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Author Topic: [Submission]Seashell Dungeon  (Read 1239 times)

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[Submission]Seashell Dungeon
« on: July 12, 2012, 05:45:06 pm »
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A dungeon in which locked doors can be open using seashells or keys found inside the dungeon, each door has a number with the required seashells you need to open it, each new area will have a puzzle, enemy spawn, subboss or even boss from other dungeon, if you leave this place the seashells you spent will return to you, and the doors you opened will be close again, so you will have to restart the dungeon each time you leave.

The chest you will encounter at different places will be arrow upgrade, bomb upgrade, etc, this will also require you to use seashells to open the chests.

At the end you will encounter a unique enemy and pretty hard too, perhaps equally harder than the last boss of the game, since you will require the 100% to get to him.

Another thing, perhaps not having all the arrow upgrades and bombs upgrades in here will be a good idea, since they should also have sidequest for them, and getting in all sidequest just seashells might be a little boring for the player, but let's say they are four arrow upgrades perhaps the first 2 are obtained by normal sidequest and the last two from this dungeon, same for everything.
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Re: [Submission]Seashell Dungeon
« Reply #1 on: July 12, 2012, 06:44:02 pm »
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One thing I think could be cool, is if the fighting rooms have some randomization to them.  So the first time Link enters the "10 shell fighting room" he might have to fight the Lake Hylia Temple miniboss, then the next time he enters it he has to fight the Forest Temple boss, then the next time he just ends up killing a few helpless Keese.  Enemies that appear later in the game wouldn't show up until Link's completed the dungeon associated with them, so he won't be fighting Shadow Temple enemies when he checks out the place his first time through.
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