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Author Topic: [SUBMISSION] From farm to village  (Read 2084 times)

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[SUBMISSION] From farm to village
« on: July 23, 2012, 08:42:29 pm »
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This submission was inspired by a sidequest BlazeBigBang made. So partial credit goes to him.

Location: Hyrule Field
Description: The idea is that in a part of Hyrule field there is a Farmer working the fields and managing some cattle. He supplies Castle Town with his harvest. However he is alone and cannot manage to grow all the harvest and cattle that is needed for Castle Town. So all of it goes to the rich part of town. If he had more workers he could grow a larger harvest. He is willing to pay the workers, provide some food and a place to sleep. He will ask Link over the game a few things to do. The farmer would do it himself, but he is far too busy. The area starts out as a small farm, but it later ends up as a small village.

Step 1: After Link leaves Hyrule Castle Town when he sets out for the cogs
The first step is to create adequate lodging house. Link has to ask carpenters in Castle Town to build the lodging house for the future workers. The carpenters accept the assignment and they set out to the farm to create the lodging house. No escort needed. The carpenters get there on their own power.

If Link visits before step 2 he will see the carpenters working.

Step 2: After completing the first dungeon in Kokiri Forest.
Once the housing is solved, the farmer will ask Link to recruite 5 willing workers. He tells Link that he now has the housing and is willing to pay for their work. They however must be willing to work hard on the fields. Link goes to Castle Town poor side where he finds homeless beggars spread over the area. They are all wanting a decent paying job however the town has nothing to offer. The five people are gathering outside the nearest gate from the poor side to the farm. Here Link will escort them to the farm. They will follow Link and Link has to protect them from enemies in the field. When they arrive at the farm the Townspeople are introduced to the farmer and the farmer says he will take good care of them.

When Link returns before step 3 he will see that the field of crops has expanded and all the five workers are working under supervision of the farmer. The workers are also much better dressed. If Link returns to the poor side of castle town he sees that the families left behind are also happier, because the workers send them money to buy food and shelter.

Step 3: After completing the second dungeon in Lake Hylia.
When Link meets up with the farmer again he tells him that the workers desire to bring over family and loved ones. He also mentions that he has quite grown fond of the managing role and doesn't mind becoming a mayor of a small village. Giving the workers their own farms to grow some crops on, manage cattle and such. The farmer has send many requests for new buildings, but all of them have gone unanswered but one. The only answer is that they would love to do the job but cannot due to the problem.

The farmer subtly asks Link to find out what the problem is and help them. Link returns to Castle Town where he asks the carpenters about the problem. After a bit of probing Link finds out that the favorite tool box of one of the carpenters was stolen. And because they are such buddies when one carpenter is down and depressed all of them are (Yeah, who would have know men are so sentimental :P ). They just sit around and sulk all day. The carpenter last saw it when he had to take a short cut through the poor side of town, which he usually would never do. Link sets out to find out who stole the toolbox in the poor side of town.

It turns out that one of the gang members, <INSERT NAME>, had lifted the toolbox from the carpenter by 'accidentally' tripping him. The gang member sold the toolbox to Ingo at the pawn shop. Link can either buy the toolbox back from Ingo for an amount of <X> ruppees, or steal it from the back room in the rich side of town. Each time it becomes more difficult to break into the pawnshops and steal stuff.

Once Link returns the toolbox, the carpenters are rejuvinated and really motivated to get back to work. They tell Link about this awesome job they had been offered by some farmer in Hyrule Field. They storm out of the building, leaving Link behind.

If Link returns before step 4 the workers are working the fields and hurding the cattle. All the while the carpenters are working on 5 houses at the time.

Step 4: After completing the third dungeon at Goron Mountain.
The houses are now complete, hower the families are still not here. The farmer wanted to pick up the families in town with his carts, however they were raided by a group of Bokoblins and all carts were taken. They hide out in a cave with a large entrance somewhere in Hyrule Field. The farmer knows that Link is a warrior and asks him to bring back the carts.

