Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: 1 ... 13 14 [15] 16   Go Down

Author Topic: [SCREENS] Surface  (Read 62783 times)

0 Members and 1 Guest are viewing this topic.
Re: [SCREENS] Surface
« Reply #280 on: October 13, 2010, 04:25:09 am »
  • *
  • Reputation: +12/-2
  • Offline Offline
  • Gender: Male
  • Posts: 4849
Wish I could make smexy NES music like that D:
Logged
  • Super Fan Gamers!

Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #281 on: October 13, 2010, 09:25:43 am »
  • ^Not actually me.
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 9786
;3 well; Surasshu is an industry pro and does a bit of work on big-company projects :P He's expected to excel at what he does XD

D: He pumps these things out quickly and they always turn out amazing, which makes me happy~

I am very lucky and very humbled to have him not only as a music designer, but as an online friend :p
« Last Edit: October 13, 2010, 09:54:05 am by Mamoruアニメ »
Logged
Re: [SCREENS] Surface
« Reply #282 on: October 13, 2010, 10:16:54 am »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3374
;3 well; Surasshu is an industry pro and does a bit of work on big-company projects :P He's expected to excel at what he does XD

D: He pumps these things out quickly and they always turn out amazing, which makes me happy~

I am very lucky and very humbled to have him not only as a music designer, but as an online friend :p
Not wrong :D I just checked out his site, I loled hard when I listened to his DANGO FAMILY track XD Was not what I was expecting.
Logged
Quote from: Jason
Your community is a bunch of stuck up turds.

Xiphirx

wat
Re: [SCREENS] Surface
« Reply #283 on: October 13, 2010, 07:12:34 pm »
  • Xiphirx
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3007
DANGO FAMILY track

*shivers*


Just to make sure I'm not a dumbass, the big Dango family is from Clannad right?

Logged
  • For The Swarm
Re: [SCREENS] Surface
« Reply #284 on: October 13, 2010, 09:46:05 pm »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3374
DANGO FAMILY track

*shivers*


Just to make sure I'm not a dumbass, the big Dango family is from Clannad right?


Yeah it's Clannad's ED :p
Logged
Quote from: Jason
Your community is a bunch of stuck up turds.

Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #285 on: October 18, 2010, 08:21:04 pm »
  • ^Not actually me.
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 9786
And it's ~amazering~


Anyway I'm taking a small break from this for a little bit; I'm going to work on one of Surasshu's IPs. That being said; here's what I've completed in a day-

New engine structure is finished
New actor class is finished
New input manager finished
New tilemap system finished
New gamestate manager finished
New rendering system finished
New collision system finished

etc

All of this is being ported for that other project; so said "break" isn't going to be noticeable :P
Logged
Re: [SCREENS] Surface
« Reply #286 on: October 23, 2010, 09:39:38 pm »
  • 笑い男
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 2124
;3 well; Surasshu is an industry pro and does a bit of work on big-company projects :P He's expected to excel at what he does XD

D: He pumps these things out quickly and they always turn out amazing, which makes me happy~

I am very lucky and very humbled to have him not only as a music designer, but as an online friend :p
Not wrong :D I just checked out his site, I loled hard when I listened to his DANGO FAMILY track XD Was not what I was expecting.

Off topic, I know, but I've got to say I prefer this version: http://www.youtube.com/watch?v=v_gMnxDYxw4 lol
Logged

この世に悪があるとすれば、それは人の心だ
  • .hack//The World

Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #287 on: October 24, 2010, 03:32:06 am »
  • ^Not actually me.
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 9786
I totally like Surasshu's better but that one is cool too
Logged

Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #288 on: November 01, 2010, 02:25:00 pm »
  • ^Not actually me.
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 9786
Chiming in again:

Still working on that other project with Surasshu and Junkboy! All of the progress on that is being ported to Surface, so really it all counts as one anyway. Animation system and Animation managers have been completely rewritten and refined. It'll be nice when I port it over :D

This other project's getting some extra attention right now because it's our big collab IP that we intend to get published. Stay tuned anyway though!
Logged
Re: [SCREENS] Surface
« Reply #289 on: November 02, 2010, 02:47:39 am »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3374
You serious? Junkboy's working for Notch now, he ain't got time for your silly games :P
Logged
Quote from: Jason
Your community is a bunch of stuck up turds.

Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #290 on: November 02, 2010, 03:27:45 am »
  • ^Not actually me.
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 9786
You serious? Junkboy's working for Notch now, he ain't got time for your silly games :P

Yessir, it be a SUPAH TEAMU
Logged
Re: [SCREENS] Surface
« Reply #291 on: November 02, 2010, 09:29:51 am »
  • *
  • Reputation: +3/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3374
Awesome team you've got there though :D
Logged
Quote from: Jason
Your community is a bunch of stuck up turds.

Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #292 on: November 02, 2010, 10:35:30 am »
  • ^Not actually me.
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 9786
Actually I have no clue about him working for Notch or anything; as he's definitely not on their credits listing :P He did just turn down a high ticket offer though to work on this project. :P

EDIT: Oh; I just read the blog lmao

But yeah; it's a pretty sweet team. XD
« Last Edit: November 02, 2010, 10:48:01 am by Mamoruアニメ »
Logged

Xiphirx

wat
Re: [SCREENS] Surface
« Reply #293 on: November 02, 2010, 05:23:12 pm »
  • Xiphirx
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3007
We need SUPAH SCREENUS
Logged
  • For The Swarm

DJvenom

super-sage
Re: [SCREENS] Surface
« Reply #294 on: November 03, 2010, 11:11:39 am »
  • Colbydude was here.
  • *
  • Reputation: +7/-0
  • Offline Offline
  • Gender: Female
  • Posts: 2898
I was worried you might have lost him because Notch mentioned his new team member having to "quit his other jobs" before officially joining, but a quick inquiry on twitter confirms that jnkboy's still with you guys :P
Logged
I do art
I ermmm... DID do art
I do art

Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #295 on: November 03, 2010, 05:28:35 pm »
  • ^Not actually me.
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 9786
We need SUPAH SCREENUS

Not for the side project :P This is more of a "when it's done" setup.
Logged

Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #296 on: November 21, 2010, 10:13:06 am »
  • ^Not actually me.
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 9786
Wooo Happy 1 year birthday Surface!





~Fixed input system
~changed rendering system

blah blah Still some progress but only through the other game.
Logged

Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #297 on: December 11, 2010, 07:09:04 am »
  • ^Not actually me.
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 9786
Random new updates to core engine (which again is being used in other side project)

~New math functions (distance to object, move towards point, round to number, etc)
~Better Actor framework
~System that converts tilemaps into a single image. Makes potentially 360 frames of a loop go down to 1 :P
Logged
Re: [SCREENS] Surface
« Reply #298 on: December 11, 2010, 09:18:38 am »
  • (y)(;>.<;)(y)
  • *
  • Reputation: +0/-0
  • Offline Offline
  • Gender: Male
  • Posts: 3293
"~System that..." I'm guessing this means pre-rendering to a larger texture before the main loop?...that's...quite clever actually. How have I not actually thought of doing this? 0_o
Logged

Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #299 on: December 11, 2010, 09:38:56 am »
  • ^Not actually me.
  • *
  • Reputation: +9/-0
  • Offline Offline
  • Gender: Male
  • Posts: 9786
Yup ;3

It increases speed exponentially :p Basically when the game loads a room (or a smaller part of a large room), it runs through the loop, generates a texture from the placed tiles, and then only returns to that loop when the image is freed from memory. Animated tiles and such are still drawn, but still *shrugs* still an incredible change in speed :P I actually do this for a lot of different multi-part objects that don't need to be updated constantly.

I'm going to talk to Surasshu and Junkboy about how they feel about me potentially making some form of vlog for the development of this side project. Dunno if it would be public or not though :P But either way; it's pretty sweet because development on that project directly benefits Surface's development. The new engine is at least 1000x more efficient than the old one.
« Last Edit: December 11, 2010, 09:43:25 am by Mamoruアニメ »
Logged
Pages: 1 ... 13 14 [15] 16   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.021 seconds with 73 queries.