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Author Topic: ATTN: Items Group: Items Brainstorm  (Read 21061 times)

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Bludleef

Forum Dragon
ATTN: Items Group: Items Brainstorm
« on: April 11, 2011, 02:28:02 am »
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Welcome Items Group!  

In this topic the main focus right now is to brainstorm what items from previous Zeldas do we want to include?

For your reference some links.

Items List for:

Current Item List:

  • hookshot/long shot/clawshot
  • arrows-fire, ice, light
  • bombs
  • bombchus
  • spinner
  • ball and chain
  • magic beans
  • boomerang
  • deku sticks
  • deku nuts
  • ocarina/flute/wind waker
  • slingshot
  • pegasus boots
  • magic mirror
  • iron boots
  • Hammer
« Last Edit: April 11, 2011, 03:01:14 am by Bludleef »
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SOME LINKS
 -> Bludsoft Productions
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Re: ATTN: Items Group: Items Brainstorm
« Reply #1 on: April 11, 2011, 02:34:21 am »
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I'm just gonna throw together a list of main items off the top of my head...This is clearly not all of the, so please everyone add to this!

hookshot/long shot/clawshot
arrows-fire, ice, light
bombs
bombchus
spinner
ball and chain
magic beans
boomerang
deku sticks
deku nuts
ocarina/flute/wind waker
slingshot
pegasus boots
magic mirror
iron boots
Hammer
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i love big weenies and i cannot lie
Re: ATTN: Items Group: Items Brainstorm
« Reply #2 on: April 11, 2011, 04:14:36 am »
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I will post what I gathered from the old KoT:

New Items:
Magic Carpet (used to travel long distances at speed, cross ravines, fly in the air)
 Lightning Rod (fires a ball of electricity with the primary use of powering the inner workings of the final dungeon: the Celestial Clock)

Other items mentioned on the “Item and Abilities” thread:
DekuSnaps
Bottles(4)
Bow
Magnet gloves
Regular bombs
Normal Shield
Backlash Shield (Absorbs attack, and sends back an attack)Guardain Sheild (Block Projectile attacks)
Boomerang (Regular Boomerang)
Magic Boomerang (Farther ranged Boomerang)
Fairy Boomerang (Homing Homing)
The Big Bomb
hammer
Swords: 3 swords, one of which is optional
Hookshot

Link abilities:

Pickpocketing
Tightrope
Lockpicking
Basic Locks:
-Houses
-Certain weak doors
-Doors in caverns, etc.
-a few doors in a dungeon

Heavy-Duty Locks:
-Castle Locks, fortress locks
-dungeon locks


Transportation:


Majora Mask Owl Statue
Magic Carpet



I will give an opinion on each item when I get time during the week, and hopefully find more information for the other threads ;p
Guitar/Ocarina
« Last Edit: April 11, 2011, 04:16:10 am by Kren »
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Re: ATTN: Items Group: Items Brainstorm
« Reply #3 on: June 12, 2011, 09:56:32 pm »
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Basicly I think we should think out of the box, not necessarly using Items that have been used in previous games, and not necessarly using items from previous games exactly the same way. In order to make this game more interesting and more fun, and to separate it from the other zelda games.

E.g. Rocs feather... jump and jump, jump over holes and moving obsticles... great! :P Now how about jumping from one building to other building and over small ledges?

How about a magic staff esque item. That can stop and magically fix items of age, and power objects? So lets say theres a golden sun like puzzle that these power must be powered by this staff after shorting them out. Or one of the gates mechanism out of hyrule castle has been destroyed and you must fix it with this rod, inorder to go through it. In battles this rod could disable enemies... like stone statues... or power up ancient statues, that may aid you in battles and other tasks.

Just some ideas for you guys to consider. :P
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Battle System
« Reply #4 on: June 15, 2011, 12:24:42 am »
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Just an idea, since im not doing anything in this group. How about using the mouse? right click to use ur sword etc. Aim the bow with your mouse. Using the strengths of the pc to our advantage.


