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Author Topic: Goals for next release  (Read 12832 times)

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Re: Goals for next release
« Reply #40 on: February 13, 2016, 11:17:17 pm »
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Those are mistakes made during the tiling process. They'll take about 5 min to fix now that I know where they are and are included as part of the 1.5 fixes. Spawn issues are also just a configuration thing, not a coding error
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Starforsaken101

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Re: Goals for next release
« Reply #41 on: February 15, 2016, 02:34:49 pm »
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Those are mistakes made during the tiling process. They'll take about 5 min to fix now that I know where they are and are included as part of the 1.5 fixes. Spawn issues are also just a configuration thing, not a coding error

This. Steve would be crazy to code every map individually without using the same system for each, so adding more "buggy maps" is actually not an issue.
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Re: Goals for next release
« Reply #42 on: March 31, 2016, 01:31:38 pm »
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Took The Deku Swamp off of the list for this release.  Mapping the Kokiri Forest has been a struggle hahaha

Edit: If anyone wants to assist in mapping, I can get out a release branch with the editor.  Though it's rather tedious to use and isn't exactly the greatest of tools
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Re: Goals for next release
« Reply #43 on: April 03, 2016, 02:04:07 am »
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FINALLY got water working, sans flippers!
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Re: Goals for next release
« Reply #44 on: April 05, 2016, 07:28:05 am »
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Would you guys be open to the idea of using http://www.mapeditor.org/ ?
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Starforsaken101

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Re: Goals for next release
« Reply #45 on: April 05, 2016, 01:31:37 pm »
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Not when we already have a map editor, no.
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Re: Goals for next release
« Reply #46 on: April 05, 2016, 01:35:57 pm »
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Yea I've spent a good amount of time developing the editor and tuning it to our format, so that wouldn't be feasible at this point
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Re: Goals for next release
« Reply #47 on: April 10, 2016, 12:03:27 am »
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I don't have sprites for the sword itself for the spin attack, but that aside it's complete.  So I'm marking it as such.  If anyone has sprites of just the sword, that would be fantastic!
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Re: Goals for next release
« Reply #48 on: April 14, 2016, 01:52:39 pm »
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The forest..it's finally complete!! FINALLY!! I'M JUST SO HAPPY I DON'T HAVE TO TILE IT ANYMORE!!
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Re: Goals for next release
« Reply #49 on: April 14, 2016, 04:06:54 pm »
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The forest..it's finally complete!! FINALLY!! I'M JUST SO HAPPY I DON'T HAVE TO TILE IT ANYMORE!!
Was it really THAT bad? XD
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Re: Goals for next release
« Reply #50 on: April 14, 2016, 08:38:01 pm »
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Lots of trees can be tricky to tile! :)
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Re: Goals for next release
« Reply #51 on: April 16, 2016, 12:45:57 am »
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I'm officially running this on my craptop with my gpu disabled and getting a solid 60fps! Optimization success!
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Re: Goals for next release
« Reply #52 on: April 24, 2016, 02:26:57 am »
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1.7 goals announced.  1.6 will be out by the end of the month.
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dotyue

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Re: Goals for next release
« Reply #53 on: April 24, 2016, 09:58:38 am »
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Next release will have:
1.7 goals -
  Dinofos

So i guess i have to continue that first...
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Re: Goals for next release
« Reply #54 on: April 24, 2016, 12:57:57 pm »
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Is it not ready?  I looked at the sprites briefly and thought it was.  I can swap it for something else.

EDIT: I'll switch it with the Darknut since that appears to be ready
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dotyue

Team Dekunutz
Re: Goals for next release
« Reply #55 on: April 24, 2016, 01:22:05 pm »
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Is it not ready?  I looked at the sprites briefly and thought it was.  I can swap it for something else.

EDIT: I'll switch it with the Darknut since that appears to be ready

We have two Lizalfos (The Green with double Axe and the Grey with Dagger)
The Grey can use the Animations of the old green one but wasn't edited, the green should have all animations.
the Dinolfos was just one concept Sprite standing.

Also wouldn't it be helpful to see in the Wiki which Enemies occur in each Area?
I wanted to see which are needed for the new Areas and there wasn't anything other than a base description of the area.

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~~Resources~~
~Minish Cap Style~

Minish Cap Beta:Firerod Icon, Majoras Mask:ChuChu, Ocarina of Time:Gossip Stone, Oracle Series:Link plays the "Herpes of Ages", Impa, Wand Maker: HUD
~GB-Zelda Style~
Ocarina of Time: Deku Caca
~Other~
Paper Mario Style Zelda&Link, Tetra Trackers HUD-Cleanups

Re: Goals for next release
« Reply #56 on: April 24, 2016, 01:38:21 pm »
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Let me go through the articles quick and see what I can find for you.  I know we established the location of a good amount of enemies, but they might not have ever made it to the wiki.
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Re: Goals for next release
« Reply #57 on: May 09, 2016, 04:00:14 am »
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Finished Roc's Cape tonight.  That was a pretty interesting one to do!  Hookshot starts tomorrow!
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Re: Goals for next release
« Reply #58 on: May 28, 2016, 04:26:55 am »
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fyi everyone following this, everything is still active despite my lack of updates.  Had a rough last 2 weeks.
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Re: Goals for next release
« Reply #59 on: May 28, 2016, 05:19:46 pm »
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fyi everyone following this, everything is still active despite my lack of updates.  Had a rough last 2 weeks.

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