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Author Topic: ITEM DESIGN  (Read 1976 times)

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ITEM DESIGN
« on: January 09, 2012, 01:31:33 am »
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Team we are asked to make designs of the current items of the item list! this is the item! so grab one and do a drawing of it! and how it will be used!

This is the current item list!


Quote
Thief Bracers
Found in Hyrule Town

Pressing the button next to certain locks allows you to pick them. Using them away from locks would do nothing. Each of the cogs can be individually equipped to the bracers, and using the bracers next to locks then would allow you to pick special locks which correspond to the type of cog equipped. Using the bracers away from a lock with cogs equipped will result in that cog’s special attack.

Forest/Wind Cog
Holding the button assigned to the thief bracers charges an attack when not adjacent to a door, and when released, Link summons a tornado around him, then shoots it off in the direction he's facing. The tornado blows around and stuns enemies it hits. The tornado can also blow some windmill type switches and put out flames.
Using this attack uses up a portion of Link's magic.

Sea Cog
Holding the button assigned to the thief bracers with this equipped charges an attack when not adjacent to a door, and when released, Link releases a concussive wave of water in a radius around him. When it hits enemies, it damages them, and it can turn waterwheels and perhaps nourish plants.
using this attack uses up a portion of Link's magic.

Earth Cog
Holding the button assigned to the thief bracers with this equipped charges an attack when not adjacent to a door, that when released, drags smallish rocks from the ground up around Link to form a shield. Pressing the button again deactivates this shield. The shield protects Link from enemy attacks. When used near some walls, the stones will be taken from the wall to form the shield instead of the ground, revealing whatever was behind them.
Link's magic drains for a long as the shield is activated. Link also moves more slowly with the shield.

Shadow Cog
Holding the button assigned to the thief bracers with this equipped charges an attack when not adjacent to a door, releasing the button releases tendrils of dark energy from Link's hand. When certain, designated statues are touched with the energy, Link can take control of them. Different types of statues can do different things. When enemies are struck with this dark energy, they are driven mad with visions of tormentors, and attack other enemies. Weak enemies may rather opt to destroy themselves (perhaps jumping down holes, into water).
Using the shadow cog uses a portion of Link's magic.

Boomerang
Found in the forest, needed to get into the temple.

Holding the button locks Link's movement, and arrow keys affect his direction, allowing him to aim. Releasing the button throws the boomerang, which goes in a straight line in the direction you're facing for a bit less than half the screen, then comes back toward you, to wherever you may have moved since throwing it.
When enemies are hit by the boomerang, they're stunned, some weak enemies may take damage. Impact switches (activated by striking) can be activated with the boomerang, and perhaps some specific things hanging from ropes or vines can be cut down.


Hookshot
Found in the forest temple, used first to traverse the forest canopy, going from tree to tree and branch to branch.

Holding the button locks Link's movement, and arrow keys affect his direction, allowing him to aim. Release the button, the shooting end extends on a chain from the grip. When the hook end hits your target, it stuns enemies and removes whatever power ups they might have, destroys some things like pots, latches and pulls in light objects, and drags link toward larger anchored objects it can attach to. The hookshot can drag you across gaps, activate switches if they're close enough and the right type, as well as be useful in combat.
A hookshot is used by one man in a port town as a tool to pull ships in to the docks, but was discontinued because it just kept pulling him into the sides of boats (not really relevant... Haha)


Flippers
Given to you by a member of the Zora Royal family after you rescue him from the cave where they were stored. Used to rescue the remaining Zora royalty and enter the water dungeon.

Once you have the flippers, you can swim and dive. Swimming is standard Zelda, you blub blub along, press the action button to dash, b button to dive. Diving in shallow water lets you dodge enemies. But diving in certain deep waters lets you enter another under water map, like OOX and pokemon's HM dive.

The under water parts could be either side scrolling or like other maps, or perhaps some of both. You can use your sword while diving, but not swimming, both on side scrolling maps as well as top down under water maps. Most other items wouldn't work while diving; however, some would, such as the water cog.



Magnetic Gloves
Found in the water dungeon

Pressing the button activates the magnetic gloves, one polarity at a time. Pressing the equivalent of the R trigger switches polarity instantly. The magnetic charge is active for as long as you hold down the button.
When the magnetic gloves are activated, a strong magnetic pulse is sent out. Items of opposite polarity are attracted to it, and if they're mobile, they'll head toward Link. If they're stationary, Link will be dragged toward them. Items of opposite polarity will be repulsed away from Link, or push him away, depending on whether or not they're stationary.
When the magnetic gloves are equipped, Link can use them to climb metal walls and attach himself to magnetic platforms and cranes, particularly in the Goron dungeon and Gorons use these to mine. Certain switches can also be toggled with the magnetic gloves, but only when they're in range.


Bow and Arrow
Found in the Goron mountains, needed to access the Goron mines.

Pressing the button fires an arrow in the direction Link is facing. It does not go the entire length of the screen, but the majority of it. If an arrow hits an object, it will stop, but they can fly over certain low fences and barriers.
The bow and arrow can be used to hit enemies from afar. It does minor damage to enemies. The projectiles can also be used to hit basic impact switches that are out of reach, eyeball switches, and when necessary, knock some hanging items down.
Obviously, you need arrows to shoot.