Link sets out and when he enters the cave there are 3 carts with horses tied to the ground. They are surrounded by 3 bokoblins. Link will have to defeat the bokoblins, 2 more will appear. Once all 5 are destroyed 3 bokoblins come walking in from doors at the top of the room on a higher area. They will throw their bomb at the carts. Each cart can take 2 bomb hits before destruction and 2 of the 3 carts have to survive. If not Link will automatically die and go gameover (don't ask how this happens, it just does :P). Link wil have to pick up the bombs and throw them at a safe spot or throw it at a damaged wall to the sid. This wall takes three bomb hits before breaking. Once broken it will reveal a bomb flower. Ignite the bomb flower and a chain of explosions is set off destroying the back room. Any bokoblin outside of the room when the explosion occurs will jump down and attack Link head on.

Once all bokoblins are gone, the farmer will enter with one or two of his workers and they release the horses. The farmer tells Link that it will take some time to repair the carts and calm down the horses. He asks Link to go ahead to Castle Town to pick up the families and that he will meet Link at the entrance to Castle Town. Link accepts and he goes to collect the families of the workers in Castle Town. They go to the entrance where the farmer is waiting, although for one of the wifes you need to find her child first who is hiding somewhere in Castle Town. When all are collected and in the cart the farmer thanks Link and goes back to the farm.

When Link returns before step 5. The farmer is now a mayor. The families are cleanly dressed. The fields have grown and there are more cattle. The workers and their families are now working hard on the farms. And one of the wifes is teaching the children in the field. The lodging house is now empty.

Step 5: After completing fourth dungeon.
The farmer tells Link that there have been some travelers from Castle Town that just wanted to escape to the simple live for a while, but he had no decent place to put them. So he had already asked the carpenters to remodel the old lodging house into a inn. However the farmer doesn't know anyone who is willing to run the inn. He is thinking about asking one of the wifes of the workers. The farmer's father (and retired farmer), who resides in the farmers house, keeps muttering about that he would want to meet the "beautiful young woman" that his son has fallen in love with, but she cannot come because she is a part of the very rich in Hyrule.

In one part of Castle Town there is a very big mansion. Link can enter the room of the daugther of the owner of the mansion. At this point when Link talks to her she will tell Link that she wants to go to her boyfriend who lives in a small village in Hyrule Field. However her father has arranged for her to get married to some stuck up prince from a far away land, but she doesn't want to. She wishes that someone would help her. Link asks if he is a farmer. He then tells her that he knows him and has often gone to the village. At that moment her father enters her room. Startled by Link's presence he calls the guards to throw the riff raff out of his house.

As Link is kicked to the curb, he has to once more sneak into the girls room in the Mansion. She then notices that Link is serious about helping her. She tells Link to wait for her at the edge of town. She has to pack and, unlike Link, can move freely through Castle Town. However beyond the Town walls she would be lost. As Link arrives at the edge of town he hears someone calling for him. As he looks around the girl approaches him. She then asks Link to guide her to the farmer's village.

Link has to walk with the girl to the village, protecting her from all the enemies. As they near the edge of the village, they see the farmer coming towards them from the other direction. As the farmer and the girl see each other they run up towards each other in an embrace. At that moment the father also comes in with a couple of guards. He becomes enraged by seeing his little girl in the arms of a commoner. He accuses Link and the farmer of kidnapping, but as the girl tries to tell that it isn't true, the father calls for his pet monster that someone had given to him. The farmer wanting to protect the girl first charges towards the monster, but gets brushed aside instantly. [Link has to fight the monster in a (mini)boss battle.]

As Link defeats the monster, the father is astonished and comes to his senses. The father asks if this is really what the girl wants and makes her happy. He then tells that he always wanted to see her happy and that is why he arranged a marriage for her into a life of luxury, where she could get anything her heart desires. However he never imagined that this is what makes her happy. He wishes her and his new son in law good luck and he then goes with his guards back to Castle Town. The farmer and the girl thank Link for his help and go back to the village as well.


