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Author Topic: Boss / Guardian Sprites  (Read 12474 times)

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Jeod

Team Dekunutz, Doubleteam
Re: Boss / Guardian Sprites
« Reply #20 on: April 24, 2009, 01:05:38 am »
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http://www.postimage.org/image.php?v=Pq24qpNr

There's Facade, but you might want to make a few recolor touchups. The blue doesn't really blend well with the carpeting, and since it's just a revamp you might want to change his size to be a bit bigger.
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Mamoruanime

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Re: Boss / Guardian Sprites
« Reply #21 on: April 24, 2009, 01:43:21 am »
  • ^Not actually me.
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The anti-aliasing on them seems odd even for MC style. MC uses a mix of dark outlines with light outlines. Those have all dark outlines.

Honestly though for proper crits, I would say post them on http://pixelation.wayofthepixel.net/ . They'll be able to give advice on getting them to a near professional state.
hmm doubt wayofthepixel-ers like fanart, I would prefer to get some top of the top GBa spriter for help.

Well not if you present it as such. They didn't give me a hard time with my Raziel sprites :p
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Miles07

Knight of ERA
Re: Boss / Guardian Sprites
« Reply #22 on: April 24, 2009, 05:33:32 pm »
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http://www.postimage.org/image.php?v=Pq24qpNr

There's Facade, but you might want to make a few recolor touchups. The blue doesn't really blend well with the carpeting, and since it's just a revamp you might want to change his size to be a bit bigger.

In the end, in order to save time (and work and effort ::) ), revamps may be what will be needed to fill the gaps. Of course, it'd help if the revamps were (1st) shaded like TMC-style, and (2nd) edited to come closer to TMC style.
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I was talking to my friend last night, and he was mentioning about how in 1980, he thought the internet would become this amazing place where people from across the world would share ideas. I was telling him about how this project [KOT] has worked, lurching along for years and drawn by different people from across the globe, and he thought it was beautiful. And he was right, it's awesome. :D

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Jeod

Team Dekunutz, Doubleteam
Re: Boss / Guardian Sprites
« Reply #23 on: April 24, 2009, 07:20:45 pm »
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I thought it might help more if people could get a refresher on what boss goes with what name. So I'll start the list...

Minibosses:
* Rolling Bones (1st dungeon miniboss)
* Hinox (2nd dungeon miniboss, the cyclops)
* Dodongo Worm (The black crawlers with huge mouths. You have to shove bombs down their throats)
* Cueball (? Don't remember this one. I assume the 4th dungeon's miniboss)
* Stalfos Warrior (5th dungeon's miniboss)
* Smasher (? Don't remember him, but 6th dungeon's miniboss)
* Grim Creeper (The skeleton dude in the 7th dungeon)
* Vire (The red bat in Turtle Rock)
* Blaino (The punching guy who guards the magic rod, in the 8th dungeon)
* Stone Hinox (Color dungeon, the rocky dude who pounded the ground and caused boulders to rain)
* Large Buzz Blob (Color dungeon, guarded the boss key)
* Gohma (I thought he was only in the Oracles?)

Non-dungeon Guardians:
* Great Moblin (The guy who stole BowWow)
* Large Armos Knight (The guardian in south face shrine)
* Turtle Rock Turtle (The guy guarding the 8th dungeon entrance)

NIGHTMAREs:
* Moldorm (Worm dude in 1st dungeon)
* Genie in a Bottle (Who can forget him? 2nd dungeon)
* Slime Eyes (The blue-ringed one with the eye in the middle, 3rd dungeon)
* Angler Fish (The piranha, 4th dungeon)
* Catfish / Slime Worm (5th dungeon, used hookshot to pull him out of the wall)
* Facade (The face on the floor)
* Evil Eagle (Who can forget him? 7th dungeon)
* Hothead (The flaming face jumping from lava, 8th dungeon)
* Giant Hardhat Beetle (Color dungeon boss)

FINAL:
* Shadow Zol (The jumping one)
* Shadow Moldorm - Use FSA-styled sprites, if possible? (Clone of 1st boss)
* Shadow Agahnim (The wizard from LttP)
* Shadow Ganon (Ganon from LttP)
* Shadow Lanmola (?)(I don't recall this one)
* Dethl (The final form, kinda like Vaati)
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Miles07

Knight of ERA
Re: Boss / Guardian Sprites
« Reply #24 on: April 25, 2009, 01:17:41 am »
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Gohma's there. Trust me. 5th dungeon, I think. You take it out with a few arrow shots.

I forgot Normal Lanmola (Guards Angler's Key in the Desert area).

