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Author Topic: MM : The Bombers 'Tag' game...  (Read 921 times)

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King Tetiro

Leader of Phoenix Heart
MM : The Bombers 'Tag' game...
« on: April 17, 2009, 05:53:15 am »
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I have the majority of it figure out but I have no idea how they run away from you. Any ideas?

(I'm using Gm6.1)

So if you can help I'd be happy.
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  • Phoenix Heart
Re: MM : The Bombers 'Tag' game...
« Reply #1 on: April 17, 2009, 07:46:03 am »
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I have the majority of it figure out but I have no idea how they run away from you. Any ideas?

(I'm using Gm6.1)

So if you can help I'd be happy.
There's a GML command that lets you check the distance from one object to another. You could check if for example the player is coming from left to run to right. And so on for the other directions.
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King Tetiro

Leader of Phoenix Heart
Re: MM : The Bombers 'Tag' game...
« Reply #2 on: April 17, 2009, 08:52:03 am »
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I have the majority of it figure out but I have no idea how they run away from you. Any ideas?

(I'm using Gm6.1)

So if you can help I'd be happy.
There's a GML command that lets you check the distance from one object to another. You could check if for example the player is coming from left to run to right. And so on for the other directions.
Like that idea. May do that.
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  • Phoenix Heart

Zhello

N.A.D.I.
Re: MM : The Bombers 'Tag' game...
« Reply #3 on: May 13, 2009, 07:27:49 pm »
  • L'homme avec beaucoup de noms.
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one of my friends had a tag engine up but it was like in 2000, i think the link is deleted and not existing.
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Re: MM : The Bombers 'Tag' game...
« Reply #4 on: May 13, 2009, 07:32:20 pm »
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I suggest combining the enemy AI and the distance check to make random movement while still going away from the player. If that's possible, then make each Bomber an enemy only when the tag game is ongoing. Then when Link hits them they go to the sitting sprite.
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