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Author Topic: [DEAD] The legend of Zelda 3D Flying Rooster  (Read 85199 times)

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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #60 on: December 06, 2009, 10:45:32 pm »
  • AKA "Micah DS"
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^Ok

I was thinking, are Deku and Goron Link necessary, because
I can't develop any good idea which includes those two,
also doing three Links makes things lot harder.

Say your opinion, should I remove Deku and Goron from the
game?

~Drandula~

I would focus on developing normal Link first. Leave the code in for the other two, but disable their functionality for now. I think you have a winner, and it'd suck to get overwhelmed with side features :p

I completely agree with everything Mamoruanime said. Don't worry about the other two, for now just focus on developing Link's engine. Btw, the shield looks good! :)
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #61 on: December 15, 2009, 04:57:15 am »
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the jars, rocks, and bombs should all be 2d for style :D
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #62 on: December 17, 2009, 12:47:06 am »
  • Mr. Pixel
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^ I had thought that some weeks ago, just haven't remembered make it. So I quickly made some code, in options you can choose use 2D or 3D items. This makes game little faster, I tested it in 400 pot area, where I have normally without lines 6-7fps (dhu I got slow computer, you get about 20 here) And using 2D images it runs in 10-11fps. So the lightest options are run with 2D images and no Toon-lines, also changing roundness is available, but not recommended. It may fasten game little bit, but game starts look horrible :S (Yeah, changeable how much and when drops roundness)

Most of time I'm redoing my old code, like Rupee drawing code, horrible amount of lines. Later I noticed, using ellipsoid(small roundness) looks almost same, so its only one line now. And other little things I have changed from code.

Now I don't feel up to write more, I'm going sleep.
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #63 on: January 22, 2010, 03:06:51 pm »
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Any news regarding this project?
Im checking it like once every third day, and havent heard anything for a while :p
(i stealth around on these forums alot, about once a day.. for those people who wonder where i came from xD)
But im to busy working on my own stuff.. which is warcraft 3 maps, and since there is other forums for that, i dont really have time to be active here anymore : /
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #64 on: March 05, 2010, 10:53:42 am »
  • Mr. Pixel
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Sorry guys I haven't updated this for long time.
Its because I was officially in break making this. But yesterday
I started making this again by making hookshoot. From screens you
can see what it looks like:

One little detail, that gray block in hkshoot rotates when shooting with it.

~Drandula~

ps. Gorons are going to drown in this game.
« Last Edit: March 05, 2010, 10:55:52 am by drandula »
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #65 on: March 05, 2010, 12:18:11 pm »
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It's alive! IT'S ALIVE!!!!!!!!!



Nice to see you working on it again. Love to see the hookshot in action.
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #66 on: March 05, 2010, 01:58:14 pm »
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Stunning. This game is incredible. The graphics style of choice you've gone with is great.
Word of advice, if you plan on making a full game, keep it short , otherwise you'll overwork yourself and never finish it.

Can't wait to try out some items. The last demo was fun.
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #67 on: March 05, 2010, 03:01:38 pm »
  • AKA "Micah DS"
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Hey drandula! Great to see you're back and working on this again! I was sad because I thought you abandoned it; I should have had more faith in you. *slaps self-face*

The hookshot looks great btw!
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #68 on: March 05, 2010, 04:10:58 pm »
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this just keeps looking better and better! =] keep it up!
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #69 on: March 05, 2010, 07:12:36 pm »
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Looks good so far :3

Keep it up!
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #70 on: March 05, 2010, 08:47:47 pm »
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It's back! :D!!!!!!
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #71 on: March 05, 2010, 10:43:31 pm »
  • Mr. Pixel
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Thank you guys :)

So I'm back working this. Still I haven't made the story and
that bugs me alot. I want make it dramatic and deep story,
but I have no ideas :I
Hookshoots main purpose isn't ready, but killing Octorocs or
picking up pot/rocks is done. I don't think its that hard, I
have imagined already what kind of code I need

So I think tomorrow its already done.

GieVeNT; Hylian, Goron, Zora and Deku. Four temples and
final temple. That is my goal for now. But I need the story T^T

FrozenFire , Haha when did I say this project is dead?

