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Author Topic: [Engine Demo] tLoZ: Echoes of Aurelia  (Read 66872 times)

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dotyue

Team Dekunutz
Re: [Engine Demo] tLoZ: Echoes of Aurelia
« Reply #140 on: July 17, 2014, 08:46:19 am »
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Okay the shield bug seems fixed i couldn't replicate it... but hello its me again nitpicking ;)

1st, Sign outside of Link's house

Hallo Link! Willkommen zu unserer kurzen Engine Demo! Fühl dich frei die Welt um dich herum zu erkunden!

2nd, Heartcontainer

Du hast einen Herzcontainer erhalten! ...

3rd, Shield message

Du hast das kleine Schild erhalten! Dieses handgemachte Schild wird umso mehr vor Elektrizität schützen, jedoch wird es brennen, wenn es in Berührung mit Feuer gerät.

and a suggestion on the namescreen at the beginning...
maybe you should use enter to first go to the end button and again to press end. since you do the same in original zelda games with the start button
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [Engine Demo] tLoZ: Echoes of Aurelia
« Reply #141 on: July 17, 2014, 03:54:29 pm »
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I've fixed and reuploaded all what you have said, instead of:

DER kleine Schild: DAS kleine Schild:
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dotyue

Team Dekunutz
Re: [Engine Demo] tLoZ: Echoes of Aurelia
« Reply #142 on: July 17, 2014, 09:41:16 pm »
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Okay i'm making errors too :D but i know that you're german speaking so thats okay... btw i found the text data so its now a little easier ;)
And yay i find the ENTER mechanic in the name menu so much smoother now :)

Quote
Deine aktuelle Anzahl an Rubine sind:

Code: [Select]
Deine aktuelle Anzahl an Rubinen ist:
Quote
Du hast eine Traumscherbe gefunden! Das ist eins von vielen Teilen, die über ganz Aurelia zerbrochen worden sind. Der Eremit am Friedhof könnte daran sehr interessiert sein.
Here i suggest a changing of text the "teile" part sounds wrong since its a shard and you dont say in a zelda game stuff like "Ey heb das Teil mal auf da"

Code: [Select]
Du hast eine Traumscherbe gefunden! Sie ist eine von vielen Splittern, die über ganz Aurelia verteilt wurden. Der Erimit am Friedhof könnte daran sehr interessiert sein
in english that would be (i guess)

Code: [Select]
You found a Dreamshard! It is one of many pieces, which were shattered all over Aurelia. The Hermit at the graveyard could be very interested in this
but my english could be better i guess ^^;

and why do you tell the player exactly who to find? examples from past game would be (Minish Cap) You cant go through without "sword skills" and then somewhere you  find or hear from the swordschool, go there and then you can pass through... so maybe tell just that there is someone at the graveyard who could be interested in that shard?

okay last one and i think i',m through with the german translation of your engine demo xD
here is the english and german a little different so i guess i try here my luck... the biggest thing on the old text in german was the "werfen"

Quote
You got the Slingshot! Use this projectile-shooting weapon to fling Deku Seeds at your foes! Assign this item to a button on the item menu.

Code: [Select]
Du hast eine Schleuder erhalten! Benutze diese Fernkampfwaffe um Deku-Kerne auf deine Feinde zu feuern! Weise dieses Item einen Knopf im Itemmenü zu.
I would have used "Steinschleuder" or "Zwille" but official Zelda games have "Schleuder" in common. then, the projectile-shooting could have been used 1:1 as "Projektil schießende" and for fling i would have used "schleudern" but since we already have it as the itemname i used "feuern" instead.


so now i'm through with your textfile :P

edit:

okay some stuf i've noticed

Octorocks:
1. Their stones are supposed to be glitchy looking white?
2. You can kill them with a shield, throwing back their projectiles?
3. they kill themselfs with shooting stones! O.o

edit2:
just played a link between worlds and have a possible other heartcontainer text for you
« Last Edit: July 18, 2014, 11:22:18 am by dotyue »
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: [Engine Demo] tLoZ: Echoes of Aurelia
« Reply #143 on: July 18, 2014, 12:05:10 pm »
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Your project is awesome! :P

Here are my few suggestions:
  • If you keep a direction pressed during a transition, this direction is ignored in the new map. You have to release and press the key again to move in that direction.
  • Octoroks are a bit too aggressive, they should ignore Link if he is too far away. Also, their projectiles should not hurt anything but Link if they did not collide with Link's shield :P
  • The text on a sign should appear all at once.
  • When falling between bushes, both bushes should disappear, otherwise Link gets stuck on them.
  • I'd looove the night to be more blueish :D

I translated your demo into French, the ini file is attached to my post :P
You should ask for the default language when starting the game for the first time, and also ask for the kind of keyboard the player is using too, to set the default buttons accordingly.

