I want to create a script in GM8 for room transitions in UN Squadron. The problem is I am not too familiar with how scripts work.
Would I set something to an argument?
script_execute(scrRoomTransitions,argument0);//where argument0 is the actual room id
Everytime a room transition occurs, that script would be called. Argument0 is the room id that the the room_goto(numb) uses.
So, numb is equal to argument0. When you need to go to a different room, change argument0.
Am I making any sense?
Seems like the best way to handle room transitions since they all fade out and in without having to code a transition into objects themselves.
Also, will this work in GM8 lite? According to the manual, what I am asking falls under Changing Resources which is Pro only :/