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The gold chuchu

Maybe not?...
Re: ATTN: Items Group: Items Brainstorm
« Reply #5 on: August 05, 2011, 01:01:24 pm »
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 :D

I think Link should have an overwhelming amount of items. *drool* I mean think about it, you know you love that feeling you get when you crack open that fancy looking chest and you KNOW theres a boss ass kicking item in it! I'm an extreme fan of Item-grabbing games, they make progress and work fun and worth it! I'm sure you guys feel the same. And what I mean by overwhelming is; a lot to choose from. Heres a list:

Items you use in combat

Puzzle Items

Trading Items/Traded Items

Misc items that you can eat/sell or just plain out give away

And as for the mouse idea paul had; I think we should add mouse features as well. For mini-games and attachments such as the longshot or grappling hook. It would be in the settings, to turn this feature on/off.

Also, what about giving Link the item effect in WW? Each item he uses shows up on his person?
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Re: ATTN: Items Group: Items Brainstorm
« Reply #6 on: August 09, 2011, 03:00:02 am »
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Lets please pick up on this section.  Dungeon design cannot really go anywhere until the items are finalized.  I think we know our obvious weapons/items such as arrows, bombs and boomerang.  So lets try and make a few unique ones and figure out which dungeon each will be placed in.
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i love big weenies and i cannot lie
Re: ATTN: Items Group: Items Brainstorm
« Reply #7 on: August 09, 2011, 02:57:50 pm »
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Seed Shooter, Roc's Cape, and Hover Boots
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King Tetiro

Leader of Phoenix Heart
Re: ATTN: Items Group: Items Brainstorm
« Reply #8 on: August 09, 2011, 06:22:25 pm »
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Might I contribute my custom item, the Gravity Boots?
(Allows you walk onto certain walls to cross pits)
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Re: ATTN: Items Group: Items Brainstorm
« Reply #9 on: August 09, 2011, 09:26:47 pm »
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Interesting...explain a bit?  Like, how would they work in a 2D environment?
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i love big weenies and i cannot lie

The gold chuchu

Maybe not?...
Re: ATTN: Items Group: Items Brainstorm
« Reply #10 on: August 10, 2011, 01:45:41 am »
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Lets please pick up on this section.  Dungeon design cannot really go anywhere until the items are finalized.  I think we know our obvious weapons/items such as arrows, bombs and boomerang.  So lets try and make a few unique ones and figure out which dungeon each will be placed in.

Obvious weapons, huh? Like something Link HAS to have in order to kick evil butt? Well, okay I gotta few.

Since Link will be traveling through valleys of snow, and mountains made of fire, it would be a good idea to think about Link's Inventory as well. I bet he'd link a nice, warm, fire tunic when walking in a moulted volcano. Or even an Ice Suit as well even when moving through piles of snow and ice. But thats just Inventory talk. What kick ass weapon Link earns through his travels and hardships should be something useful, and usable. What I mean by that is Link should be able to use his Items on almost ANYTHING. Even on enemies. All of his Items should be used in combat a different way. I always wanted to flip a ChuChu with Pico Cane lol.

Among those Items are endless possibilities.
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Re: ATTN: Items Group: Items Brainstorm
« Reply #11 on: August 10, 2011, 01:00:03 pm »
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I agree, many items in Zelda as of late have been entirely useless (Skull Hammer excluded).  Where are Colby and Sinkin?  They're like..the only two guys on the items group.
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i love big weenies and i cannot lie
Re: ATTN: Items Group: Items Brainstorm
« Reply #12 on: August 10, 2011, 05:23:09 pm »
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Where are Colby and Sinkin?  They're like..the only two guys on the items group.

*Hears my name, comes running.*

Sorry, been busy these past few days moving back from my dad's and trying to get another job.

Anyways, not too much coming from my head at the moment (just woke up), but something I'd like to see make a return is that Hyper Slingshot from Oracle of Seasons. Having it shoot in 3 directions added some interesting mechanics. Once I get some free time today or tomorrow I'll start compiling a list of some of the most useless items that have shown up, and see if we can think of some way to give them another purpose.
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King Tetiro

Leader of Phoenix Heart
Re: ATTN: Items Group: Items Brainstorm
« Reply #13 on: August 10, 2011, 06:30:14 pm »
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Interesting...explain a bit?  Like, how would they work in a 2D environment?
I'll try to draw up an example in a few days but til then, think like the magnetic iron boots in Twilight Princess if you need a quick thought. Of with 2D limitations. It is possible to do. I've done it.
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Re: ATTN: Items Group: Items Brainstorm
« Reply #14 on: August 10, 2011, 07:02:43 pm »
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Heres some Items I think should return from MC:

Pico Cane: Can flip anything, even enemies. also when used on certain things the changes vary from one to another. For example:

Using the cane on a ChuChu would flip it and turn it inside out into a messy puddle of goo. While on other enemies such as a Moblin, It'd just flip him and make him angry.
Minish Cap: I loved how this game went from big too small, It would be cool if the whole minish cap shrinking experience was in an over-head view. Like for example; Using the cap in the city or town would put you directly below it. To fully explore the world in minish size! Instead of a little icon floating over your head.
The Gust Jar: On top of it being a jar that can suck up anything, it makes a good vacuum cleaner. It can reach things from afar like rubies, hearts, and enemies.