You're doing a great job, I'm looking forward the next release!
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Re: [Engine Demo] tLoZ: Echoes of Aurelia
« Reply #144 on: July 18, 2014, 04:58:21 pm »
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Oh, you both have mentioned a lot. So where should I start...hmm first of all I will give you both a karma boost :)

@dotyue
I will fix the text. And as for the octoroks they actually don't spit rocks, but water.
The fact, that it is possible to throw back their projectiles with a shield is a bit illogical and should be fixed, that's right. Shooting themselves as well. :P

@Lzard
THANK YOU VERY MUCH!
First I find a french lets play of our demo and now a translator. I just need these phrases translated to be finished:
(The translation should be not longer than "choose a language")

Quote
[mainmenu]
mainmenu_start=Press Enter
mainmenu_head1=choose a file
mainmenu_head2=choose a language
mainmenu_head3=copy a file
mainmenu_head4=erase a file
mainmenu_head5=copy to where
mainmenu_head6=enter a name
mainmenu_option1=language
mainmenu_option2=copy
mainmenu_option3=erase

I'm going to fix all what you have said. We have just decided to make the night more blueish - This will be so awesome :)
I'm planning to check the system language as default language when someone plays the game for the first time. Maybe I do little Java configuration program to set up keyboard/sound settings and so on.
« Last Edit: July 18, 2014, 05:00:41 pm by Rayo »
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Re: [Engine Demo] tLoZ: Echoes of Aurelia
« Reply #145 on: July 18, 2014, 06:08:54 pm »
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Echoes of Aurelia is looking for dungeon designers!
We already have plans for the dungeons, but we need one (or more) to help us with layout and design!
This includes helping out with the layout of the dungeon, and any input on enemies, bosses, items and other secrets. However, mapping the dungeon will still be done by our mapper.

With this we are planning to remake our current Skyforest Shrine (first dungeon) for our upcoming demo of chapter one!

If you are interested, shoot us a message or email.
echoesofaurelia@hotmail.com
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Re: [Engine Demo] tLoZ: Echoes of Aurelia
« Reply #146 on: July 18, 2014, 06:09:23 pm »
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Here you go :P
Quote
[mainmenu]
mainmenu_start=Appuyez sur Entrée
mainmenu_head1=sélectionnez un fichier
mainmenu_head2=sélectionnez une langue
mainmenu_head3=copier un fichier
mainmenu_head4=effacer un fichier
mainmenu_head5=où copier
mainmenu_head6=entrez un nom
mainmenu_option1=langue
mainmenu_option2=copier
mainmenu_option3=effacer
I tried to make them as short as I could, but they might still be too long... I can make the too long ones shorter by cuting a word, if it is needed (like "sélect. un fichier").
« Last Edit: July 18, 2014, 06:14:23 pm by Lzard »
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Re: [Engine Demo] tLoZ: Echoes of Aurelia
« Reply #147 on: July 22, 2014, 06:32:05 pm »
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Quote
Echoes of Aurelia is looking for dungeon designers!
If you haven't read it, read it two posts over my post.

So I fixed and updated all what you have said except to make the night more blueish - It takes a while since I'm still trying to do a smooth transition.
Also, the game checks your system language after the first start and the default language is your system language.

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Re: [Engine Demo] tLoZ: Echoes of Aurelia
« Reply #148 on: July 22, 2014, 08:06:26 pm »
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Still awesome :P

For some reason, Chrome is blocking the zip file. I had to save it to my Dropbox to get it. I scanned it with Avast and it found nothing, though.

You should add a little animation when a textbox appears, if you can. Got this idea by reading the sign :D
If you can't, a little pause before the sign's text appear should be fine.

Here are the last translations:
Quote
"Loading..." -> "Chargement..."
"New Quest Log" -> "Nouveau Journal" (actually, it should be "Nouveau Journal de Quête", but I'm not sure it would fit (or even "Journal Quête" as it is in WWHD, though it isn't gramatically right...))
"END" (when naming a quest log) -> "FIN"
"ITEMS" -> "INVENTAIRE"
I just thought, you should add variables that indicates the keys in the translations files (so that "By default, press 'F' to use." would become "Press [key=sword] to use", for example).

