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Author Topic: [SCREENS] Surface  (Read 47281 times)

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Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #220 on: February 25, 2010, 03:56:07 am »
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In the process of adding a new feature to the game tonight. I'm not gunna say too much about it, but I'll be uploading a video showing what it does once it's done. It involves weapons, and a sort of special ability.

I'll have more stuff to say when I get home D:

New screen (it's the one posted in the screenshot thread). Still working on some hud stuff so don't pick it apart too much :P... I'm indicating the weapon levels. Weapons don't run on EXP or anything; you just find upgrades to them in the game.



I'll probably have some more to show shortly.
« Last Edit: February 26, 2010, 01:04:08 am by Mamoruanime »
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Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #221 on: February 27, 2010, 04:34:03 am »
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Created the blog :p

http://surfacedev.blogspot.com/

Gotta fill in the blanks still.

Also; apparently ( >;(!!! ), Windows 7 doesn't like openGL. I knew this back when Fini was having me test ZG, but w/e. It's an easy fix though; I just have to leave the option open to use either GL or DirectX.

Anywho; still chuggin along.
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Re: [SCREENS] Surface
« Reply #222 on: February 27, 2010, 04:40:32 am »
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Oh !@#$% you, and your BlogSpot. :|

You'd have much more control using a blog hosted by me. Plus plugins. :(
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
  • Development Blog

Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #223 on: February 27, 2010, 04:46:05 am »
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Oh !@#$% you, and your BlogSpot. :|

You'd have much more control using a blog hosted by me. Plus plugins. :(

XD but I don't need the extras... Just something quick and easy so it doesn't draw too much away from dev time :p
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Re: [SCREENS] Surface
« Reply #224 on: February 27, 2010, 04:47:55 am »
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Oh !@#$% you, and your BlogSpot. :|

You'd have much more control using a blog hosted by me. Plus plugins. :(

XD but I don't need the extras... Just something quick and easy so it doesn't draw too much away from dev time :p
Because it wouldn't have been quick and easy to have me set you something up. :/

Man, I'm done offering you !@#$% like this. You always !@#$% go with something else anyways.
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There's such a double standard about religion in the modern world. Catholics can gather, wear white robes, and say "In nomine Patris, et Filii, et Spiritus Sancti" and be considered normal.

But if my friends and I gather, wear black robes, and say  "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", we're considered cultists.
  • Development Blog

Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #225 on: February 27, 2010, 05:58:33 am »
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Oh !@#$% you, and your BlogSpot. :|

You'd have much more control using a blog hosted by me. Plus plugins. :(

XD but I don't need the extras... Just something quick and easy so it doesn't draw too much away from dev time :p
Because it wouldn't have been quick and easy to have me set you something up. :/

Man, I'm done offering you !@#$% like this. You always !@#$% go with something else anyways.

O.o;;

I just simply prefer BlogSpot because I...-

A) Am familiar with it
B) Enjoy knowing that it puts the blog out to the public via Google's existing framework.
C) Already have a blogger account, and I can have it set up in 2 minutes.
D) Can track everything through my gmail account.
E) Don't have to log into various different accounts just to do a couple of things. At work, I use my gmail account for everything, so it's just more convenient.
F) Like having my youtube and blogs using the same account.

It's nothing against your offer; and I do appreciate it, but- it's just 90.99% easier for me to use Blogspot for this. When at work, being able to work off of one account makes things so much simpler for me.

Also new screenshot fooz;

http://surfacedev.blogspot.com/2010/02/new-menu-system.html

Check the blog
« Last Edit: February 27, 2010, 11:28:51 am by Mamoruanime »
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Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #227 on: March 07, 2010, 05:31:36 am »
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TRIPLE POST >;(

Just wanted to pop in and say "This isn't dead; been making some progress", and dump the recent updates here.

Quote
Layer Manager Finished
 
I've been working on a layer manager, since I (stupidly) haven't coded one in yet. It's actually completely finished now, and gives me a bit of flexibility when it comes to drawing things in an organized fashion. This is pretty much my progress for the day.

Quote
Weapons Menu Design and Z3
 
Haven't had much time to develop much of anything this week outside of the things mentioned in the previous posts, however I have had a lot of time to think of different things.

I've decided on a design for the players menu; which will allow the player to choose their weapons and such. If the player presses the menu button (aka "whatever that key is mapped to"), a circular menu will appear around the player showing the weapon icons. While the menu button is held, the player will be able to choose which weapon they want, and view various other information via icons from this circular menu. I figure this is a good way to avoid full box menus that games like Mega Man, Blaster Master, Metroid, Cave Story, etc have that obscure the screen. I'm trying to avoid that sort of break from gameplay.

