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Author Topic: [Released] Zombie Grinder (Available on Desura + Steam Greenlight)  (Read 34389 times)

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Re: [Released] Zombie Grinder (Available on Desu...
« Reply #200 on: October 16, 2015, 06:27:12 pm »
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dotyue

Team Dekunutz
Re: [Released] Zombie Grinder (Available on Desu...
« Reply #201 on: October 17, 2015, 04:21:07 am »
  • .越//
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nice to see it on steam :)
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Re: [Released] Zombie Grinder (Available on Desu...
« Reply #202 on: October 20, 2015, 03:44:33 am »
  • Colbydude was here.
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im sorry but this game is !@#$% ugly.
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I do art for Twindrills!
I ermmm... DID do art for Cryamore!
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Re: [Released] Zombie Grinder (Available on Desu...
« Reply #203 on: October 25, 2015, 05:09:32 pm »
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im sorry but this game is !@#$% ugly.
ಠ_ಠ
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Koh

Re: [Released] Zombie Grinder (Available on Desu...
« Reply #204 on: December 08, 2015, 04:50:07 am »
  • Tamer Koh
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My friend and I have been playing and having a good time.  I have a suggestion though, that both of us thought would be a good idea control wise.  This seems like the sort of game that would benefit from the "two d-pad" setup.  Where one "d-pad" moves the character, and the other aims the shots, rather than having to hold shift or something.  For the keyboard controls, the (default) buttons for this could be WASD for movement and the arrowkeys for firing, or vice versa.  Q and E for switching between weapons; then your hand doesn't have to go very far.

The current control scheme sort of reminds me of the console ports of Smash TV.  While I think those were fine for the time, the controls were still cumbersome compared to the dual-joystick setup of the arcade version.

Also, could the skill tree not be so zoomed in?  Seeing a bit more of it at once would feel a bit better, so you can see what you're trying to get to easier.
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  • Megaclipse Games
Re: [Released] Zombie Grinder (Available on Desu...
« Reply #205 on: December 14, 2015, 10:10:18 pm »
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My friend and I have been playing and having a good time.  I have a suggestion though, that both of us thought would be a good idea control wise.  This seems like the sort of game that would benefit from the "two d-pad" setup.  Where one "d-pad" moves the character, and the other aims the shots, rather than having to hold shift or something.  For the keyboard controls, the (default) buttons for this could be WASD for movement and the arrowkeys for firing, or vice versa.  Q and E for switching between weapons; then your hand doesn't have to go very far.

The current control scheme sort of reminds me of the console ports of Smash TV.  While I think those were fine for the time, the controls were still cumbersome compared to the dual-joystick setup of the arcade version.
Check out the input settings, there is already an option to rebind to a standard twin-stick setup.

Quote
Also, could the skill tree not be so zoomed in?  Seeing a bit more of it at once would feel a bit better, so you can see what you're trying to get to easier.
On my list :)
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