I sent a message to Gonken about the dungeon designer job, but no answer so far :P

Keep up the good work!  :)
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dotyue

Team Dekunutz
Re: [Engine Demo] tLoZ: Echoes of Aurelia
« Reply #149 on: July 22, 2014, 09:03:33 pm »
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Tested the new build and I found literary NO bugs/translation faults :)

the octorocks dont hurt themselfs anymore and their water looks like water :D

now a wishlist :P xD

- if you defend against an ocotorock he shoots at you until you have enough and just get hurt to kill it... maybe you should add an attack delay after a few shots so that the player has a chance of killing him without running into his projectile

- the switch-bridge, shouldnt it first sound the secret-sfx and then unfold? or at the same time?

-bombs from the bomb bag have to be thrown by 'w' like the bomb flower... could the button were the bomb bag is used to lay down a bomb?
(just tested the method of a link between worlds as reference: link lifts with 'A' and lays the bag-bombs down with the assigned button for the bomb (Y/X) )

- sign cutting plx?
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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

AimesGames

Aimes Games: Zelda fan games.
Re: [Engine Demo] tLoZ: Echoes of Aurelia
« Reply #150 on: August 22, 2014, 03:55:27 am »
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The link to the demo is broken. :(
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Kienamaru

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Re: [Engine Demo] tLoZ: Echoes of Aurelia
« Reply #151 on: August 22, 2014, 06:11:37 pm »
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I agree with not mentioning specifically who may be interested in the shards. One of the greatest feelings in older Zelda games that doesn't seem to be in the more recent ones was exploration. You would find something and it would be up to the player to find out who or what it is used for. You might change it to simply say...

Someone could be very interested in this.
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Re: [Engine Demo] tLoZ: Echoes of Aurelia
« Reply #152 on: August 23, 2014, 04:25:31 pm »
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New link, Gonken needs to update the main post:
https://www.dropbox.com/s/zoxten0vz2y1c5s/Engine%20Demo.zip

okay, good to know your opinions. Right now I am working with Martijn on a game for the game jam, but next month I will continue on EoA. We will probably get some supporters who want to help on coding/design.
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FelipeD

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Re: [Engine Demo] tLoZ: Echoes of Aurelia
« Reply #153 on: August 25, 2014, 04:53:29 am »
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OMG I haven't seen this game and I'm really impressed!! I mean... wow!! It looks great!!
I'll try the demo and let you know my comments
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AimesGames

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Re: [Engine Demo] tLoZ: Echoes of Aurelia
« Reply #154 on: August 25, 2014, 08:55:58 am »
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Woah.  I thought this was a one man project!! :o I didn't know there was a full team.  Good job! :) It's so hard in my opinion to work over the internet.  I just can't collab with people.  You guys are doing an amazing job.

Thank you so much for the engine demo.  The game is very solid so far!! ^-^

I have one complaint and it's just the sword.  Normally, every Zelda games shows the sword in the HUD so we won't forget what button It is.  Obviously, it's not a big a deal.  Just something I've noticed. ;o
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Starforsaken101

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Re: [Engine Demo] tLoZ: Echoes of Aurelia
« Reply #155 on: August 25, 2014, 11:18:21 am »
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While it's a decent suggestion, you might want to do your research before claiming that every Zelda game shows the sword button in the HUD.  Link to the Past and Adventure of Link off the top of my head do not have this. At that point you may as well assume the user is dumb and put every single possible action on the screen and flood it.
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Re: [Engine Demo] tLoZ: Echoes of Aurelia
« Reply #156 on: August 25, 2014, 03:32:27 pm »
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Haven't played this, but it looks like it's following the game boy convention of equipping the sword to an item button.
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AimesGames

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Re: [Engine Demo] tLoZ: Echoes of Aurelia
« Reply #157 on: August 25, 2014, 05:24:39 pm »
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While it's a decent suggestion, you might want to do your research before claiming that every Zelda game shows the sword button in the HUD.  Link to the Past and Adventure of Link off the top of my head do not have this. At that point you may as well assume the user is dumb and put every single possible action on the screen and flood it.

Oh rightttt.  I totally forgot that they don't show the sword in those two games!!! xD
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Re: [Engine Demo] tLoZ: Echoes of Aurelia
« Reply #158 on: September 03, 2014, 11:33:21 am »
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How do you open the menu on the demo? Please help.
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Re: [Engine Demo] tLoZ: Echoes of Aurelia
« Reply #159 on: September 03, 2014, 04:19:29 pm »
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How do you open the menu on the demo? Please help.
Press Enter, and never never never never never Escape :D
Thanks for reporting, I will add that to the readme.
« Last Edit: September 03, 2014, 04:21:08 pm by Rayo »
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