Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: [1]   Go Down

Author Topic: Dragon's Lair  (Read 492 times)

0 Members and 1 Guest are viewing this topic.

Koh

Dragon's Lair
« on: June 02, 2013, 04:07:50 am »
  • Tamer Koh
  • *
  • Reputation: +6/-0
  • Offline Offline
  • Gender: Male
  • Posts: 980
I'm sure everyone's heard of this game in some form or another.  It's a game featuring the animated works of Don Bluth, a former Disney animator who made works such as the Secret of Nimh.  the original version, the Arcade version, was a game that plays more like a quick-time button-pressed movie, than an actual game, but holds a very high place in history.  Many other versions of it would follow, with the NES, GB and SNES versions considered one of the absolute worst games of all time.  Recently, it has been made available on Steam, updated with HD widescreen cinematics, I believe.

But.....it seems not many people know about the GBC version.

<a href="http://www.youtube.com/watch?v=Cl8g5LpURNw" target="_blank">http://www.youtube.com/watch?v=Cl8g5LpURNw</a>

Does it not blow your mind to see the fact that the Gameboy Color was capable of all of that?
Logged
  • Megaclipse Games
Re: Dragon's Lair
« Reply #1 on: June 05, 2013, 05:05:09 am »
  • *
  • Reputation: +12/-2
  • Offline Offline
  • Gender: Male
  • Posts: 4841
Not really.  Looks like a better colored version of the DOS version.  Actually looks somewhat easy to program and animate.  Many sequences looked repeated much as they were in the DOS version back in the day.

If this had hit the original Game Boy, then yeah, it would have been a huge technical feat.
I never saw this version either way.  Never was into "make the right move" games.
Logged
  • Super Fan Gamers!
Pages: [1]   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.036 seconds with 27 queries.

anything