Btw, shooting Octorocs with hookshoot is fun ^__^

 (\(\
 (. .) ~Drandula
o(" "
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #72 on: March 05, 2010, 11:18:46 pm »
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Holy crap that looks amazing.

Is there anyway to always antialias the edges? It'd just look smoother (though that'd probably slow down the fps alot).
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #73 on: March 05, 2010, 11:36:49 pm »
  • Mr. Pixel
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^ Thank you :)
Okay you mean this kind of thing, right? :
http://www.tuxmachines.org/images/openoffice_31_antialias.png

I don't know how to that by myself. But I found surface fix for 3D
So it enables to blur game etc. So blurring a little should do same thing,
right?

I can test it immediatly.

~Drandula~
« Last Edit: March 06, 2010, 12:00:51 am by drandula »
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #74 on: March 05, 2010, 11:55:10 pm »
  • AKA "Micah DS"
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I agree that anti-aliasing would be nice (or the blurring if it works for the same effect). Still, if it drops the FPS too much, I'd personally rather have less "look" and more "play". Even as it is, it still looks really great, especially when keeping in mind that this is Game Maker's 3D.
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #75 on: March 06, 2010, 12:02:28 am »
  • Mr. Pixel
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http://fc09.deviantart.net/fs70/f/2010/064/b/c/Blur_test_by_RetroWolf.png
Nah, it didn't exactly give effect I wanted. Also for some reason hud items are transparent now.
Oh, yes. My Fps were going slowly.

Frozenfire, I have made many options for game, so with crappy computer you can just turn lowest possible setting etc. I haven't made any options menu yet, but changing one value I can turn off toonlines or make some 3D objects to only sprites. Also you can change shapes roundness, but this isn't recommended.

Also now hookshoot is working somehow, but it does have some bugs I need fix.

~Drandula~
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #76 on: March 06, 2010, 12:32:16 am »
  • AKA "Micah DS"
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http://fc09.deviantart.net/fs70/f/2010/064/b/c/Blur_test_by_RetroWolf.png
Nah, it didn't exactly give effect I wanted. Also for some reason hud items are transparent now.
Oh, yes. My Fps were going slowly.

Frozenfire, I have made many options for game, so with crappy computer you can just turn lowest possible setting etc. I haven't made any options menu yet, but changing one value I can turn off toonlines or make some 3D objects to only sprites. Also you can change shapes roundness, but this isn't recommended.

Also now hookshoot is working somehow, but it does have some bugs I need fix.

~Drandula~

About the blur: That effect reminds me of the lighting effects in Twilight Princess. I think it's better without it, but you might be able to use that as an effect in a certain situation? Unless it just kills FPS, as it seems to do from your comment. Probably best just to scrap it. Maybe there's another way you will find to anti-alias, but I wouldn't worry about it too much.

About the FPS issue: My computer could easily handle it (I got a very nice new one during the time you were gone), but some people are still burdened with slower computers (and my heart is saddened for them :'().
It's great that you have so many compatibility options. It could even mean playing this on my laptop (used to be my fast computer but is now my slow computer)! XD
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #77 on: March 06, 2010, 01:31:47 am »
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Hmm, I agree that you should "scrap" it if it drops the fps too low, but I think that image blurred it way TOO much. So if there could be a less intense edge blur, that'd be pretty sweet. If anything, it could be part of some high settings option.

I can't wait for a new demo. Will the hookshot work both ways? (1 that doesnt change the view while targetting, the other that goes FPS style).
« Last Edit: March 06, 2010, 01:33:42 am by Ethelon »
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #78 on: March 06, 2010, 10:00:35 am »
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Antialiasing is drawing the textures and polygons at 2x, 4x, 8x etc the size and then scaling the resulting image down with a smooth scaling algorithm.
You can always force it in the graphics card options if you'd like. I wouldn't reccommend trying to make a similar effect with blurring though, because antialiasing is usually handled by the graphics card/processor and not the actual game.
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Re: [DEMO] The legend of Zelda 3D Flying Rooster
« Reply #79 on: March 06, 2010, 10:07:18 am »
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I'm pretty sure he's using shaders, so it should be handled by the gfx card anyway and not via software.

I think the effect is a bit too much though. It'd be nice for like OoS or something in the summer, but I think as a constant thing it's a bit bad. Should add some form of rim lighting though, since that's pretty sweet :p
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