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Author Topic: Link animations (using cogs)  (Read 2294 times)

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Link animations (using cogs)
« on: August 16, 2015, 04:05:50 pm »
  • Just call me Brad
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I made link using the wind cog animation. Link charges it up and then throws it towards the direction he´s facing. I will attempt The other ones too.
« Last Edit: August 16, 2015, 04:25:03 pm by Spritonic »
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Re: Link animations (using cogs)
« Reply #1 on: August 18, 2015, 02:30:06 pm »
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Looks good to me.  I'll have to remove Link from the center of the tornado for coding purposes, but that shouldn't be a problem :)
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i love big weenies and i cannot lie
Re: Link animations (using cogs)
« Reply #2 on: August 18, 2015, 04:39:35 pm »
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I don't get the cogs reference. What does that mean exactly? It reminds me of LoZ flute whirlwind. Very nice.
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Re: Link animations (using cogs)
« Reply #3 on: August 18, 2015, 05:34:18 pm »
  • It's just Max.
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MurrCatt, the cogs parts refers to a set of items important to the game. They're the plot device as well as items you can use. If you're interested in anything to do with king of thieves, you should check out the wiki! :D

http://wiki.zfgc.com/Category:King_Of_Thieves

You can get a good idea of the basic story and stuff there.


Anyway, looks pretty great man! I like how big the tornado is, really makes it feel like the cog is truly powerful.
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Re: Link animations (using cogs)
« Reply #4 on: August 18, 2015, 07:31:55 pm »
  • Just call me Brad
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Wow Im glad you like it!

The frame of link in the tornado is the one on top the text! You only need to fip the tornado animation on the top of the sheet to make the tornado apear animation. If you dont the tornado will turn one way and then the otherway.
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Water cog animation
« Reply #5 on: August 20, 2015, 12:54:28 pm »
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I gave this one a go! Link charges up water and then pushes out a huge wave in the direction he´s facing. I edited the wave from here: http://spritefx.blogspot.com.es/2013/04/sprite-shock-waves.html

I thought it looked great! I hope nobody kills me for this...
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Miles07

Knight of ERA
Re: Link animations (using cogs)
« Reply #6 on: August 20, 2015, 05:28:49 pm »
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From the wiki:
Quote
Sea Cog

Holding the button assigned to the thief bracers with this equipped charges an attack when not adjacent to a door. When released, Link releases a concussive wave of water in a radius around him. When it hits enemies, it damages them. It can turn water wheels and nourish plants. Using this attack uses up a portion of Link's magic.

http://wiki.zfgc.com/KOT:Cogs
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Re: Link animations (using cogs)
« Reply #7 on: August 20, 2015, 05:31:07 pm »
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Other than the big water axe, this would probably work. The splashy summoning animation. But I think the cog's effect is supposed to be a circle expanding out from around Link.
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Re: Link animations (using cogs)
« Reply #8 on: August 21, 2015, 02:01:19 pm »
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Yup, correct.  The wave itself should surround Link
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i love big weenies and i cannot lie
Sea Cog Animation
« Reply #9 on: June 18, 2016, 07:26:10 pm »
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I finally made the wave as a radius around Link! (I forgot to do it last summer XD)
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Miles07

Knight of ERA
Re: Link animations (using cogs)
« Reply #10 on: June 19, 2016, 12:48:44 am »
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Not to be nitpicky, but I'm of the opinion that the wave would look better as a perfect circle.
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I was talking to my friend last night, and he was mentioning about how in 1980, he thought the internet would become this amazing place where people from across the world would share ideas. I was telling him about how this project [KOT] has worked, lurching along for years and drawn by different people from across the globe, and he thought it was beautiful. And he was right, it's awesome. :D

Zelda Items Spritesheet album - (link here)
A Link Across Time project - (link here)

Take part in the Zelda Timeline discussion here!

Click here for a possible project on the ZFGC Wiki. Please support!
  • My deviantArt
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