bombs (=found in a dungeon chests)
*    Stunned enemies now have a visual indicator
*    Small items from containers will now respawn after enough exploration (=this will require demo rebalancing down the line - feedback is welcome
*    Tweaked end credits screen + expanded list of backer names
*    Fixed keys in chests in demo dungeon not being displayed in the correct color
*    Replaced placeholder impact sprites with new visuals
*    Reordered a few item menu items + updated a few descriptions slightly
*    Added proper water visuals for water in the demo cave
*    Sword charging sparkles now better alignment with the sword while walking
*    Update darkness engine to account for more hero/enemy attacks (and Murray's flame)
*    Some of the elementals now also provide light in the dark
*    Updated titlepage, splashscreen and file icon
*    Tweaked visuals small keys
*    Tweaked music volume levels
*    Fixed hit reflection sound potentially stacking
*    Fixed small visual oversight when doing a special sword attack in shallow water
*    Music volume is lowered during jingles and grimoire usage
*    Made the regular shields a little more effective when facing up    Added bombs (=found in a dungeon chests)
*    Stunned enemies now have a visual indicator
*    Small items from containers will now respawn after enough exploration (=this will require demo rebalancing down the line - feedback is welcome
*    Tweaked end credits screen + expanded list of backer names
*    Fixed keys in chests in demo dungeon not being displayed in the correct color
*    Replaced placeholder impact sprites with new visuals
*    Reordered a few item menu items + updated a few descriptions slightly
*    Added proper water visuals for water in the demo cave
*    Sword charging sparkles now better alignment with the sword while walking
*    Update darkness engine to account for more hero/enemy attacks (and Murray's flame)
*    Some of the elementals now also provide light in the dark
*    Updated titlepage, splashscreen and file icon
*    Tweaked visuals small keys
*    Tweaked music volume levels
*    Fixed hit reflection sound potentially stacking
*    Fixed small visual oversight when doing a special sword attack in shallow water
*    Music volume is lowered during jingles and grimoire usage
*    Made the regular shields a little more effective when facing up

Changelog in general:
Code: [Select]
v0.28.064 (10 mei 2024)
* Fixed sprite jittering while diving and swimming straight towards water edges
* Created and implemented fire shot visuals

v0.28.065 (11 mei 2024)
* Tweaked bomb explosion animation
* Tweaked fireball animation
* Created and implemented ice shot visuals
* Added variant ice colors for alt world
* Created and implemented slime block explosion animation
* Cleaned up coding some more surrounding enum usage

v0.28.066 (12 mei 2024)
* Added placeholder sndfx for slimeblock
* Made slime block extra jiggly

v0.28.068 (16-17 mei 2024)
* Reviewed new pixelart commission results (+worked with backers)
* Finished implementing slime block
* The final boss now roars
* Fixed final boss pushback distance stacking
* Fixed hit reflection sound potentially stacking
* Reordered a few item menu items
* Added extra frames for caught ice elemental
* Slime block now also does not like fire

v0.28.069 (18 mei 2024)
* Created and implemented sword 3 special attack effect
* Tweaked one of the attacks of the final boss
* Fixed item menu navigation oversight
* Update darkness engine to account for more hero/enemy attacks (and Murray's flame)
* Some of the elementals now also provide light
* Made a little more progress on one of the grimoire summons
* Sword charging sparkles now better allignment with the sword while walking
* Made progress preparing the next sndfx commission package

v0.28.070 (19 mei 2024)
* Made progress on usage of captured electric sprites
* Updated a few menu item descriptions
* Finished work on the special sword attacks (excl snd/sprite final variant)
* Created and implemented new visuals for a boss fire attack

v0.28.071 (23-24 mei 2024)
* Made more minor tweaks to the final boss attacks
* Implemented new visuals for highest level sword release
* Added proper water visuals for water in the demo cave
* Implemented a few more new tiles

v0.28.072 (25 mei 2024)
* Implemented visuals for several new containers
* Adjusted character ice attack masking
* Expanded code to allow carrying objects with different types of shadows
* Fixed small visual oversight when doing a special sword attack in shallow water
* Stunned enemies now have a visual indicator
* Can now spread love sickness across enemies

v0.28.073 (26 mei 2024)
* Finished the first of the grimoire sequences (excl. sound effects)
* Implemented second grimoire sequence using mock-up sprites
* Adjusted status visuals positioning per enemy type
* Fixed newly introduced error when picking up pots

v0.28.074 (30 mei 2024)
* Tweaked second grimoire sequence further
* Fixed error when starting a new game file
* Created and implemented visuals charged up frost gauntlet
* Implemented visuals for one of the final boss attacks and tweaked AI
* Fixed error introduced by latest elemental sprite item

