Hello Guest, please login or register.
Did you miss your activation email?
Login with username, password and session length.

Pages: [1]   Go Down

Author Topic: [Approved]Overworld  (Read 1261 times)

0 Members and 1 Guest are viewing this topic.
[Approved]Overworld
« on: January 02, 2014, 01:30:30 am »
  • Doesn't afraid of anything.
  • *
  • Reputation: +42/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6966
Alright, with the story arc complete, I think it's time to get the overworld in gear.  This is our current highest priority in the world design.  There are some things that need to be decided on right off the bat such as dimensions.  Also, how the map will be divided up.  Are we going to take the approach that MC took and break it into sections, or go with something more like lttp/lbw and make it one giant world?

We also need to keep certain dungeon orders in mind (the Goron Mines are immediately followed by the Valley of Death for example).

So, to start: The location of Hyrule Town.  Have we agreed on this at any point?  I can't remember.  In any case, I think it should be at either the center of the map or to the north.
Logged



i love big weenies and i cannot lie
Re: [Current world priority]Overworld
« Reply #1 on: January 24, 2014, 01:48:53 am »
  • Doesn't afraid of anything.
  • *
  • Reputation: +42/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6966
Alright, this is our layout since no one has responded.  This is finalized and not to scale.
Logged



i love big weenies and i cannot lie

Mirby

Drifter
Re: [Current world priority]Overworld
« Reply #2 on: January 25, 2014, 08:54:11 am »
  • To bomb or not to bomb...
  • *
  • Reputation: +6/-0
  • Offline Offline
  • Gender: Female
  • Posts: 4162
Makes sense to me.
Logged

Mirby Studios | Share & Enjoy now available! (Links above!) | Games I've Beaten
Quote from: Mamoruanime
I like-like it :D
  • Mirby Studios
Re: [Current world priority]Overworld
« Reply #3 on: January 26, 2014, 11:57:45 pm »
  • It's just Max.
  • *
  • Reputation: +18/-0
  • Offline Offline
  • Gender: Male
  • Posts: 1355
Looks good to me, too. I was always overthinking this part, and freaking out about if each zone would have enough space, but it's great to just get it down.

As far as map division, I don't understand the difference between a link to the past and minish cap, I thought the division was the same, but ALTTP used pretty much the same tile set, while MC had different tiles depending on which area you were in. I've always liked the oracle series and link's awakening best, but I don't know that that would work well with the graphical style we have.
Logged
Re: [Current world priority]Overworld
« Reply #4 on: January 27, 2014, 04:37:11 am »
  • Doesn't afraid of anything.
  • *
  • Reputation: +42/-0
  • Offline Offline
  • Gender: Male
  • Posts: 6966
No it's not about the tileset, it's about the way each area transitions.  Lttp (and also ALBW), the overworld feels like one large area.  In Minish Cap, the areas feel more divided because of the way the map is partitioned.  This layout looks like it will lean more towards the Lttp method.
Logged



i love big weenies and i cannot lie
Pages: [1]   Go Up

 


Contact Us | Legal | Advertise Here
2013 © ZFGC, All Rights Reserved



Page created in 0.07 seconds with 35 queries.

anything