Well, these are just a few ideas I had when I brainstorm. More powerful and resourceful items fall in the puzzle and weapon category.
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Re: ATTN: Items Group: Items Brainstorm
« Reply #15 on: August 11, 2011, 04:43:40 pm »
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Alrighty, here's my list of items that have only one appearance throughout the Zelda Series:

  • Step Ladder - Zelda 1
  • Cross - Zelda 2
  • Pieces of Power - Link's Awakening
  • Magnetic Gloves - Oracle of Seasons
  • Rod of Seasons - Oracle of Seasons
  • Rings - Oracle of Seasons/Oracle of Ages
  • Switch Hook - Oracle of Ages (sorta)
  • Hyoi Pear - Wind Waker
  • Hero's Charm - Wind Waker
  • Gust Jar - Minish Cap
  • Cane of Pacci - Minish Cap
  • Spinner - Twilight Princess
  • Ball and Chain - Twilight Princess
  • Sand Wand - Spirit Tracks

So that's what I see as the items not really having a counterpart in another Zelda game in some way, shape, or form. There's a little bending, but meh. I just kinda separated them because of their functionality and how they change the game. So if we wanted to throw something different in, here's a good start. Of course though, don't be afraid to throw in original ideas like King Tetiro's Gravity Boots.
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Re: ATTN: Items Group: Items Brainstorm
« Reply #16 on: August 11, 2011, 06:09:24 pm »
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Soooo, do we start classifying these objects to explain their meaning and use in the game? Where they are found, how and when to use them, and what they do in/to the 2D environment.

Personally, I like everyones item list, and should be compiled to a final list. With everyones main item ideas intact.

so far we got:

Magic Items:
Quote
Roc's Cape
Seed Shooter
Magic Mirror
Pegasus boots
Magic beans
Cross
Rings
Rod of Seasons
Rod of Ages
Gust Jar
Cane of Pacci
Hero's Charm
Sand Wand
Combat Items/Useful Items:
Quote
Iron Boots
Magnetic Gloves
Spinner
Ball and Chain
Bow
Swords
Bombs
Boomerangs
Shields
Hammers
Other:
Quote
Deku Sticks
Deku Nuts
Slingshot
Hyoi Pear
Switch Hook
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Re: ATTN: Items Group: Items Brainstorm
« Reply #17 on: August 13, 2011, 08:39:47 pm »
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We should design the items per usefullness.. for example of your magic Items, I see the Rod of Seasons, Rod of Ages useless, since they just appear in that game and we aren't messing with seasonal changes or time warps.  The Cross and Rings feel usefull too (actually I don't know in what game they appear XD I guess Zelda I and OoA/OoS respectively), Spinner might not work for this game.


Then we should see the items depending of the function, the Hookshot, magnetic gloves, and Switch Hook have the same function, moving you from A to B. So no matter which of those three we use it will be nearly the same :). Same applies for the Slingshot and the Bow,

The Hyoi Pear and the Magic Beans can work, mostly the Magic Beans, yet the Hyoi Pear is used to talk to fishes not sure how that will work in this game.


Actually I think we must define first the number of Items we are going to use. And if we are going to add Tunics and boots, and if we actually add them, we must define is they will be considered as Items or if they will have a special screen for the selection ( a la OoT).


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King Tetiro

Leader of Phoenix Heart
Re: ATTN: Items Group: Items Brainstorm
« Reply #18 on: August 13, 2011, 09:30:22 pm »
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I couldn't find the resources to make an example for the Gravity Boots. They would work like the magnetic iron boots in TP. That's all I can say really.