v0.28.075 (31 mei 2024)
* Tweaked end credits screen
* Fixed keys from chests in demo dungeon not being displayed in correct color
* Replaced placeholder impact sprites with new visuals
* Improved titlepage, splashscreen and game's file icon
* Tweaked visuals small keys

v0.28.076 (1 juni 2024)
* Replaced more misc effect placeholder sprites
* Music volume is temporarily lowered during jingles and grimoire usage
* Small items from containers will now respawn after enough exploration (makes the demo a lot easier – this will need to be rebalanced later down the line)
* Tweaked shield 2 effect on enemies
* Locked in another backer lore text
* Finished work on the final shield upgrade
* Made the regular shields a little more effective when facing up
* Made progress working on new warp screen transitions

v0.28.077 (2 juni 2024)
* Made more progress working on the warp screen transitions

v0.28.078 (3 juni 2024)
* Tweaked music volume levels

v0.28.079 (7-8 juni 2024)
* Updated Steam page slightly
* Created and implemented visuals of another final boss attack
* Added more backer names to the credits
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Re: Horn of Balance
« Reply #1667 on: June 21, 2024, 02:50:36 pm »
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Demo 2.4 has been released in the following places.

Itch demo:
https://hornofbalance.itch.io/horn-of-balance-pre-ks-demo/devlog/750208/16-small-demo-update-now-includes-bombs

Steam demo:
https://store.steampowered.com/app/2738140/Horn_of_Balance/

----

And also, here the latest progress aside from the new demo:

Changelog:
Code: [Select]
v0.28.080 (9 juni 2024)
* Made a bit of progress on future tilesets
* Started contacting translators

v0.28.081 (12 juni 2024)
* Put out next pixelart commission package

v0.28.082 (14 juni 2024)
* Finished creating new warp screen transitions

v0.28.083 (15 juni 2024)
* Created and implemented new visuals return warp point
* Credits scrollspeed has been increased
* Slightly edited AI of some “wizzrobe” equivalent enemies
* Fixed bug unintentionally disabling a few trees technically outside of some specific rooms
* Fixed bug accessing one of the demo dungeon secret chests
* Fixed credits misalignement if displayed during fullscreen mode without stretching on
* Improved slight collision misalignment while using “hookshot” in north direction
* Lowered sound effect volume when using healing sprites while at full health/magic

v0.28.084 (16 juni 2024)
* Improved coding dungeon 1 subboss
* Expanded pixelart commission
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Re: Horn of Balance
« Reply #1668 on: July 14, 2024, 06:36:48 pm »
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More progress:
Code: [Select]
v0.28.085 (21-22 juni 2024)
* Contacted new translator
* Added in ghost status for (future) enemies
* Edited and implemented an extra sound effect
* Started work on the final glasses upgrade
* Added another sound effect
* Made small visual improvement to the world teleportation sequence

v0.28.086 (23 juni 2024)
* Fixed last known visual hiccups in to the world teleportation sequence
* Started work on the magic rod item
* Reorganised more hero assets
* Tweaked volume latest sound effects
* Fixed funny glitch turning all enemies into ghosts eventually
* Nope, still had to fix another hiccup in the world teleportation sequence
* Tweaked a few overworld tiles

v0.28.087 (28 juni 2024)
* Tweaked AI of enemies copying the hero movement a bit
* Made more progress on the magic rod item

v0.28.088 (29 juni 2024)
* Reviewed / tweaked new incoming spritework
* Almost completed work on the new magic rod item

v0.28.089 (30 juni 2024)
* Implemented new warp point visuals on world map
* Finished review of the new pixel art package
* Made a lot of progress on the second grimoire item
* Started planning out the third grimoire
* Rewrote container setup to allow for hopping
* Almost finished work on magic rod item

v0.28.090 (4 juli 2024)
* Finished work on magic rod item

v0.28.091 (5 juli 2024)
* Created and implemented additional grimoire use visuals
* Switched around a few sound effects
* Made progress on the second grimoire
* Made small improvements to the first grimoire sequence
* Put together next sound effects commission package (to be executed across july)
* Created mockup sequence for the third grimoire

v0.28.092 (6 juli 2024)
* Further refined third grimoire sequence
* Made a little progress with dungeon tilesets style/pallete choices
* Finished the second grimoire (excl. sound effects and effect on darkness engine)

v0.28.093 (7 juli 2024)
* Added folder structure and placeholder scripts for eventual german demo translation
* More more progress finally reviewing the last existing French translations
* Put out small Steam page translation gig
* Finished interaction between second grimoire and darkness
* Made a little more progress on third grimoire mockup visuals
* Fixed possessed containers being able to hop into (and trap) enemies
* Fixed stone pots on conveyor belts being able to slide into hero and enemies
* Fixed stacked bounce potential when hitting specific enemies

