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Author Topic: Four Swords Online - How I imagine it could work.  (Read 4029 times)

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Re: Four Swords Online - How I imagine it could ...
« Reply #20 on: June 15, 2006, 06:30:38 am »
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TLoZFGC (Engine) might feature some online functionalities if the game ever gets back into production (i believe such a thing had been discussed more than one time during its existence), the engine already has support for "custom" materials so to speak so people creating there own multiplayer quests might be a possibility eventually
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Re: Four Swords Online - How I imagine it could ...
« Reply #21 on: June 15, 2006, 01:49:40 pm »
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I just started making an online zelda adventure for 2 players. But maybe I can change it to 4 players. But are there any free hosts that host games, or do i have to pay for them?
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Fox

Turnbeutelvergesser since 1988.
Re: Four Swords Online - How I imagine it could ...
« Reply #22 on: June 19, 2006, 07:08:57 pm »
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I'm sure some members will offer you free hosting.
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gm112

Re: Four Swords Online - How I imagine it could ...
« Reply #23 on: June 19, 2006, 07:13:52 pm »
I like the idea but...we already got a good online game <_< but it is a good idea to make server rooms and set a password for friends of turn it off for random people.
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Fox

Turnbeutelvergesser since 1988.
Re: Four Swords Online - How I imagine it could ...
« Reply #24 on: June 19, 2006, 07:43:50 pm »
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Yeah, but OoL looses a bit of the original idea of Zelda with things like Sorcerer etc (not that I'm not fond of that idea though!). It's different in many things.
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