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Poll

How would you guys like updates?

Less tested releases as new features are added
More tested releases with groups of features/sections of map completed
Wait until you finish the whole project
Future trippin man, I don't do that!

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Author Topic: [NEW DEMO 10/30] Legend of Zelda:Unamed Quest  (Read 9060 times)

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Re: Legend of Zelda:Unamed Quest
« Reply #20 on: October 25, 2014, 06:31:58 am »
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Spriter's Resource Zelda Overworld Enemy Sprites

I think the bottom row at the far right? I can't be sure since I haven't played in ages and there's so many.
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OniShounen

Nanomachines
Re: Legend of Zelda:Unamed Quest
« Reply #21 on: October 27, 2014, 03:27:42 am »
  • David Hayter
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Small update:

Removed ~400 lines of redundant code.
Fine tuned some enemies.
Ripped enemy splat (FINALLY!) [Thanks NasiDe, but you'll see what I really meant in the demo soon enough.]

Seriously close to a demo.

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OniShounen

Nanomachines
Re: [NEW DEMO 10/30] Legend of Zelda:Unamed Ques...
« Reply #22 on: October 30, 2014, 08:07:36 pm »
  • David Hayter
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Alright, it's been four days.....


BUMP FOR DEMO!
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OniShounen

Nanomachines
Re: [NEW DEMO 10/30] Legend of Zelda:Unamed Ques...
« Reply #23 on: February 05, 2015, 10:46:22 pm »
  • David Hayter
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Any criticism guys?

I took the last bit of the year off to focus on school, and my wife. (I got married on Halloween last year.)
I started programming this a bit more. (I'm working on saves, and another secret feature.)
I found a bug in the demo I released to you guys. There are two enemy spawning objects in the southern and center portions of the room, where the enemies are generated in opposite Cartesian corners, if you walk into the direction the enemies are spawning the spawner follows you into the new screen  :(
That is fixed now.
I haven't got much feedback on this. I have been pretty curious about what you guys think.
Also, I may post a poll in the original post.
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Re: [NEW DEMO 10/30] Legend of Zelda:Unamed Ques...
« Reply #24 on: February 06, 2015, 12:07:14 am »
  • Doesn't afraid of anything.
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The demo seems pretty stable!  I noticed a few walking bugs where sometimes pressing one direction and then another would change it even though the first has priority but nothing major!
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i love big weenies and i cannot lie

OniShounen

Nanomachines
Re: [NEW DEMO 10/30] Legend of Zelda:Unamed Ques...
« Reply #25 on: April 23, 2015, 03:10:03 am »
  • David Hayter
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SUHWEET!

I can do stuff on the wiki.

'Cept I have no idea.

Can someone give me some tips?

Like how to not have my screenshots be ginormous.

http://wiki.zfgc.com/The_Legend_of_Zelda:_Unnamed_Quest

Also, has anyone beat this demo yet?
I need feedback on the boss. He's very lackluster at the moment.
Has anyone found all(any) of the items?

If 10(ten!) people comment on this game after this post, I will tell you guys where everything I hid in this demo is :)

-Edit: It appears I jacked someone's page on accident. I reverted it. I made my own.-
« Last Edit: April 23, 2015, 03:17:48 am by OniShounen »
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Re: [NEW DEMO 10/30] Legend of Zelda:Unamed Ques...
« Reply #26 on: April 27, 2015, 06:17:03 pm »
  • Doesn't afraid of anything.
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I haven't beaten said boss yet, but if I have time tonight I'll give it a swing :)
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i love big weenies and i cannot lie
Re: [NEW DEMO 10/30] Legend of Zelda:Unamed Ques...
« Reply #27 on: May 09, 2015, 02:14:34 am »
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I think i have the old demo, since it seems to have that spawn glitch in one of the outside parts.

Interesting little demo, the enemies aren't suppose to respawn right? Since they don't

Got to the cave

and i died

*slow text*

Oh nice, enemy stop item

A cave with another sword, upgrade i guess, can't get it yet

Found the bombs, they don't glow red as they're about to explode?

Might just be me but the timing of the bombs seem a bit long

*Demo froze*

Ok rushed back to the dungeon

Got the boomerang

the boomerang seems to freeze enemies for awhile

Beat the guy that drops the bow, was that the boss?

Hit him once with the boomerang and froze him, then just smacked him until i won before he unfroze

Is the bow suppose to do something?

If you stay all the way to the left as you enter the door below the boss room/guy you get the bow from you can see a part of link  in the top of the door

Boomerang seems to go through the green tree things outside, no clue if it;s intentional

Ok found the shop apparently i have to buy the arrows

If you hit the blue octaroks when they're frozen, they turn a different way

Died again, sorry but that's the most i could do.
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OniShounen

Nanomachines
Re: [NEW DEMO 10/30] Legend of Zelda:Unamed Ques...
« Reply #28 on: May 09, 2015, 11:35:10 pm »
  • David Hayter
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Yea the next version will fix the mob spawner glitch, and the boomerang shouldn't freeze the boss. I fixed that 5 minutes after I posted the demo :(

Fissure, would it be possible to get a screenshot of the door  glitch you mentioned?

Saves are working in a rudimentary sense. I was wondering if I could get some ideas from you guys on encrypting the save files. They're saved in plain text currently. Validating the data before I load the save is necessary but not currently not implemented. I'm okay with you guys editing the save state, but it's too easy at the present time.
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Re: [NEW DEMO 10/30] Legend of Zelda:Unamed Ques...
« Reply #29 on: May 12, 2015, 03:38:26 am »
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Sure thing i'll try to get a screenshot of the door glitch when i can. Though it's not a big deal, just a piece of link showing through the upper part of the door i think.
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OniShounen

Nanomachines
Re: [NEW DEMO 10/30] Legend of Zelda:Unamed Ques...
« Reply #30 on: July 18, 2015, 02:29:46 am »
  • David Hayter
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Things are still coming along guys. This is just a little status update.
There is a title screen with working name entry/save select/delete menu. The game saves automatically when you die or quit (this is temporary). There is also a map system that looks like the original (I haven't done one for the dungeons yet). I'm currently working on the overworld between the first and second dungeon. I've added 3 new enemies also and I have 4 more planned. I've found lots of bugs this year, and I believe I figured out why your demo froze FISSURE. I'm thinking a second demo might come around the time the second dungeon is complete.
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