The Legend of ZeldaThe Hylian PhoenixA Bermuda Production
By Robin, Joe and Nuvo
When a new danger rises from the darkness,
it's up to one boy to thwart the evil regime and
take control over the three relics, to restore
order to a world that is falling apart.
But with an even stronger dark force just
waiting to be uncovered...
is the sacrifice worth making, in order to save an
otherwise doomed kingdom?
The Hylian Phoenix is a game that takes place around 200 or so years after the events of Ocarina of Time, in a Hyrule that is already doomed from the get-go. While The Hylian Phoenix is still very much a Zelda game, it has a very dark story and feeling, and there's no shortage of a more adult graphical style. On his travels through Hyrule, Link may for example come across a ruined caravan that has been attacked and destroyed. There may be dead bodies still lying in their pools of blood. The music, which will be 100% custom written by Nuvo, with the occasional song by Nicklegends, will have a underlying tone of impending doom, and so will dialog in the game, especially towards the later parts of the game. The story is very important to The Hylian Phoenix, and while the game would still feature great gameplay without the story, we hope that it will only enhance the experience by dragging the player in emotionally. Along with this, dungeons will be scary, compared to the usual dungeons seen in Zelda games. Some will be worse than others, but the main idea is to make the player gasp for fresh air and sunlight as he emerges from the depths of each temple. While there is a lot of dungeons to tackle, most of the story will take place on the overworld, and hopefully this will help make the dungeons feel less like a routine. There is parts where you won't be entering another dungeon for hours, even though you could in theory find a side dungeon and crawl through it, if you really feel the need for some dungeon action.
If you haven't gotten it by now, The Hylian Phoenix will be huge. And I'm not just saying that. Just Hyrule Field alone will consist of five full maps, though each will have its own little feel to it. The first one you will ever set foot in will feel much like your usual Hyrule Field, while the second will have a more mountainous look to it, and so on. However, with an already long story, there's also the large number of side quests to dive into. And I'm not just talking about the usual "go get that item, then trade it with someone else" sort of side quests, though there will be one of those too. No, the side quests in The Hylian Phoenix will vary in length, but each and every one will have its own little story, and there is a few side quests that will take hours to complete. None of these will be required to do, though it will add a considerable number of hours to your game time, so even after you've finished the game, you still have a reason to go back and play some more.
Having Joe on the team as a scripter is probably one of those things, along with the music, that makes The Hylian Phoenix what it is. You will not find any
old bosses in this game. Every single one will be custom made by Joe using his scripting abilities that are nothing less than amazing, and with Nuvo's also jaw-dropping tunes playing, the bosses really feel new and "THP'ish". Along with writing the code for the bosses, Joe also writes all the other scripts in the game, including items, events and... well, anything that needs to be scripted. This really helps giving the game that "official" feel that it has.
The game is being made in Zelda Classic, which I have heard doesn't have a super reputation over here, but please don't judge this game for that reason. Joe123, the programmer for the game, happens to be a ZC developer, which means that if we need to break its limits, he can, in theory, make that happen. For example, it is very likely that we're going to need more space for graphics and maps, which currently is limited in ZC. Other than this, if you've ever played a Zelda Classic quest before, you know they all mostly use Zelda 1 enemies and bosses. This is not
the case with THP. All bosses, and many enemies have been custom scripted, along with items, subscreens and... pretty much all there is. It will be a full fledged Zelda game by its completion, and we are looking into ways of playing it without having to open up the Zelda Classic program first. So all in all, when it's done and released, most people won't even notice that it was made in ZC. That is, of course, if we don't jump over to a custom engine, which is something I've been wanting to do for a while. We'll see what happens.
Also, if you watch the trailer above, you'll notice teeny-tiny 16x16 Link. A few years back, when I last wrote about this game on these forums, someone also pointed that out to me, and that I should go with something bigger. I've finally gotten around to making a new Link set. It's not done yet, but here it is anyway:
Hopefully I'll be able to keep this thread up-to-date. I do have a pretty busy life, and I find it hard to keep focused with more than one forum at a time, but seeing as this is the only other forum I'm currently being active in, hopefully I'll be able to update it every now and then. Again, we'll see
So, thanks for reading, and I hope if you have any comments, suggestions or criticism, that you will mention it below. Especially criticism. Nothing is perfect, but at least we can do our very best to make it as good as possible, and to do that, we simply need to hear what people think.