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Author Topic: Majora's Mask 2D [DEMO v2 Relese date: in z3]  (Read 28507 times)

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Luigi-rocks

Re: Majora's Mask 2D [DEMO! soon]
« Reply #40 on: June 15, 2006, 04:21:43 pm »
Yo, youz guyz.  Eventually (and I don't think i'm going to be able to sprite this myself) I'll need a very large sprite of Clock Town from the outside in Termina Field.  Since our window size will be very small, you wont be able to see too far into Clock Town, but it is really big, and therefore will be a big project.  For the moment, I'm using a placeholder, but Termina Field is going rather slowly.  It's a big map, and there'll be things I'm waiting on like the Observatory.  I'm only about 1% done with Termina Field, so it'll be a while.  I also wanted to ask something.  To cut down on in-game lag, why not split Termina Field into 8 seperate screens?  One screen for each of the compass directions.  That, imo, would be a lot simpler for us and easier to run.  What do you guys think?
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LinkMaster

Re: Majora's Mask 2D [DEMO! soon]
« Reply #41 on: June 15, 2006, 04:55:35 pm »
I also wanted to ask something.  To cut down on in-game lag, why not split Termina Field into 8 seperate screens?  One screen for each of the compass directions.  That, imo, would be a lot simpler for us and easier to run.  What do you guys think?
Sounds good to me
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Re: Majora's Mask 2D [DEMO! soon]
« Reply #42 on: June 15, 2006, 06:44:53 pm »
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yup, i was thinking on doing that
4 screens for the entry/exits and other 4 for each part of termina (swamp,beach,snowhead,dessert)
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King Tetiro

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Re: Majora's Mask 2D [DEMO! soon]
« Reply #43 on: June 15, 2006, 06:46:28 pm »
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Cool. I like that idea. I don't know how to help, but is there any way? Part-time of course.
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  • Phoenix Heart
Re: Majora's Mask 2D [DEMO! soon]
« Reply #44 on: June 16, 2006, 03:39:10 am »
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litium..i need you to tell me how big you want clock tower to be..
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  • Freak GFX
Re: Majora's Mask 2D [DEMO! soon]
« Reply #45 on: June 16, 2006, 12:27:04 pm »
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5 links (i mean one link on top of the other, thats almost the size in MM64)
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Re: Majora's Mask 2D [DEMO! soon]
« Reply #46 on: June 16, 2006, 12:28:47 pm »
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lol
five links :P
anyways
looking forward for the Demo ;)
when are you planning to release a demo? this weekend?
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Re: Majora's Mask 2D [DEMO! soon]
« Reply #47 on: June 16, 2006, 01:39:49 pm »
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is five links too small? isnt that about the same size of a regular house..?
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Luigi-rocks

Re: Majora's Mask 2D [DEMO! soon]
« Reply #48 on: June 16, 2006, 10:59:33 pm »
Litium, this is what I was thinking:

1 2 3
4 C 5
6 7 8

Where each number is an individual room:
1 = Northwest Termina
2 = Entrance to Snowhead (North Clock Town Exit)
3 = Northeast Termina
4 = Entrance to Great Bay (West Clock Town Exit)
5 = Entrance to Canyon (East Clock Town Exit)
6 = Southwest Termina
7 = Entrance to Woodfall (South Clock Town Exit)
8 = Southeast Termina
C = Clock Town

EDIT: I also think that five links are too small.  The number should be somewhere 8-10.
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Re: Majora's Mask 2D [DEMO! soon]
« Reply #49 on: June 16, 2006, 11:00:58 pm »
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u r right, makit 7 links tall
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alirazaq

Re: Majora's Mask 2D [DEMO! soon]
« Reply #50 on: June 16, 2006, 11:05:20 pm »
Lemme tell you guys about time

Later=6hours
Soon=1-2days
sometime=1-week
eventualy=it's not coming

so im not seeing much at least give us a run around beta to check out your clock engine
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Re: Majora's Mask 2D [DEMO! soon]
« Reply #51 on: June 16, 2006, 11:09:57 pm »
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Deme relesed soon (1-4 days) we need to get some tiles or make it
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alirazaq

Re: Majora's Mask 2D [DEMO! soon]
« Reply #52 on: June 16, 2006, 11:26:16 pm »
so right now you guys got nuthin done
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Re: Majora's Mask 2D [DEMO! soon]
« Reply #53 on: June 17, 2006, 01:05:47 am »
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what all do you need in order to complete the demo?
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  • Freak GFX
Re: Majora's Mask 2D [DEMO! soon]
« Reply #54 on: June 17, 2006, 01:07:00 am »
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wow.and oot2d still doesnt have a real demo.
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Re: Majora's Mask 2D [DEMO! soon]
« Reply #55 on: June 17, 2006, 01:22:05 am »
  • META MAJINKEN!
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u there, might want to add detail...
Grass, bushes... flowers\
for dungeons
lamps, big lamps, statues, ground tiles... broken floors (Cracked)
you know, mess around with the game by adding randomt tiles
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alirazaq

Re: Majora's Mask 2D [DEMO! soon]
« Reply #56 on: June 17, 2006, 03:10:47 am »
Why the hell does tofuu have a picture of david spade as his avatar
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Re: Majora's Mask 2D [DEMO! soon]
« Reply #57 on: June 17, 2006, 09:24:45 pm »
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Why the hell does tofuu have a picture of david spade as his avatar

what do you have a problem with me putting him as my avatar, i think hes funny as hell. And why would you even point that out? Does it make you feel better to make fun of someone?
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  • Freak GFX
Re: Majora's Mask 2D [DEMO! soon]
« Reply #58 on: June 17, 2006, 11:18:25 pm »
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Cant wait to try the demo for this, maybe post some new screens? :D
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Re: Majora's Mask 2D [DEMO! soon]
« Reply #59 on: June 18, 2006, 04:02:53 pm »
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well, since you all are a little bit impatient i'll start the last part of the demo, where deku link reachs the clocktower and speaks whit the hupi mask man XD
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