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Author Topic: Twilight Legends  (Read 23560 times)

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Re: Twilight Legends
« Reply #20 on: May 23, 2013, 01:33:24 pm »
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Added climbing system.

<a href="http://www.youtube.com/watch?v=5eNyYUBTU2Q" target="_blank">http://www.youtube.com/watch?v=5eNyYUBTU2Q</a>
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  • Twilight Legends project
Re: Twilight Legends
« Reply #21 on: May 23, 2013, 08:39:05 pm »
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I can't believe I didn't see this project until today...  This really looks cool!  TP is one of my favorite zelda games so the thought of getting more TP is very exciting indeed.   XD

All I know is GM so I can't really help on this, but I sure can applaud and encourage!  I like this a lot!  I hope it really goes far!
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Re: Twilight Legends
« Reply #22 on: May 23, 2013, 09:24:44 pm »
  • The devil in the mirror.
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Wait, this is not a game heck? This is actually built from the ground up? 0.o
That is amazing =D

Can't wait to see more =)
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Re: Twilight Legends
« Reply #23 on: October 25, 2013, 04:49:38 am »
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Ta da da da! You got the new video!
<a href="http://www.youtube.com/watch?v=sb_YbTzvX-E" target="_blank">http://www.youtube.com/watch?v=sb_YbTzvX-E</a>
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Re: Twilight Legends
« Reply #24 on: October 25, 2013, 07:39:22 pm »
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Here is one video for you (or two)...
<a href="http://www.youtube.com/watch?v=QVS3WNt7yRU" target="_blank">http://www.youtube.com/watch?v=QVS3WNt7yRU</a> <a href="http://www.youtube.com/watch?v=adg6iEz3-Ow" target="_blank">http://www.youtube.com/watch?v=adg6iEz3-Ow</a>
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Re: Twilight Legends
« Reply #25 on: November 13, 2013, 04:07:42 pm »
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I really like the idea of playing on PC with a proper mouse-controlled camera, the way you've done it, instead of the original GC's "push left to turn right" and no option to look up and down without going first person. Have you considered reworking the mechanics to take better advantage of the mouse/keyboard control scheme?

For example, Z-targetting was only meant to compensate for the fact that N64 had no precise method of manually controlling the camera or aiming your attacks while on the move. On PC, with the mouse, you don't need an auto-targeting system, and games like Archeblade (example footage) show how you can have more skill-based combat by letting players roam freely while aiming their attacks manually wherever they want.

You could do the same thing with Link, for example, double-tapping A and D could do his sidestep jumps, double-tapping S could do the backflip, double-tapping W could lunge forward, and double-tapping W + left-click could do the lunging jump attack. This way you never need to change modes to do your moves, you just aim the mouse where you want and enter the commands.

You could also scrap the context-sensitive jump and simply allow Link to jump on-command anywhere. This would allow for far more engaging platforming gameplay, as players have to manually pilot and time their jumps.

This control scheme would easily translate to Xinput gampads by placing camera control on the right stick, with the attacks and other commands on shoulder buttons rather than face buttons (so you can use them while aiming the camera). I think it'd be an interesting variation on traditional 3D Zelda gameplay which really takes advantage of UE3 and being outside the constrictions of Nintendo hardware.

Lastly, it'd be great to add difficulty settings so if you crank it up, fights even with basic enemies like bokoblins are more fast-paced and exciting, like this: http://youtu.be/vATyp-Zs4NA?t=37s
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Re: Twilight Legends
« Reply #26 on: November 13, 2013, 04:37:56 pm »
  • Speedrunner, mainly of fan games.
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You could do the same thing with Link, for example, double-tapping A and D could do his sidestep jumps, double-tapping S could do the backflip, double-tapping W could lunge forward, and double-tapping W + left-click could do the lunging jump attack.
Ack, double-tapping.  >:( It's just so annoying when a keyboard thinks you only input once when you quickly double-tapped, or it thinks you took too long to double-tap and counts two steps. It's such an awkward control in my opinion. Plus, if you were close to an edge and wanted to jump, pressing once could make you fall off before you could jump. If there was a 'jump' key, though, it might be a bit easier. As long as it's not in an awkward place compared to the other keys, that is.
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Re: Twilight Legends
« Reply #27 on: November 13, 2013, 04:56:28 pm »
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No, I'm not going to change traditional controls. They are familiar and intuitive for most players. Z-targeting allows you focus on the battle, so you don't need to worry about accuracy of your attacks. In addition it makes battles look like they are cinematic.
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Re: Twilight Legends
« Reply #28 on: November 13, 2013, 08:58:51 pm »
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Ack, double-tapping.  >:( It's just so annoying when a keyboard thinks you only input once when you quickly double-tapped, or it thinks you took too long to double-tap and counts two steps. It's such an awkward control in my opinion. Plus, if you were close to an edge and wanted to jump, pressing once could make you fall off before you could jump. If there was a 'jump' key, though, it might be a bit easier. As long as it's not in an awkward place compared to the other keys, that is.

