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Author Topic: Zelda Navi Trackers Rips  (Read 8895 times)

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Darklink45

aka Faded Led
Zelda Navi Trackers Rips
« on: June 03, 2010, 05:04:10 am »
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So i just started ripping some Navi Trackers (the Zelda game i always wanted to play but never did) stuff, i started with the easiest thing: the backgrounds 8).

I have little to show here but i will make more (obviously) maybe even the pirates, and menus.
« Last Edit: June 11, 2010, 11:55:48 pm by darklink45 »
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Re: Zelda Navi Trackers Rips
« Reply #1 on: June 03, 2010, 05:27:49 am »
  • 虫めづる姫君
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I LOVE YOU!  RIP EVERYTHING RIGHT NOW.
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Re: Zelda Navi Trackers Rips
« Reply #2 on: June 03, 2010, 06:12:14 am »
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Do you mean tetra's trackers? Those sprites don't look too bad.
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Mamoruanime

@Mamoruanime
Re: Zelda Navi Trackers Rips
« Reply #3 on: June 03, 2010, 06:22:43 am »
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Do you mean tetra's trackers?

It was released as Navi Trackers, but tentatively titled "Tetra's Trackers" :P

Nice rips btw
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50% Game Development,
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100% Programancy.
  • Tyler & Travis also David... Probably.
Re: Zelda Navi Trackers Rips
« Reply #4 on: June 03, 2010, 02:45:56 pm »
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So far I can find nothing for this game on the internet. I would very much appreciate it if you were to rip more from this game.
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Re: Zelda Navi Trackers Rips
« Reply #5 on: June 03, 2010, 02:54:37 pm »
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Do you mean tetra's trackers?

It was released as Navi Trackers, but tentatively titled "Tetra's Trackers" :P

Nice rips btw
Thought it sounded familiar :P never knew they changed the name though.
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Re: Zelda Navi Trackers Rips
« Reply #6 on: June 03, 2010, 04:21:59 pm »
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I once "ripped" some stuff from "that game", the pirates and flags, well it was more or less highly accurate non-quality loss screenshots uploaded to the Japanese site of the game. But I left it somewhere on my old computer. You'll probably have ripped them by the time I get to that though or possible there are more sprites like poses that are there to be ripped that you'll get.
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Xiphirx

wat
Re: Zelda Navi Trackers Rips
« Reply #7 on: June 03, 2010, 06:47:40 pm »
  • Xiphirx
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Hehe, I searched for tetra trackers rips on google and ZFGC is the first link. Exposure FTW.

That cliff looks very nice (never played before), although it looks like a tree sort of. This is much better than FSA's spriting ;)

Anyway, keep it up!
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Darklink45

aka Faded Led
Re: Zelda Navi Trackers Rips
« Reply #8 on: June 03, 2010, 11:43:15 pm »
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Man that tree was HARD. Also some new walls.
That cliff looks very nice (never played before), although it looks like a tree sort of. This is much better than FSA's spriting ;)
I think it's kind of like the maze in LTTP in the Dark World.
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Mamoruanime

@Mamoruanime
Re: Zelda Navi Trackers Rips
« Reply #9 on: June 04, 2010, 12:11:21 am »
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Are you actually ripping them from the rom or are you recreating them manually?
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50% Game Development,
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  • Tyler & Travis also David... Probably.

Darklink45

aka Faded Led
Re: Zelda Navi Trackers Rips
« Reply #10 on: June 04, 2010, 12:17:57 am »
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Are you actually ripping them from the rom or are you recreating them manually?
The first set is rip but the tree is manually, it's almost perfect.
if i ripped them from the rom my computer may explode, also there aren't any FSA(j) ROMs that I'm aware of.
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Mamoruanime

@Mamoruanime
Re: Zelda Navi Trackers Rips
« Reply #11 on: June 04, 2010, 12:22:44 am »
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*has FS+ and could probably rip it to his Wii HDD*

:P
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50% Game Development,
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  • Tyler & Travis also David... Probably.

Darklink45

aka Faded Led
Re: Zelda Navi Trackers Rips
« Reply #12 on: June 04, 2010, 12:31:27 am »
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Is the Wii region lock? actually it would be great to have the game.
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Mamoruanime

@Mamoruanime
Re: Zelda Navi Trackers Rips
« Reply #13 on: June 04, 2010, 12:52:04 am »
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Is the Wii region lock? actually it would be great to have the game.

My Wii is completely region free ;p
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50% Game Development,
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100% Programancy.
  • Tyler & Travis also David... Probably.

Xiphirx

wat
Re: Zelda Navi Trackers Rips
« Reply #14 on: June 04, 2010, 05:18:36 am »
  • Xiphirx
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Are you actually ripping them from the rom or are you recreating them manually?
The first set is rip but the tree is manually, it's almost perfect.
if i ripped them from the rom my computer may explode, also there aren't any FSA(j) ROMs that I'm aware of.
What? I just saw a FSA (j) rom today after I saw this topic.
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Mamoruanime

@Mamoruanime
Re: Zelda Navi Trackers Rips
« Reply #15 on: June 04, 2010, 05:22:45 am »
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:| It's not even called FSA in Japan D:

Probably why it doesn't yield many results to search for FSA (j) ;p
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50% Game Development,
50% Crappy Art,
100% Programancy.
  • Tyler & Travis also David... Probably.

Darklink45

aka Faded Led
Re: Zelda Navi Trackers Rips
« Reply #16 on: June 04, 2010, 05:44:12 am »
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Still i need two GBA's to make it work.
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Re: Zelda Navi Trackers Rips
« Reply #17 on: June 11, 2010, 03:25:42 pm »
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How do you rip that?

I can wait to see the pirates NPCs and these wood wall.





« Last Edit: June 11, 2010, 03:48:44 pm by Leduardo »
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Darklink45

aka Faded Led
Re: Zelda Navi Trackers Rips
« Reply #18 on: June 11, 2010, 11:52:44 pm »
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It's been long since i posted in here (one week... i remember it being longer) so i come with TWO SUPER RIPS :D!

OMG! four pirates and a flag included? awesome.

Another OMG! MEGA FSA LINK SHEET, i has most of basic animations AND attacking, of course it doesn't have all the attacking forms, i just ripped the better looking one of the tree. Still the sheet is not complete and i worked very hard on this (ONE WEEK and i just finished finals). All credit goes to Nintendo.
« Last Edit: June 12, 2010, 06:04:18 am by darklink45 »
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Darklink45

aka Faded Led
Re: Zelda Navi Trackers Rips
« Reply #19 on: June 13, 2010, 10:45:00 pm »
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Aw man, nobody replied :'(.... o well i have something else.

I added another pirate and a skull i found.
Also mountain background and that fence thing.
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