I was on GMC again and I checked up on a zelda rpg project which I though was going to fail and it's progression since its crappy form is so much better. Now this got me wondering. Could Zelda ever have RPG traits without it truly affecting the gameplay? Now this is a discussion instead of a feedback as I already am working on a Zelda game which I ain't giving up. Now at a first glance, it does seem possible, however I have a few notes.
-How would the hearts system work now?
-How would the damage work now?
-Would enemies level up with the player?
-How high can the player level up to?
-What about the items?
Those are the points which in my opinion prevent a zelda rpg. Though looking at that user's attempt at it, Im not to sure about my doubts anymore.
Anywho, discuss!