If I can find someone to sprite me a few sprites to show what I mean, I'd be able to explain easier
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Re: ATTN: Items Group: Items Brainstorm
« Reply #19 on: August 13, 2011, 10:07:15 pm »
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We should design the items per usefullness.. for example of your magic Items, I see the Rod of Seasons, Rod of Ages useless, since they just appear in that game and we aren't messing with seasonal changes or time warps.  The Cross and Rings feel usefull too (actually I don't know in what game they appear XD I guess Zelda I and OoA/OoS respectively), Spinner might not work for this game.


Then we should see the items depending of the function, the Hookshot, magnetic gloves, and Switch Hook have the same function, moving you from A to B. So no matter which of those three we use it will be nearly the same :). Same applies for the Slingshot and the Bow,

The Hyoi Pear and the Magic Beans can work, mostly the Magic Beans, yet the Hyoi Pear is used to talk to fishes not sure how that will work in this game.


Actually I think we must define first the number of Items we are going to use. And if we are going to add Tunics and boots, and if we actually add them, we must define is they will be considered as Items or if they will have a special screen for the selection ( a la OoT).




I like to keep an open mind when dealing with the Item fracture in KOT. What if some items have the same ability, they can be used differently in the 2D environment.(e.g bow and slingshot) The bow is more of a combat weapon, it pierces through the opponent killing it, while the slingshot knocks things over and stun enemies.

Every item is useful in it's own way. The environment can be effected by each item a different way. Using your items on enemies can result in different reactions as well.

As for items that have special menus like the Inventory, I think tunics and charts/maps should go there while Quest Items would have-?

Heres a list of existing zelda items so far:
Show content
All-Purpose Bait
Ambrosia Lite
Ancient Sky Book
Angler Key
Apple
Armor Seed
Arrow
Ashei's Sketch
Auru's Memo

Big Bag
Bait
Bait Bag
Ball and Chain
Bamboozle grass
Bananas
Barrel
Basket
Battle Axe
Bee
Bee Larva
Beedle's Membership Cards
Beetle
Big Catch Lure
Bird Key
Bird Statue
Blue Arrow
Blue Bracelet
Blue Fire
Blue Potion
Blue Ring
Bobber Lure
Boko Baba Seed
Boko Nut
Bomb
Bomb Arrow
Bomb Bag
Bomb Flower
Bomb fruit
Bombchu
Bombchu Bag
Bombers' Notebook
Bombling
Bone Ocarina
Book of Koridai
Book of Mudora
Book of Seals
Boom Box
Boomerang
Boots
Boss Remains
Bottle
Bottle of Magic
Bottled Water
Bow
Bow of Light
Broom
Brother Emblem
Bug
Bug Catching Net
Bullet Bag

Cabana Deed
Candle
Cane of Byrna
Cane of Pacci   
Cane of Somaria
Cannon
Capture Staff
Carlov Medal
Carrot
Charles's Necklace
Chateau Romani
Cheesy Mustache
Cheval Rope
Chip
Chu Jelly
Claim Check
Clawshot
Cojiro
Comfork
Compass
Compass of Light
Coral Earring
Cross
Crossbow
Crown Key
Crystal
Cuccodex
Cyclone Slate

Eight Instruments of the Sirens
Elixir Soup
Engine Grease
Engineer Certificate
Engineer's Clothes
Essences of Nature
Essences of Time
Eye Drops
Eyeball Frog

Face Key
Fairy
Fairy Doll
Fairy Flower Sap
Fairy Ocarina
Fairy Powder
Fairy's Scroll
Farore's Wind
Fighter's Shield
Figurines in The Legend of Zelda: The Minish Cap
Figurines in The Legend of Zelda: The Wind Waker
Fire Arrow
Fire Rod
Fish

Fish Journal
Fishing Hook
Fishing Rod
Flame Lantern
Flippers
Floodgate Key
Flute
Food
Force Field Ring
Force Gem
Forest Firefly
Forest Water
Frog Lure
Fungal Spores
Funny Joke
Fused Shadow

Gale Boomerang
Gasha Seed
Gerudo's Membership Card
Ghastly Doll
Gilded Sword
Gnarled Key
Gnat Hat
Goat Milk
Goddess Pearls
Gold Dust
Gold Sculpture
Gold Skulltula
Golden Bee
Golden Bug
Golden Compass
Golden Feather
Golden Gauntlets
Golden Key
Golden Leaf
Golden Scale
Golden Whistle
Goron Amber
Goron Bracelet
Goron Iron
Goron Vase
Goronade
Grappling Hook
Graveyard Key
Great Fairy's Sword
Great Fairy's Tears
Great Key
Green Arrow
Grip Ring
Ground Shell
Guard Notebook
Guardian Acorn
Gust Jar