When Link returns to the village he will see a nice farming village with hard working people. The girl is now running inn as she wants to give others also a chance to sample the village life. She already has some guests, who are enjoying the quiet village. The farms have now enough production capacity to supply the entire Castle Town with food. And some farmers occasionally go to the poor side to hand out some food. However the village has no name yet. The farmer says that Link has to decide on a name. And this is where the player is allowed to put his own name in front of the word 'village'.

« Last Edit: September 23, 2012, 08:39:27 am by Niek »
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Re: [SUBMISSION] From farm to village
« Reply #1 on: July 23, 2012, 09:20:01 pm »
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I would go with giving the name of Kakariko to the farmer ;), and so the village will be Kakariko Village, and just give a statue to link in the middle of the village :P.
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Re: [SUBMISSION] From farm to village
« Reply #2 on: July 24, 2012, 04:20:59 am »
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A statue of Link is something that I personally dislike. But thank you for the suggestion.
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Re: [SUBMISSION] From farm to village
« Reply #3 on: July 24, 2012, 12:32:21 pm »
  • It's the grineer
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A statue of Link is something that I personally dislike. But thank you for the suggestion.

I was actually thinking that Link couldn't care less about the statue. A statue built for him, with a plate or something, but he doesn't care.
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Re: [SUBMISSION] From farm to village
« Reply #4 on: July 24, 2012, 10:44:59 pm »
  • It's just Max.
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I think Kren was kidding, actually :p
(I put a :p face when I'm kidding too. Actually, I put one all the time D8 )

I kind of think this takes all the good elements from Blaze's idea and puts them in an appropriate, relevant context, links with the plot more, and is more interesting. I like it a lot.

The only think I can think is that the shuttling people down to the farm so often might get boring. Oh hey, a farm quest! Oh, I bet I must, once again, protect people as they travel... again... For the first time, it sounds fun. But I think we'll need to build this up a bit to keep it fresh. Couple random ideas:

Step 3, go get the carpenters... again:
You already went and talked to them, that's old hat. We need to make it more interesting. Perhaps the carpenters can't come for some reason, maybe the farmer sent them letters and they aren't answering. Link goes and finds that their tools were stolen, their cart lost a wheel, something like that. Now Link has to find replacement tools/wheel around town. Something like that?

Step 4: This is a lot of people to move! They're gonna need a caravan of wagons or something! Maybe, if it'd be difficult to work out logistically/programming-wise, Link could just have to do something like defeat a bigger enemy that's in the way. There's a... moblin riding a boar, or a gang of thieves on the route, and Link has to defeat a mini-boss to make the route safe. Rather than pulling a Moses and leading an exodus of people.

Step 5: Wait, leading somebody across AGAIN? And just one this time?
Perhaps the challenge here isn't leading a girl across the fields, it's getting her out of Hyrule Town. Maybe one of the workers has a cousin who is disillusioned with living on the rich side, and wants a simpler life, and would be perfect. Or, the farmer has a sweetheart in the rich side who would love to help, but her family won't let her leave. Darn it, Juliet!
At any rate, the girl's family doesn't want her to leave the rich part of town, when Link talks to her father, he refuses and ejects Link from his home. However, Link can help her sneak out of her house and out of town using his thief skills. The girl gets on a wagon waiting just outside the wall, which sneaks her the rest of the way to the farm.

Anyway, just some random ideas for stuff other than just, guard pedestrians from octorocks as they cross the field.

But, other than the possible monotony of the quests, this is a great idea! So collaborative! Good job Blaze and Niek!
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Re: [SUBMISSION] From farm to village
« Reply #5 on: July 29, 2012, 12:32:56 pm »
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Thanks Max, I actually would have thought you would not like this idea, due to one of your earlier comments. I am glad to sethat you like it.  XD

I have taken your ideas and worked them into the design. steps 1 to 4 are updated. Step 5 still needs to be updated. I am also not completely satisfied with step 4 yet. I'll work on it later. If someone still has some good ideas then they are always welcome.
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Re: [SUBMISSION] From farm to village
« Reply #6 on: July 31, 2012, 09:57:57 pm »
  • It's just Max.
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Looks stellar, Niek!

