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Author Topic: Document Skyward Sword save file (wiiking2.sav)  (Read 30960 times)

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Re: Document Skyward Sword save file (wiiking2.s...
« Reply #40 on: August 16, 2012, 10:31:21 am »
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No idea if you still want save files, but in case you do, here's a random one from my Japanese version (I tried changing the name in a hex editor and failed every time)

I actually have a few folders and I no longer have any idea which I screwed up, so I'll just give you this:
http://www.sendspace.com/file/v115t4
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Re: Document Skyward Sword save file (wiiking2.s...
« Reply #41 on: August 17, 2012, 01:50:49 am »
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Saves are always welcome, thanks hawthorneluke, also when changing any data make sure you update the checksum at GameOff + 0x53BC
First game is at 0x20
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Re: Document Skyward Sword save file (wiiking2.s...
« Reply #42 on: August 21, 2012, 10:31:09 am »
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http://pastebin.wiiking2.com/?show=30
^ proof i'm not "dead" :P
I finished prototyping out data.bin support. Now i just need to write the necessary classes :D
« Last Edit: August 24, 2012, 03:42:09 am by Antidote »
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Re: Document Skyward Sword save file (wiiking2.s...
« Reply #43 on: August 24, 2012, 03:53:50 am »
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This may be a stupid question... I don't know too much about how the Wii deals with save data.

I was just wondering, will the edited save files be playable on an unmodded Wii or will they only be usable on emulators and modded systems?
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Re: Document Skyward Sword save file (wiiking2.s...
« Reply #44 on: August 24, 2012, 04:00:32 am »
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As long as you have access to the original disk, and the Wii Save manager you'll be able to use them :P
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Re: Document Skyward Sword save file (wiiking2.s...
« Reply #45 on: August 28, 2012, 12:12:23 pm »
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Re: Document Skyward Sword save file (wiiking2.s...
« Reply #46 on: August 28, 2012, 01:24:54 pm »
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checksum
well damn lol
funny how changing the region for it worked then :S
Guess its out of the chumsum range

anyway, very nicely done :D
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Re: Document Skyward Sword save file (wiiking2.s...
« Reply #47 on: August 28, 2012, 03:37:43 pm »
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that's just how checksums work, you can change bytes nearby so that it changes the new checksum. if you change enough, or simply have  them at the right values, you can get your new checksum to match the old one. That's how alot of injection hacks work.
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Re: Document Skyward Sword save file (wiiking2.s...
« Reply #48 on: September 03, 2012, 07:15:29 am »
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Now that i've moved I can continue working on this :D
Here is a little something i've been working on:
http://svn.wiiking2.com/websvn-2.3.3/
It's a library for loading wii data.bin files :3
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Re: Document Skyward Sword save file (wiiking2.s...
« Reply #49 on: September 07, 2012, 01:43:49 pm »
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Got data.bin fully working, for more details please visit this page:
http://forums.wiiking2.com/?topic=4.msg662
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Re: Document Skyward Sword save file (wiiking2.s...
« Reply #50 on: December 16, 2012, 02:07:42 am »
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Wow, i've been neglecting this haven't I?
Well i've made some progress on this:
http://code.google.com/p/skyward-sword-save-editor/source/detail?r=86
:3
Also, I now know all the checksum algorithms for the games so EVERY game is now ready for hecking (just need to make a checksum tool for OoT and Z1)
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Re: Document Skyward Sword save file (wiiking2.s...
« Reply #51 on: December 18, 2012, 05:00:25 am »
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Hi, how do I compile this thing?

I just deleted my game save by accident, so if this thing works...it would be a godsend.

I've checked the files out from SVN/Google Code, and VS said it compiled fine, but it didn't produce any executables.
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Re: Document Skyward Sword save file (wiiking2.s...
« Reply #52 on: December 19, 2012, 02:16:11 am »
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1) Get CodeBlocks and Qt Creator
2) Compile libzelda and wiisave
3) Compile the editor using Qt Creator (it should find everything)
4) ?
5) PROFIT!

or i can make it easier for you! :>

Also remember that this is EXTREMELY beta software

Edit:
here you go: http://update.wiiking2.com/wiiking2_editor/beta1.03/beta1.03-win32.zip
You'll need to get a bootmii keys.bin file and stick it in the same directory in order to create data.bin files.
« Last Edit: December 19, 2012, 03:00:10 am by Antidote »
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Re: Document Skyward Sword save file (wiiking2.s...
« Reply #53 on: December 19, 2012, 03:14:07 am »
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Nice! So, let me see if I understood correctly. With this, you can grab your SS saved data, and modify it to get any item, change your player's name, put yourself in any place, and that kind of things, right?
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Re: Document Skyward Sword save file (wiiking2.s...
« Reply #54 on: December 19, 2012, 05:56:37 am »
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1) Get CodeBlocks and Qt Creator
2) Compile libzelda and wiisave
3) Compile the editor using Qt Creator (it should find everything)
4) ?
5) PROFIT!

or i can make it easier for you! :>

Also remember that this is EXTREMELY beta software

Edit:
here you go: http://update.wiiking2.com/wiiking2_editor/beta1.03/beta1.03-win32.zip
You'll need to get a bootmii keys.bin file and stick it in the same directory in order to create data.bin files.

Thank you so much! I'm running this in Dolphin, I don't need the .bin file do I? I have it for my Wii, but I prefer playing it in HD :D

Have you figured out how to 'complete' the dungeons/advance the story-line? I just finished the time temple and was playing the harp to get into the next area (in Faron Woods).
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Re: Document Skyward Sword save file (wiiking2.s...
« Reply #55 on: December 19, 2012, 05:59:00 pm »
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@Blaze
Not quite, It can only edit items, and your current location. I'm working on event stuff (there is a TON of it).
@darkzerox
You don't need the data.bin for dolphin, (however it DOES have an "Import Wii Save" under tools if you need it)
And the same thing i told blaze applies
« Last Edit: December 19, 2012, 06:01:24 pm by Antidote »
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Re: Document Skyward Sword save file (wiiking2.s...
« Reply #56 on: December 25, 2012, 07:50:31 pm »
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I'll have an update ready soon, (once I've consolidated all of my recent finds and add them)
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Re: Document Skyward Sword save file (wiiking2.s...
« Reply #57 on: January 01, 2013, 03:35:01 am »
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Well, turns out I was being a complete dumbass when it came to converting the time, so *fixes*
https://code.google.com/p/skyward-sword-save-editor/source/detail?r=89
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Re: Document Skyward Sword save file (wiiking2.s...
« Reply #58 on: January 06, 2013, 08:49:05 pm »
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On my end, it looks like your website is down. Is it? Also, is there a working link to the updated program? And do you think having Wii Powersaves would work to move my saves on and off the wii?  :huh:

EDIT -- It's back online.
« Last Edit: January 08, 2013, 08:58:31 pm by crancrowncrayon »
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Re: Document Skyward Sword save file (wiiking2.s...
« Reply #59 on: January 06, 2013, 08:59:47 pm »
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Sorry, one more question  XD . If I use this on a new save file (at a point before I left Skyloft) and use it to gain, say, all the items... will I mess my game up when I get to the point where I'm supposed to legitimately get one of those items?
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