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Author Topic: SpritingBrad´s sprites  (Read 134842 times)

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Twilight Princess Characters MC style
« Reply #580 on: August 19, 2019, 02:43:37 pm »
  • Just call me Brad
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Here are the MC style Twilight princess Characters so far, plus Princess Zelda.
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FSA Ganon MC Style
« Reply #581 on: September 06, 2019, 11:44:01 am »
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I edited the FSA ganon sprite and cleaned it up to fit Minish Cap style.
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Bellum MC Style
« Reply #582 on: March 01, 2020, 04:27:00 pm »
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One of my first attempts at pixelart was making Bellum (Rather Bellumbeck) in MC Style, which I consider a total failure looking back XD. Today I started working on Bellum. I will expand on this as I go. I will fully animate him too.
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Re: SpritingBrad´s sprites
« Reply #583 on: March 01, 2020, 08:44:56 pm »
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First of all, it's a great start! And if you did this all today, holy moly you work fast XD Before you go any farther though, there's an issue you need to address: perspective. It's not 3/4 top down, at least the mouth isnt... The bottom half looks 3/4 but the mouth looks like I'm looking at it from the side, very awkward. I personally find the palette too green for my taste, I'd go more yellow/golden brown. I like how you've given the eye such potential for animation though, Id love to see it follow Link around a room!
« Last Edit: March 01, 2020, 08:46:56 pm by ZoSo »
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Re: SpritingBrad´s sprites
« Reply #584 on: March 01, 2020, 09:10:53 pm »
  • Just call me Brad
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First of all, it's a great start! And if you did this all today, holy moly you work fast XD Before you go any farther though, there's an issue you need to address: perspective. It's not 3/4 top down, at least the mouth isnt... The bottom half looks 3/4 but the mouth looks like I'm looking at it from the side, very awkward. I personally find the palette too green for my taste, I'd go more yellow/golden brown. I like how you've given the eye such potential for animation though, Id love to see it follow Link around a room!
Yeah, I did this today. but to be fair I'm using the 3D model as a reference (however the textures are completely messed up).
I'm actually going to make Bellum rotate on the X, Y and Z axis, 8 directions for each, so the 3/4 top down would be one of the angles
All of these of course with 3 states, eye/mouth open, semi open, closed. It's going to take a while XD
« Last Edit: March 01, 2020, 09:16:37 pm by SpritingBrad »
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Re: SpritingBrad´s sprites
« Reply #585 on: March 01, 2020, 10:23:12 pm »
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Ahh that's not something you see very often, that should be cool! My pace is like a friggin snail in comparison XD
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