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Author Topic: Goals for next release  (Read 11590 times)

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Goals for next release
« on: January 15, 2015, 01:33:12 pm »
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I'll be keeping track of release goals here from now on.

Next release will have:
1.7 goals -
  Maps - Hyrule Castle
            Deku Forest -in progress
  Lizalfos
  Darknut
  Carbonite - in progress
  Roc's Cape - complete
  Hookshot - complete
  HUD Item sprite updates - complete

1.6 goals - complete 4/24/16
  Bug fixes from 1.5 - in progress
  Water - complete
  spin attack -complete
  new maps - kokiri forest - complete
                   Hyrule Castle - pushed to 1.7
  pause menu updates - in progress
  bomb cannon updates - complete

1.5 goals -
New Features
   spin attack - pushed 1.6
   tight roping - pushed TBA
   barrel hiding - complete
   narrow ledge walk - pushed TBA

Updates
   Fire/Ice Arrow effects - pushed TBA
   Controls update - complete
   Smaller resolution, fullscreen mode - complete
   Camera update - complete

1.4 goals - complete 7/2/15
Shadow Cloak - complete 6/21/15 *now Shadow Medallion*
Bokoblin - complete 6/15/15
Empty Bottles - complete 6/12/15
Red/Green/Blue potions - complete 5/24/15
Map Editor component drop - complete 5/25/15
Like Like - Complete 7/2/15

1.3 goals - complete 5/17/15
Pause Menu - Complete 5/17/15 - as much as can be for now
Pick pocketing - Complete 5/8/15
Castle Town Guards - Complete 5/13/15
Notoriety - Complete 5/16/15
Map Editor tile deletion - Complete 5/2/15
Fire/Ice Arrows - Complete 4/29/15 - needs graphical work
Rope - Complete 5/17/15

1.2 goals - Complete 4/13/15
Shield - Complete 4/9/15
Rope - Pushed to 1.3
Gibdo -complete 4/13/15
Floor Tile - complete 3/8/15
Poe - complete (as much as can be completed for now) 3/12/15
Rupees - complete 2/23/15
Treasure chests - complete 3/4/15

1.1 goals
Shield - pushed to 1.2
Boomerang - Complete
Armored Crab - Complete
Moldorm & Tail - Complete
Overgrown Keese - Complete
Map Editor tile dropping - Complete
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i love big weenies and i cannot lie
Re: Goals for next release
« Reply #1 on: February 20, 2015, 03:31:36 am »
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Version 1.1 is released.

-Overgrown Keese can chase the player and return home (cannot yet carry player)
-Armored Crab can charge the player and walk side to side (Cannot yet spit rocks)
-Player can throw the boomerang by pressing right arrow
-Rolling switched from left shift to C
-Moldorm runs around like a derp(must be commented back into tiletester.xml to see it)
-Map editor tile drops

-*shield was pushed back to next release, 1.2
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i love big weenies and i cannot lie
Re: Goals for next release
« Reply #2 on: March 08, 2015, 03:50:59 pm »
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We are now at 1.1.1 with the addition of Linux support.
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i love big weenies and i cannot lie
Re: Goals for next release
« Reply #3 on: March 26, 2015, 04:58:59 pm »
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1.2 is on its way soon!
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i love big weenies and i cannot lie
Re: Goals for next release
« Reply #4 on: March 27, 2015, 01:21:39 am »
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for gibdo what sprite are you going to use?
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Re: Goals for next release
« Reply #5 on: March 27, 2015, 01:27:59 am »
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The minish cap sprites you provided (I think it was you?)
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i love big weenies and i cannot lie
Re: Goals for next release
« Reply #6 on: March 27, 2015, 01:49:53 am »
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yes it was! :D
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Re: Goals for next release
« Reply #7 on: April 08, 2015, 01:27:24 pm »
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Almost there, guys..shield is almost working!
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i love big weenies and i cannot lie
Re: Goals for next release
« Reply #8 on: April 13, 2015, 12:48:31 pm »
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Looking at a 1.2 release by the end of the week if everything keeps going smoothly.  The Gibdo is about 90% complete and the Rope will probably be pushed to 1.3.
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i love big weenies and i cannot lie
Re: Goals for next release
« Reply #9 on: April 14, 2015, 01:02:00 am »
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And 1.2 is released!  There are some things that will be improved on in later versions.

Release notes:
Gibdo is functional and can drain the player's health - Mash C to get him off.
Shield can be raised by holding shift.
Floor tiles can fly at the player - this isn't great, needs refinement
Rupees are now a thing! Press T to spawn a rupee to the top left of the player.
The treasure chest can be opened by pressing C when facing the front of it.

Known issues:
The shield has a higher draw priority in all directions than the player.
Treasure chest doesn't respond 100% of the time (more like 90%)
Shielding sprites for Link are hideous
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i love big weenies and i cannot lie
Re: Goals for next release
« Reply #10 on: April 19, 2015, 02:37:42 pm »
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I can't check it out now due to being on a shitty net connection, but have you got any audio system stuff setup yet? I might get to work trying out some sound design and music composition when I can find the time! I'll probably fork the project if the git's updated and I can figure out what I need for building.
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Re: Goals for next release
« Reply #11 on: April 19, 2015, 02:46:07 pm »
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Yes, the audio system is set up.  Collaborate with LorentzChronon regarding that, he's doing some sound stuff as well.
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i love big weenies and i cannot lie
Re: Goals for next release
« Reply #12 on: May 05, 2015, 02:54:58 pm »
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Just an FYI that there's going to be a planned sub release after 1.3.  1.3.5 will be a cleanup build to fix any existing bugs and fix any ugly standards left over from early iterations of the code base.
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i love big weenies and i cannot lie
Re: Goals for next release
« Reply #13 on: August 07, 2015, 12:51:05 pm »
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Demo is coming along pretty nicely.  All the maps are tiled out and are connected via doorways.  Need to add a few NPCs into the mix and we're good to go :)
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i love big weenies and i cannot lie

Starforsaken101

Wake the Beast
Re: Goals for next release
« Reply #14 on: August 07, 2015, 09:15:40 pm »
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does demo come with free pair of mittens dating from 1876?
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Miles07

Knight of ERA
Re: Goals for next release
« Reply #15 on: August 07, 2015, 11:38:08 pm »
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does demo come with free pair of mittens dating from 1876?
I won't play the demo unless this happens.  :P
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Re: Goals for next release
« Reply #16 on: August 08, 2015, 12:50:10 am »
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I'll only play it if it it's for iOS.


For real tho, that super exciting!
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Re: Goals for next release
« Reply #17 on: August 17, 2015, 01:48:48 pm »
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The demo is so close I can smell it!  Smells like Goron farts
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i love big weenies and i cannot lie
Re: Goals for next release
« Reply #18 on: August 17, 2015, 02:22:50 pm »
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Smells like Goron farts

I wonder how you know that...
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Miles07

Knight of ERA
Re: Goals for next release
« Reply #19 on: August 17, 2015, 04:03:41 pm »
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Supposedly, it smells like sulfur.
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I was talking to my friend last night, and he was mentioning about how in 1980, he thought the internet would become this amazing place where people from across the world would share ideas. I was telling him about how this project [KOT] has worked, lurching along for years and drawn by different people from across the globe, and he thought it was beautiful. And he was right, it's awesome. :D

Zelda Items Spritesheet album - (link here)
A Link Across Time project - (link here)

Take part in the Zelda Timeline discussion here!

Click here for a possible project on the ZFGC Wiki. Please support!
  • My deviantArt
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