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Author Topic: OOT2D Map Project - Accepting Community Sprites - Read  (Read 153204 times)

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Re: OOT2D Map Project - Accepting Community Spri...
« Reply #200 on: April 27, 2012, 06:46:34 pm »
  • Doesn't afraid of anything.
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Hey wait, I just realized -- Where's the entrance to Dampe's grave?
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i love big weenies and i cannot lie
Re: OOT2D Map Project - Accepting Community Spri...
« Reply #201 on: April 27, 2012, 09:48:58 pm »
  • ...---^^^---...
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Hey wait, I just realized -- Where's the entrance to Dampe's grave?

Eh...  Under one of the grave stones just like in OOT.  That would be up to the programmer wouldn't it?  Also isn't this the young link version of Hyrule?  A grave could be added for the adult link version of the graveyard.
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Re: OOT2D Map Project - Accepting Community Spri...
« Reply #202 on: July 08, 2012, 11:44:52 am »
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i would like to see this project in its epic completion. i will gladly lend a helping hand. :)
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Re: OOT2D Map Project - Accepting Community Spri...
« Reply #203 on: July 09, 2012, 03:58:48 pm »
  • It's the grineer
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Revising the date when this was first posted, I must ask, can we still help?
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Re: OOT2D Map Project - Accepting Community Spri...
« Reply #204 on: July 09, 2012, 06:26:03 pm »
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I am currently too busy to keep working on this project. I'll be coming back to it properly after my dissertation (around christmas). However, yes this is still fully open for everyones input. I only just opened it to public work (within the last month or so), and I welcome anyone who wishes to improve upon it.
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Re: OOT2D Map Project - Accepting Community Spri...
« Reply #205 on: July 19, 2012, 05:32:21 am »
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 :) ;) :D XD :( :o 8) :huh: ::) :P :-[ :-X :-\ :-* :'( >:( >:D

if you want to send  me some other work as well, feel free to do so. i may have the java programmer in a month or so and i noticed you mentioned taking time off til christmas. but i will gladly step in if needed. Great to have met you, friend.
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arceusrules

Update stalker
Re: OOT2D Map Project - Accepting Community Spri...
« Reply #206 on: November 02, 2012, 04:11:14 pm »
  • You can find me on Deviantart to! :D
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Holy crap. I really wish this becomes a real game, pretty much every ocarina of time remake has failed! :D
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I joined for the sake of an engine i saw on the forum, it got me quite excited to see it in use! I had found this forum some while before that, but it is only now that i see the pure awesomeness of it! XD

I cant wait to see some fanmade zelda games, nevertheless support the ones who program them :D I sure can cheer people up!

My profile picture is Tonae, a character from my fanfic. She is a sheikah, who are teamed up with Link against her will to restore the balance of time. She is named after my aunts username in Guildwars 2. They have a guild called Hellfire bunnies.

Heres my Deviantart: http://arceusrules98.deviantart.com/


Wiki page:http://wiki.zfgc.com/The_Legend_of_Zelda:_Time_Collapse
Re: OOT2D Map Project
« Reply #207 on: January 02, 2013, 03:49:43 pm »
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As for the slightly different colours on my cliff tiles, that's a huge pain in my rectum. That is the result of taking tiles from both the SNES and GBA versions of the rom, ah well, suppose I had better fix it.
The gba version of alttp uses brighter graphics than the snes one.
Only if you put the brightness on Normal or Bright, the Dark one is the SNES color.
« Last Edit: January 02, 2013, 04:31:04 pm by mariofan5000 »
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Re: OOT2D Map Project - Accepting Community Spri...
« Reply #208 on: July 27, 2013, 05:18:34 am »
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Hi MaJora
Just writing to get permission to use your maps in a game of my own making.
I will give full credit in the credits and create an NPC of you in the thankyou area of the game.

Is there any way to access the full resolution versions of the files?
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Re: OOT2D Map Project - Accepting Community Spri...
« Reply #209 on: September 09, 2013, 09:21:06 pm »
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Hi Sabooru. You can find the latest version of my map project here:
http://filesmelt.com/dl/ootoverworld1.png

You have permission to use my map in your game - with credit of course. I'd also appreciate it if you sent me some details of the project when it progresses. I've always wanted to see this used in a game.
« Last Edit: September 09, 2013, 09:23:00 pm by MaJoRa »
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DIFTOW

Tree-dee arteest
Re: OOT2D Map Project - Accepting Community Spri...
« Reply #210 on: December 19, 2013, 06:34:30 am »
  • I like make game
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Hi Sabooru. You can find the latest version of my map project here:
http://filesmelt.com/dl/ootoverworld1.png

You have permission to use my map in your game - with credit of course. I'd also appreciate it if you sent me some details of the project when it progresses. I've always wanted to see this used in a game.

That's truly impressive. I hope someone does use it cause that looks like it took quite some time. It's been awhile since I messed with any 2D stuff, does this have to be separated into pieces or do you use it in one piece as is?
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  • Miriscus - My game dev team
Re: OOT2D Map Project - Accepting Community Spri...
« Reply #211 on: December 23, 2013, 07:47:25 pm »
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It doesn't have to be separated, but bear in mind slower machines will have trouble loading such a large image. In fact editing it takes a rather hefty computer. I'd split it if I used it in a game.
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Jeod

Team Dekunutz, Doubleteam
Re: OOT2D Map Project - Accepting Community Spri...
« Reply #212 on: December 23, 2013, 10:41:24 pm »
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Hey MaJora, I just noticed your map is incomplete. You are missing the throne room, the room Zelda is peeking into when you meet her. She makes you look through the window, at which point I imagine in a 2D version of the game would have the camera pan or fade to the throne room.
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"You should challenge your fates. When all else fails, you can still die fighting." ~Yune
___________________________________

Zelda GBC+ Engine for Multimedia Fusion 2
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Re: OOT2D Map Project - Accepting Community Spri...
« Reply #213 on: December 23, 2013, 11:08:21 pm »
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He hasnt done inside, and i think that qualifies as inside. Although i would love to see more, whether its random insides or dungeons
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Re: OOT2D Map Project - Accepting Community Spri...
« Reply #214 on: April 06, 2014, 04:51:34 pm »
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Hello, excuse me if I'm violating any rules, but I would like to know if this project is still alive.
Thanks
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Re: OOT2D Map Project - Accepting Community Spri...
« Reply #216 on: April 13, 2015, 11:49:00 pm »
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Hi all, I just thought I'd respond to some of the comments made whilst I was gone.

Hopeseeker - Theres no new work on this project to be shown, but the project isn't dead. I'll be working on little things here and there - but it is true to say this is no longer my primary focus. The next logical step is indoors, starting with the Kokiri Houses and the Deku Tree dungeon.

Jeod - You're right. I am missing that, I'll get around to it at a later date.

Leduardo - I've been keeping an eye on that project, it's rather awesome. Though when I played the demo it was too unstable to get anywhere :(
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