I'll have some mockups ready sooner than later; we'll see what happens.

Beyond that, I'm thinking about joining in on Z3 over at zfgc. This project's first developments were shown there, and it just kind of makes sense. I'll try to get a demo out for that. Looking forward to the months to come :P

Quote
Major Sadface
 


So I started porting over a lot of the existing draw routines to the layer manager draw code... Major :('s on this one, since somewhere along the line I messed up the layering, and have to go back through this !@#$% yet again to get it correct. Seriously; this has got to be the most tedious thing I've ever had to do.

Sadface screenshot included :(

Quote
Disregard Sadface >;o
 
So yeah, I was worried I'd have to go through all of my code again and modify the layers and what have you. Nah. Not the case.

Turns out, I was simply missing a few parameters in my new queue'd image type that I needed to draw certain images.

All of that's fixed, and I just need to fix some other draw types (shapes mainly) to work with the layer system.

Layers work fine now.



This screenshot's a good example; or rather the best example I could provide at this particular moment. One thing to note is that certain things aren't in quite yet; namely the shadows that were behind the HUD, and the backdrop for the menu.

Why you ask!?

Well that's simple- I just simply haven't coded in layer support for color variation and shapes yet. In due time... In due time.

As I mentioned previously; all updates are done primarily on the blog, but I'll still pop in here from time to time to dump the recent entries.
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Re: [SCREENS] Surface
« Reply #228 on: March 07, 2010, 07:52:09 am »
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Hmm, the screenshots aren't visible in the dump. But I can guess that with a circular menu, you mean something like the (weapons) menu in Twilight Princess and Secret of Mana.
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Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #229 on: March 07, 2010, 07:57:08 am »
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Well; in terms of layout, yeah sorta like TP, except I don't really want the game to pause or have it obscure the action. It'd more or less just be option icons laid out within 64 pixels of the player. Secret of Mana's layout is pretty similar to what I'm going for. I'm still debating though.
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Mirby

Drifter
Re: [SCREENS] Surface
« Reply #230 on: March 23, 2010, 11:06:35 pm »
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*posts per request-thing or not*
Actually, I missed this update. I like that idea for SoM layout.
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Quote from: Mamoruanime
I like-like it :D
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Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #231 on: March 31, 2010, 07:32:06 am »
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I've been being lazy on this project since the next things I have to work on are incredibly tedious <_< Either way, I've been mapping for it.

Also Pokemon's taken my soul. Once I'm done with that, I'm back on this full time.
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Mirby

Drifter
Re: [SCREENS] Surface
« Reply #232 on: March 31, 2010, 07:33:32 pm »
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Mammy, you'll never be done with Pokemon. Once it has you, you can NEVER ESCAPE ITS GRASP!

Regardless, at least you're still working on this. I need to get back to working on Relics of Nature's Fury... which reminds me...
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Quote from: Mamoruanime
I like-like it :D
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Re: [SCREENS] Surface
« Reply #233 on: May 01, 2010, 10:26:50 am »
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This is an incredibly late reply my good sir but your recent video looks like Soldat on steroids. That's a good thing. Sick concept art.
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the a o d c

Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #234 on: May 01, 2010, 10:32:48 am »
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Soldat my tookus D:
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Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #235 on: June 14, 2010, 10:29:34 pm »
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Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #236 on: June 27, 2010, 06:52:19 am »
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Another update-

Working on an in-game area designer now based on the general ORE design by Xfixium. Basically coding the designer from scratch in Blitz, but outputting in generally the same manor. It will work just about the same, except it will have a bunch of additional data for room properties.
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Mirby

Drifter
Re: [SCREENS] Surface
« Reply #237 on: June 27, 2010, 07:03:19 am »
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in the same manor? This game has its own manor? Damn, it must be good! ;)

Still, that's pretty cool, Mammy! ^_^
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Quote from: Mamoruanime
I like-like it :D
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Sinkin

Team Dekunutz
Re: [SCREENS] Surface
« Reply #238 on: June 27, 2010, 08:18:11 am »
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Awesome. :D
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Mamoruanime

@Mamoruanime
Re: [SCREENS] Surface
« Reply #239 on: July 09, 2010, 06:31:23 am »
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Epicboss concept go go go:

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