After rescuing the carts from the Moblins, it seems like a bit much to also ask the player to happen to go back to castle town and come across the farmer and rustle up the families before that step is complete.
 I feel like it'd flow better if the farmer outright said he'd take the wagons to the gate, As it'll take a while to get them fixed up or something, why doesn't Link go ahead and have all the families gather at the gate? Then he marks the spots on the map, and will be fixing up the wagons until all the families are gathered at the gate.
This makes more sense to me, as far as the gameplay and story go.

As for getting the girl for the innkeeper, I'm still partial to having to sneak her out of her rich parents' house, as her leaving goes against their wishes, and Link is a thief and has stealth moves after all.
My idea, written out better, is as follows:

One of the workers (or the farmer/mayor) knows a girl who has wanted to run an inn all her life, but her parents won't let her, as she is nobility. The worker suggests that if Link could sneak her out of town, her parents would see how happy she is running an inn and let her keep doing it. The worker or farmer volunteers to bring a wagon to the city wall to take her away, if Link can sneak her out.
Link can accept this quest any time, in which case the worker will drive his cart at night to the city wall with Link. Link can sneak into the city and climb over roofs to the girl's house, going in through a window or balcony. After a brief conversation, she says she's ready to go, and she follows Link as they sneak through her house, waiting behind corners and hiding in barrels to avoid butlers and such. They sneak out of the house and then past guards on the street out to a gate by the cart, or onto a wall from which the girl can jump into the cart.

Something I just thought of now is that perhaps the girl is Eugine's daughter, and after getting to the ranch, if Link visits her, she'll give him the key to one of Eugine's storehouses of wares he's confiscated and was trying to trace back to Ingo. The store house has a couple treasure chests full of money and some miscellaneous stuff like hearts and arrows. It's possible that this storehouse will be replenished, as Eugine is always confiscating things from criminals, but instead of returning stolen goods, he just keeps them there.


On the topic of rewards, I think it'd be cool if this step, with Eugine's daughter, isn't as obvious. You'd get a pretty good reward, like a piece of heart, for bringing the worker's families over, and that kind of seems like the end, except you have this awkward empty house as a clue. Then, You initiate this quest after talking not to the farmer, but to a different worker on the farm. I dunno, I just like secret bonus things that aren't as obvious, I think it'd be cool.
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Re: [SUBMISSION] From farm to village
« Reply #7 on: August 02, 2012, 04:42:38 pm »
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I'm almost thinking this would tie in well with the travelling musicians, like?
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Re: [SUBMISSION] From farm to village
« Reply #8 on: August 03, 2012, 12:42:37 am »
  • It's just Max.
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They could indeed, if they travel, sometimes stay here after the quests' completion, but I'd advise against having the complete this entire quest before you can do other quests. This is a really big side quest, but it stands alone, it won't affect the rest of the game if you won't do it. I feel like forcing its completion for anything other than itself is a bit much, and makes it too important.
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Re: [SUBMISSION] From farm to village
« Reply #9 on: September 22, 2012, 12:46:52 pm »
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Okay I updated steps 4 and 5. Max thanks for your input. I am not putting any rewards like heart pieces yet in my submissions for side-quests and mini-games, because everyone will want to add pieces of heart as the reward for their minigames. And there are only a limited amount of heart pieces. Deciding on rewards is for later.

DL: That could be a good idea. The inn could probably have stage for the musicians. Although side-quest are mostly self contained, some are so big that I don't mind if smaller sidequests tie-in.

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Re: [SUBMISSION] From farm to village
« Reply #10 on: September 23, 2012, 08:41:13 am »
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I made another change. In step 3 Link does not fight Moblins anymore, but Bokoblins instead. This will fit better with the designs of both enemies.
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