v0.28.094 (12 juli 2024)
* The backer survey reply cap was reached – set up a new survey and contacted remaining backers
* Put out work for 2 new French translators
* Reviewing a few new sound effects that came in
* Processed a few more incoming backer survey results
* Made a little bit of progress on more early wall/floor mockups

v0.28.095 (13 juli 2024)
* Made progress on the various tileset (mockups) walls
* Made a little more progress on third grimoire mockup visuals
* Wrote out part of the next spritework commission package
* Made progress in review process first new French translator's results
* Reviewed more new sound effects
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Re: Horn of Balance
« Reply #1669 on: July 31, 2024, 08:19:11 pm »
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I can't believe you've been working on this game for 15 years, man. Awesome
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Re: Horn of Balance
« Reply #1670 on: July 31, 2024, 08:33:20 pm »
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Thanks man!
And it's currently going stronger than ever even. XD
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Re: Horn of Balance
« Reply #1671 on: August 06, 2024, 02:26:45 pm »
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I just published the latest Kickstarter project update found here:
https://www.kickstarter.com/projects/hornofbalance/horn-of-balance/posts/4160408

Also, here is the latest detailed progress update:
Code: [Select]
v0.28.096 (14 juli 2024)
* Finished reviewing and implementing new sound effects
* Made a little more progress reviewing French translators
* Adjusted the slimeblock and desert boss sound usage to make the most out of the new sound effects
* Grimoires now only effect enemies on screen (instead of in the entire room)
* Improved hammer masking for better utility against enemies

v0.28.097 (17 juli 2024)
* Reviewed and implemented another sound effect

v0.28.098 (19 juli 2024)
* Made more progress writing out the next pixelart commission package
* Made progress with work on the mockup dungeon walls
* Reviewed and adjusted more incoming sound effects
* Lowered volume of mp increase/decrease sound effect
* Removed (potential) stacking of the enemy hitbounce sound effects

v0.28.099 (20 juli 2024)
* Spend a lot of time reviewing a few more new sounds
* Finished writing out the next pixelart commission package
* Published the French and German Steam store pages

v0.28.100 (21 juli 2024)
* Created and implemented spritework for another enemy projectile type
* Redid the spiked floor terrain object to now be a more multipurpose damage floor terrain object
* Applied and implemented new visuals for the damaging floor
* Started work on adjusting how the bows work slightly

v0.28.101 (22 juli 2024)
* Added ability to walk and aim with the lvl 2 bow
* Created and implemented an extra animation for walking while holding the bow
* Build small tool to help translators align menu descriptions
* Prepared menu translation package to German translator

v0.28.102 (23 juli 2024)
* Made it so you have to charge up the bow lvl 2 to the damage boost over the lvl 1 bow, in exchange for a higher arrow cost
* Played around with dungeon entrance sketches
* Reviewed more new sound effects

v0.28.103 (24 juli 2024)
* Started work on expanding the translation aid tooling to also cover texts for the regular textboxes
* Expanded fonts with extra letter for German language
* Implemented latest French and German translations
* Fixed a coding oversight with one of the shop responses
* Reviewed and implemented more sound effects
* Fixed error in late game dungeon with treasure vs belts interaction

v0.28.104 (25 juli 2024)
* Finished expanding translation aid tooling
* Created a bunch of different visuals for metal door overlays (=one per major area)

v0.28.105 (26 juli 2024)
* Made next pixelart commission package slightly bigger
* Prepared next translation package (to be send out later)
* Added German specific letter to the name selection screen
* Fixed a few errors when turning some enemies to stone
* Fixed timing issue with wall master transition
* Made progress reviewing more previously translated French dialogue
* Adjusted credits to fit French language
* Made options menu frames width to accommodate french translations

v0.28.106 (27-28 juli 2024)
* Made next pixelart commission package bigger once again
* Reviewed and implemented a few more sound effects

v0.28.107 (1 augustus 2024)
* Made next pixelart commission package slightly bigger
* Reorganised placeholder, and yet unused, sprites more

v0.28.108 (2 augustus 2024)
* Finished reviewing all previously translated French dialogue. (Man, that took a while)
* Reviewed a few more sound effects

v0.28.109 (3 augustus 2024)
* Send out the next French translation package (1510 words). Which is half the remaining demo needs, and will hopefully start a week or so from now.
* Replied to a small interview request
* Implemented special mansion statue

v0.28.110 (4 augustus 2024)
* Implemented backer statues in debug room
* Added more properties to movable objects
* Implemented animated visuals for garden fountain statues
* Reviewed and implemented latest German translations
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