Hammer
Handprint
Harp of Ages
Hawkeye
Heart Container
Hero's New Clothes
Hero's Shield
Hibiscus
Honeycomb
Hookshot
Horse Call
Hot Spring Water
Hover Boots
Huge Maku Seed
Hylian Shield
Hyoi Pear

Ice Arrow
Ice Rod
Ingredients in Freshly-Picked Tingle's Rosy Rupeeland
Invoice
Iron Boots
Iron Pot
Iron Shield
Items in Freshly-Picked Tingle's Rosy Rupeeland
[/quote]
Quote
Jabber Nut
Jewel of Control
Jewels
Joy Pendant
Junk

Kaleidoscope
Key
Kidnapped Child
King's Key
Kinstone
Knight's Crest
Kokiri Boots

Lantern
Lantern Oil
Large Brass Key
Lava Juice
Lava Soup
Lens of Truth
Library Books
Library Key
Light Arrow
Light Force
Link Doll
Lokomo Sword
Lon Lon Egg
Lon Lon Ketchup
Love Carp
Lumber
Lyre

Mage's Cap
Magic Armor
Magic Arrow
Magic Bean
Magic Book
Magic Cape
Magic Compass
Magic Honey
Magic Jar
Magic Medallions
Magic Mirror
Magic Mushroom
Magic Oar
Magic Powder
Magic Ring
Magic Rod
Magic Rope
Magic Scroll
Magical Boomerang
Magical Clock
Magical Key
Magical Shield
Magnetic Glove
Magnifying Glass

Magnifying Lens
Map
Master Rupee
Master Sword
Master's Plaque
Meat Soup
Medal of Courage
Medli's Harp
Mega Ice
Megaphone
Member's Card
Mermaid Key
Mermaid Suit
Mermaid's Necklace
Mermaid's Scale
Milk
Minced Meat
Mini Death Bug Chrysalis
Mirror Shield
Mirror of Truth
Mirror of Twilight
Mole Mitts
Moon Pearl
Moon's Tear
Mushroom
Mysterious Shell
Mystery Item
Mystical Seeds
Nayru's Love
Nidorian
Noble Sword
Quote
Ocarina
Ocarina of Time (Item)
Ocarina of Wind
Odd Mushroom
Odd Potion
Oinker snout
Ooccoo
Ooccoo Jr.
Oracle Charms
Ordon Goat Cheese
Ordon Pumpkin
Ordon Shield
Ore
Oshus's Sword
Overworld Item List
Overworld Magnet
Owl Statue

Pearl Necklace
Pegasus Boots
Pendant of Memories
Pendants of Virtue
Phantom Ganon's Sword
Phantom Hourglass (Item)
Phantom Sphere
Phantom Sword
Phonograph
Photo Album
Picolyte
Pictograph Box
Pictograph box
Piece of Power
Pineapple
Pink Coral
Pirate's Bell
Pirate's Charm
Poacher's Saw
Pocket Cucco
Poe Clock
Poe Soul
Popper Lure
Potion
Potion of Power
Powder Keg
Power Bracelet
Power Glove
Prescription
Prize Postcard
Pumpkin Seed
Pure Metal

Queen Juice
Quiver

Rabbit Net
Raft
Rail Map
Razor Seed
Razor Sword
Recipes
Recorder
Recovery Heart
Recruit's Sword
Red Darknut Arrow
Red Potion
Red Ring
Red Shield
Regal Necklace
Regal Ring
Rib Steak
Ribbon
Ricky's Gloves
Ring Box
Roc's Feather
Rock Brisket
Rock Sirloin
Rod of Seasons
Rupee
Rupee Good
Rupoor
Rusty Bell
Ruto Crown
Ruto's Letter

S.S. Linebeck
Sage Medallion
Sail
Salvage Arm
Sand Wand
Sand of Hours
Scabbard
Scent
Scent Seedling
Sea Ukulele
Secret Notes
Secret Seashell
Seed Satchel
Seed Shooter
Shadow Crystal
Shield
Shield of Antiquity
[/left]

We should just pick the most useful and exciting items from older series, and make up some ideas on our own for them.
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