Bomb Cannon
Found in the Goron Mines
Holding the button locks Link's movement, and arrow keys affect his direction, allowing him to aim. Releasing the button without charging the cannon will plop a bomb out right in front of you. Holding the R button (or equivalent) while the cannon button is held down will charge the cannon, which when released will shoot a bomb a distance directly proportional to how long you charge for. The bomb shoots out and will either land, if the trajectory is uninterrupted, and spark for a little time before exploding, or if it collides with some objects it will explode on impact. Certain things cannot be destroyed unless they're struck by a bomb moving with sufficient speed. Bombs do lots of damage to enemies and the structural integrity of specific things such as walls. In certain areas, a bomb will clear a tunnel through something weak when shot.
Obviously, shooting the cannon uses up a bomb.
Along with the item, you gain the ability to carry bombs, which will hereafter be found randomly in grass and stuff, and sold by some merchants. Bombs, like arrows, are not used on their own, though. The capacity of bombs you can initially carry will depend on how many puzzles use them, but probably about thirty. This can be upgraded through side quests.

Fire and Ice Arrows
Found in Gerudo Fortress before entering the Valley of Death.

When aiming the bow, but before releasing it, you can press the equivalent of the R trigger to switch types of arrows. The selected type remains equipped to the bow until you switch again or unequip the bow from its button.
Fire arrows could burn things, to light torches and open pathways blocked with wood. Ice arrows could freeze things to use as stepping stones, or freezing some things would make them breakable, for instance freezing a certain type of plant would make it so you could shatter it and get past.
Using the fire or ice arrows requires magic which is used up based in how many arrows you shoot, not how long you aim the bow for. I.e., it takes 5 points to shoot a fire arrow, no matter how long you charge the arrow in your bow for.

Shadow Cloak
Found in the Sheikah dungeon.
Pressing the assigned button toggles on/off the cloak. Holding the button for a little while youre wearing it creates a shell of yourself that is left behind in the spot you created it. The shell dissipates when you press the action button at it, or if you remove the cloak. The shell can be used to hold down switches, and perhaps other uses, to be decided as puzzles are created. The shell can be destroyed when exposed to direct beams of light, from the sun or light type attacks.
While wearing the cloak, illusions become obvious. Spikes or blocks that aren't real will have some kind of visual effect, and will be passable while the shadow cloak is worn. Some invisible paths will become visible as well.
Wearing the cloak consumes your magic.


So team! sharpen your pencil and open photoshop it's now time ;D to do some kickass artwork

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Sinkin

Team Dekunutz
Re: ITEM DESIGN
« Reply #1 on: January 09, 2012, 12:04:46 pm »
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Made a quick concept of the Bomb Cannon!

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Re: ITEM DESIGN
« Reply #2 on: January 09, 2012, 10:02:04 pm »
  • It's just Max.
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Doodle of what I'd like the Shadow Cloak to look like: the cloak zelda wears in Twilight Princess. Probably shouldn't be this exact of a copy, but when we take it down to pixel size, it won't be anyway.



Also, a lil' doodle of ice arrows' use.

« Last Edit: January 09, 2012, 10:07:11 pm by Donotfeedthemax »
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Re: ITEM DESIGN
« Reply #3 on: January 10, 2012, 02:03:19 am »
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I had thought of the cloak idea. I think it might be perfect since it has the Sheikah eye. The only problem is that it will be hard to capture all the detail. I think it would be important to include the Sheikah eye, but subtly. This would be very difficult to do with such small sprites.
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Sinkin

Team Dekunutz
Re: ITEM DESIGN
« Reply #4 on: January 10, 2012, 10:03:10 am »
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I had thought of the cloak idea. I think it might be perfect since it has the Sheikah eye. The only problem is that it will be hard to capture all the detail. I think it would be important to include the Sheikah eye, but subtly. This would be very difficult to do with such small sprites.
In-game sprite would be difficult, but it depends on what we're going for on the item icons :P
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Re: ITEM DESIGN
« Reply #5 on: January 10, 2012, 05:24:08 pm »
  • It's just Max.
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Yeah, I'm agreed about the eye on the sprites, however, we're forgetting a couple things. There's also the picture of the item in the menu and over the button icon, those can be in more detail. Also, perhaps there can be some effect animation when you put the cloak on or create a clone shell that includes the Sheikah eye. Like, when you create a clone, the eye can glow under your feet and flash, energy swirling up, as a shell is left in your place. Something like that, I'll draw a picture later.

Also, sinkin, I love what you've done with the bomb cannon, but do you think it needs some gears? I feel like its perfect beside that.


Also, some Hookshot doodles. I actually did them to think about how the forest temple could work and look, but they involve the Hookshot. They're thumbnails that link to photo bucket because they're kinda big...







« Last Edit: January 10, 2012, 05:26:09 pm by Donotfeedthemax »
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Re: ITEM DESIGN
« Reply #6 on: January 11, 2012, 10:38:36 pm »
  • It's just Max.
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Did a sketch of what I meant about the animation of using the shadow cloak involving the Sheikah eye:



The eye would glow on the ground below Link and then shoot light up, enveloping Link, and as he steps out he'd leave the shell.
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