Yeah, I used double-tapping as a mere example, simply cause double-tapping to dodge is part of the stock actor class in unreal engine.

Personally I prefer to have a dedicated key. Dodging with the middle-mouse in Warsow and using left bumper in console Unreal Tournament 3 is much better than double-tapping the keyboard in the PC version. With the wrong keyboard, double-tapping can be carpal-tunnel-enducing.

To save space, you could also have a combined lunge/jump key. Tapping and releasing the jump key quickly could result in a quick hop in whichever direction you were running, while holding the jump key for a long time could cause Link to bend his knees in preparation for an "olympic" long jump or high jump, allowing him to cross big gaps or climbing high ledges.

It's a shame the traditional controls won't be changed, because Nintendo has already wasted a lot of potential repeating the Ocarina formula ad nauseum for the sake of tradition and familiarity, rather than pushing forward and continuing to innovate at the cutting edge of what's possible on today's hardware. Games like Overgrowth will ultimately leave Nintendo adventure games in the dirt.
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Re: Twilight Legends
« Reply #29 on: November 14, 2013, 04:06:44 am »
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First of all, it's a sequel to TP, not a separate Zelda or whatever game. I'm trying to save the style of Nintendo, so don't expect olympic jumps, acrobatics or mega-super combos with a sword.
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  • Twilight Legends project

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Re: Twilight Legends
« Reply #30 on: December 19, 2013, 06:04:14 am »
  • I like make game
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I think Z-Targeting is just boring, and outdated.
Twilight Princess is also pretty outdated now both graphically and mechanically (was designed for Gamecube).
I wouldn't mind seeing a parry system implimented instead of just spamming the attack button.
What you have looks good, and like it has taken much effort; so I think it would be more of a payoff to not limit yourself to 2003 hardware standards.
I mean you can do what you want, it is your project. Just putting my two cents in.
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Re: Twilight Legends
« Reply #31 on: December 22, 2013, 06:30:38 pm »
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Added potions.

<a href="http://www.youtube.com/watch?v=QOKx_VSWvLg" target="_blank">http://www.youtube.com/watch?v=QOKx_VSWvLg</a>
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Re: Twilight Legends
« Reply #32 on: December 22, 2013, 06:43:31 pm »
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Looks very nice, my only issue is it seems like some things are a little too hard to scoop. Maybe make faries and potions a bit easier to catch?
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Re: Twilight Legends
« Reply #33 on: January 04, 2014, 12:52:07 pm »
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Dungeon test on my first map made in UDK.

<a href="http://www.youtube.com/watch?v=2PuO7Azb19s" target="_blank">http://www.youtube.com/watch?v=2PuO7Azb19s</a>
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Re: Twilight Legends
« Reply #34 on: January 04, 2014, 06:05:32 pm »
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This project of yours is getting more and more impressive every time you update it, I like it.
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Re: Twilight Legends
« Reply #35 on: January 04, 2014, 06:19:54 pm »
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This is amazing so far! I'm very shocked to be honest. There are plenty of things that need to be fixed, but I'm sure you're working on them!
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Re: Twilight Legends
« Reply #36 on: January 30, 2014, 02:53:00 am »
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Wow...  Just wow!  I am truly amazed every time I look at this topic.  This project is outstanding!

P.S.  I am glad you are sticking with Zelda's roots and control schemes.   XD

Keep up the good work!
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Re: Twilight Legends
« Reply #37 on: February 01, 2014, 02:03:15 pm »
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OMG OMG OMG!!!  XD I Want to play it  :D when is going to be the relase date? OMG OMG OMG!!! A zelda game to PC AND 3D VERYY GOOOOOOD...  :o Im going to cry...
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Re: Twilight Legends
« Reply #38 on: February 02, 2014, 02:45:10 pm »
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Holy !@#$%

Keep this up please!
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Re: Twilight Legends
« Reply #39 on: February 17, 2014, 01:20:04 pm »
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<a href="http://www.youtube.com/watch?v=t1v64X0O6sM" target="_blank">http://www.youtube.com/watch?v=t1v64X0O6sM</a>
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