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Author Topic: NDS coding  (Read 907 times)

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noseblunt3

Woodman is awesome
NDS coding
« on: February 06, 2013, 07:23:59 pm »
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Just showing off a map scrolling system for the NDS that I've been working on.

Tested and working with DeSmuME and no$gba.

Sources will follow once I clean up the sprite system (no sprites in the demo)

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             Infos
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Coded in C++ using libnds / devkitPRO

The map was tiled using gmare (nice job xf ;))

Graphics and map design came from the oot2d FSA project  (credits to team DekuNutz)

Graphics were converted using grit
« Last Edit: February 06, 2013, 07:25:44 pm by noseblunt3 »
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Rome wasn't built in a day, but they didn't waste time by sitting around doing nothing either!
Re: NDS coding
« Reply #1 on: February 06, 2013, 11:16:16 pm »
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That looks pretty neat. Not sure of your implementation without seeing the source code, but I liked how you want multiple background layers like how the actual games have it (as opposed to just having a flat single layer).
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Re: NDS coding
« Reply #2 on: February 11, 2013, 09:22:57 pm »
  • In all seriousness who's serious?
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Looks nice, I really need to learn to use libnds xD
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