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Author Topic: [Released] Zombie Grinder (Available on Desura + Steam Greenlight)  (Read 35100 times)

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Re: Zombie Grinder Trailer 1
« Reply #40 on: July 02, 2009, 05:24:24 pm »
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Burn baby burn! This game is looking awesome. Now sum grenades or chainsaws, zombie parts everywhere.
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  • Pyxosoft

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Re: Zombie Grinder Trailer 1
« Reply #41 on: July 02, 2009, 07:01:26 pm »
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I see you upgraded, nice!
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Re: Zombie Grinder Trailer 1
« Reply #42 on: July 02, 2009, 08:40:12 pm »
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Oh god I just finished writing player-bot AI XD. Been sitting here for the last 20 minutes watching my player go around and kill things of its own accorde, somewhat mesmorizing.
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Mamoruanime

@Mamoruanime
Re: Zombie Grinder Trailer 1
« Reply #43 on: July 05, 2009, 02:52:14 pm »
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The bots are pretty awesome XD
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50% Game Development,
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  • Tyler & Travis also David... Probably.

DJvenom

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Re: Zombie Grinder Trailer 1
« Reply #44 on: July 05, 2009, 11:31:23 pm »
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You needa dumb down the AI, or it's not gonna be fun to play with XD! watching 2 bots chainsaw through all the zombies while you waste all of your ammo trying to kill em first won't be fun D;!
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Re: Zombie Grinder Trailer 1
« Reply #45 on: July 06, 2009, 12:05:07 am »
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About a week into development...

This is a nice trailer and just showing one week into development?! Are you guys planning on having ctf mode and stuff like that? Because just going around shooting up zombies can only be fun for so long. This game is looking amazing though. Oh, and the flamethrower looks dang sweet.  XD
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What if Link never had to save Zelda but instead had to save a bag of Doritos?
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Re: Zombie Grinder Trailer 1
« Reply #46 on: July 06, 2009, 12:42:26 am »
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It's not gonna have any sort of versus. The closest thing to a CTF variant would probably be get past zombies to get item X and return to starting point. Right now the gameplay is going to be objective driven campaigns, and a few "save the uninfected" maps (in the style of Zombies ate my neighbors) as well as survival maps (single player)... At least that's what I personally have planned :P Infini also has tons of ideas, so there will most likely be at least 2x as many gameplay variants ;)
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Re: Zombie Grinder Trailer 1
« Reply #47 on: July 06, 2009, 12:52:44 am »
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I dont think it will get boring--- Smash TV rocked; and this is kinda like that
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50% Game Development,
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  • Tyler & Travis also David... Probably.
Re: Zombie Grinder Trailer 1
« Reply #48 on: July 06, 2009, 03:35:50 pm »
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It's not gonna have any sort of versus. The closest thing to a CTF variant would probably be get past zombies to get item X and return to starting point.

So kinda a co-op capture the flag? lol
Like reach an objective together, then make it back alive?

Game's looking great btw. Can't wait until it's finished. :D
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DJvenom

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Re: Zombie Grinder Trailer 1
« Reply #49 on: July 06, 2009, 03:39:56 pm »
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Well when I think Capture the Flag, I think team vs. team, so yeah.
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I do art for Twindrills!
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I do art for WayForward!
Re: Zombie Grinder Trailer 1
« Reply #50 on: July 08, 2009, 03:43:33 am »
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It's not gonna have any sort of versus. The closest thing to a CTF variant would probably be get past zombies to get item X and return to starting point. Right now the gameplay is going to be objective driven campaigns, and a few "save the uninfected" maps (in the style of Zombies ate my neighbors) as well as survival maps (single player)... At least that's what I personally have planned :P Infini also has tons of ideas, so there will most likely be at least 2x as many gameplay variants ;)

Ok, this sounds great! I'm definitely looking forward to mindlessly shooting up zombies with my friends. XD
Btw, the graphics style is so SO good. 8)
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Re: Zombie Grinder Trailer 1
« Reply #51 on: July 08, 2009, 04:34:46 am »
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thank you :]
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Xiphirx

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Re: Zombie Grinder Trailer 1
« Reply #52 on: July 08, 2009, 08:34:42 pm »
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How about Server side scripting (lua?). Would this be possible?
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Kingknight

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Re: Zombie Grinder Trailer 1
« Reply #53 on: July 10, 2009, 12:44:28 am »
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Where's the minigun? :(
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DJvenom

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Re: Zombie Grinder Trailer 1
« Reply #54 on: July 10, 2009, 12:53:14 am »
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there's going to be 2 miniguns
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I do art for Twindrills!
I ermmm... DID do art for Cryamore!
I do art for WayForward!

Kingknight

SiMelon
Re: Zombie Grinder Trailer 1
« Reply #55 on: July 10, 2009, 12:59:15 am »
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there's going to be 2 miniguns

Now I'm fulfilled.
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Re: Zombie Grinder Trailer 1
« Reply #56 on: July 10, 2009, 01:31:24 am »
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there's going to be 2 miniguns
16 Bazookas too.
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Mamoruanime

@Mamoruanime
Re: Zombie Grinder Trailer 1
« Reply #57 on: July 10, 2009, 01:57:16 am »
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there's going to be 2 miniguns
16 Bazookas too.

Don't forget the 20 variations on the handgun.
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50% Game Development,
50% Crappy Art,
100% Programancy.
  • Tyler & Travis also David... Probably.

DJvenom

super-sage
Re: Zombie Grinder Trailer 1
« Reply #58 on: July 10, 2009, 02:27:36 am »
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4 weapons with chainsaw projectiles.
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I do art for Twindrills!
I ermmm... DID do art for Cryamore!
I do art for WayForward!

Mamoruanime

@Mamoruanime
Re: Zombie Grinder Trailer 1
« Reply #59 on: July 10, 2009, 02:30:06 am »
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And a partridge in a pear tree~~~~ LAUNCHER.
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50% Game Development,
50% Crappy Art,
100% Programancy.
  • Tyler & Travis also David... Probably.
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