Shadow Lanmola is just the shadow Nightmare that you have to shoot with the Magic Rod to beat.
Smasher is the miniboss where you have to throw the large sphere onto it to damage it, but it can do the same to you.
Cueball is the large creature that goes around the room in straight lines at a time. You have to runs around and slash him from behind to get him.
And yes, I thought Dethl and Vaati were very similar...
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I was talking to my friend last night, and he was mentioning about how in 1980, he thought the internet would become this amazing place where people from across the world would share ideas. I was telling him about how this project [KOT] has worked, lurching along for years and drawn by different people from across the globe, and he thought it was beautiful. And he was right, it's awesome. :D

Zelda Items Spritesheet album - (link here)
A Link Across Time project - (link here)
Boss Keys project (Metroid) - (link here)

Take part in the Zelda Timeline discussion here!

Click here for a possible project on the ZFGC Wiki. Please support!
  • My deviantArt

Jeod

Team Dekunutz, Doubleteam
Re: Boss / Guardian Sprites
« Reply #25 on: May 06, 2009, 02:59:17 pm »
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So what's going on now?  :huh: No activity for a few weeks. In four weeks I'll be free of school, so I can work on animations from base sprites.
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Ryuza

That one guy
Re: Boss / Guardian Sprites
« Reply #26 on: May 06, 2009, 03:01:52 pm »
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At the moment I think that everyone who is working on the project is either coding or gathering usable resources (check mammy's resource thread to help with that).
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Jeod

Team Dekunutz, Doubleteam
Re: Boss / Guardian Sprites
« Reply #27 on: May 06, 2009, 03:03:52 pm »
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Ah yeah, I should have attributed the resource project to the lack of activity. Still, the Resource thread has become a community project in itself, no?
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
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Ryuza

That one guy
Re: Boss / Guardian Sprites
« Reply #28 on: May 06, 2009, 03:06:11 pm »
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seems like it, not thats a bad thing though. anyway we should post there rather then remaining off topic here.
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Jeod

Team Dekunutz, Doubleteam
Re: Boss / Guardian Sprites
« Reply #29 on: May 06, 2009, 03:07:05 pm »
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Agreed.
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Zhello

N.A.D.I.
Re: Boss / Guardian Sprites
« Reply #30 on: May 15, 2009, 11:52:18 am »
  • L'homme avec beaucoup de noms.
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i will make
nightmare's sprites if thats ok wit u guys? :)
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cram

Re: Boss / Guardian Sprites
« Reply #31 on: July 15, 2009, 04:25:56 pm »
sorry for gravediging this topic but i made som LA bosses. i didnt get to color some of these sprites since i just wanted to show some progress.
« Last Edit: July 15, 2009, 06:06:38 pm by cram »
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Genie in a Bottle
« Reply #32 on: October 08, 2009, 04:03:12 pm »
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Does anyone have an MC sprite for the big blue pots that link jumps into. I could make the genie's bottle. :D I am new here and I want to help.
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Dark-Hylian

Silence
Genie's Bottle
« Reply #33 on: November 11, 2009, 04:56:36 pm »
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Hey, I'm not too great of a spriter, but I did happen to have a Genie's Bottle from Link's Awakening in MC style. Not too good, but you can edit all you want.
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  • Dawning Hour
Re: Boss / Guardian Sprites
« Reply #34 on: January 01, 2010, 04:30:26 pm »
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hey i kinda took some of the boss sprites and revamped them like the clown guy and the rock head with 2 hands (don't know his name).
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Re: Boss / Guardian Sprites
« Reply #35 on: February 03, 2010, 06:49:34 pm »
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i posted the sprites i revamped on my DA page if this project or anyone else wants these
http://zeemo71.deviantart.com/gallery/

There is others too!
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Re: Boss / Guardian Sprites
« Reply #36 on: February 03, 2010, 07:08:39 pm »
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At the moment this project is on hiatus. At least untill we get a decent enough engine to work with. But progress has been that big, any help is always welcome though.
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Re: Boss / Guardian Sprites
« Reply #37 on: February 03, 2010, 07:48:25 pm »
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well maybe we should continue the project like for the graphics while we are waiting for the engine, i mean i'm working a game zelda and pokemon but i don't have any programmer.
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Re: Boss / Guardian Sprites
« Reply #38 on: February 04, 2010, 01:16:21 am »
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About continuing the MC Link's Awakening whatnot for graphics, if there was a team put together to work on it then it'd be considered; namely if you could get RyuKage2007 and maybe one or two other spriters together. Looking through some of the stuff you did, some of it is just edits of other users' sprites while others aren't fully up to Minish Cap style. If updates are going to be few and far between it might not work out so well to restart it up officially - about the engine working with it too, personally I'd rather just focus on the engine. I don't know.
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Re: Boss / Guardian Sprites
« Reply #39 on: February 05, 2010, 02:39:30 am »
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Well why not 50/50? We can maybe work on some graphics (not all) and focus our main attention on engine. And about my sprites i do a lot of edits and recolors but i sprited a lot of custom ones too like my zora and links sprites (i have the collection i put together from ones i found and i have the ones i made separate as well). And i have some not posted on DA.
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