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Author Topic: King of Thieves at NCFC!  (Read 28829 times)

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Re: King of Thieves at NCFC!
« Reply #20 on: August 27, 2015, 01:21:39 pm »
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Just curious, do you guys see the dedication page for Justin when you start up?  I noticed in that guy's video it didn't show.
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Starforsaken101

Wake the Beast
Re: King of Thieves at NCFC!
« Reply #21 on: August 27, 2015, 01:43:28 pm »
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No offense but whoever's streaming NCFC makes himself come across as a neckbeard. This is a demo, no !@#$% the controls aren't going to be the best.
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Re: King of Thieves at NCFC!
« Reply #22 on: August 27, 2015, 01:46:39 pm »
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Probably just feels the need to be insulting so he sounds funny.  I don't really care though, it's just a demo and the issues will be fixed lol
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Darklink45

aka Faded Led
Re: King of Thieves at NCFC!
« Reply #23 on: August 27, 2015, 02:18:15 pm »
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Just finished playing it, a good first demo :)

The issues I found were already mentioned by others, but if I had to nitpick, I'd say that the diagonal movement should be slower like in other Zelda games.
It was nice to finally play it.
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Re: King of Thieves at NCFC!
« Reply #24 on: August 29, 2015, 09:39:14 pm »
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Just curious, do you guys see the dedication page for Justin when you start up?  I noticed in that guy's video it didn't show.

I got the page. Nice touch : )

I'm psyched to be playing a demo, even if there isn't much! I got the same problem with the old guy. I walked up to his side and tried to talk to him and the game froze. The pickpocketing was initially a bit confusing because the gauge starts full instead of starting empty.

The camera was a big problem. I could literally outrun the camera, walk to far to one direction that I just walked right off the camera. And then if I stopped, I'd stay off screen. Not keeping Link centered didn't work well either as was previously mentioned. I spent way too much time underneath the hearts or item buttons or whatever. Is the camera supposed to be this slow?

Also, the dungeon key counter had priority over the text boxes for me, and whenever I went through doors, I come out on the other side way past the doorway, like in the middle of the grass outside. Dunno if you're aware of those issues.

Anyway, is there actually a temple to the north like the dialogue says? I went into the other building besides the hideout, and there were some tables and a chest I couldn't open.
« Last Edit: August 29, 2015, 09:50:07 pm by Donotfeedthemax »
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Re: King of Thieves at NCFC!
« Reply #25 on: August 29, 2015, 09:48:33 pm »
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Quote
Is the camera supposed to be this slow?

No, it shouldn't be.  We've only been able to replicate that on one other machine.  Whats your environment set up like?  Windows version and stuff like that.
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Re: King of Thieves at NCFC!
« Reply #26 on: August 29, 2015, 09:59:46 pm »
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Windows 7, running it on what was a pretty decent ASUS laptop four or five years ago when I bought it. If you tell me where to look I could get you more information.

I ran the demo again and it was a lot harder to run faster than the camera inside the building in the cliff, I couldn't QUITE get off screen before I hit a wall. Outside I could still run right out of the camera's view though.

Also found another one where if I rolled without letting go of the walk direction, even when I stopped Link's walk animation kept going. Couldn't reproduce it after reopening the game though.
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Re: King of Thieves at NCFC!
« Reply #27 on: September 02, 2015, 07:17:52 pm »
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Max, do you know what graphics card you have?
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Re: King of Thieves at NCFC!
« Reply #28 on: September 02, 2015, 09:14:19 pm »
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Does this help?
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Re: King of Thieves at NCFC!
« Reply #29 on: September 03, 2015, 02:23:29 am »
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yes, mile grazie!
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Re: King of Thieves at NCFC!
« Reply #30 on: September 03, 2015, 02:48:16 am »
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Di certo!
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Re: King of Thieves at NCFC!
« Reply #31 on: September 03, 2015, 03:35:48 am »
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So I've decided against fullscreen in favor of an 800x600 window.  I think that'll work out better?  Any objections?
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Re: King of Thieves at NCFC!
« Reply #32 on: September 03, 2015, 04:15:57 pm »
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it really depends on the game's screen resolution you're going with; pixels tend to look nicer if they are integer scaled, for example 240x160 up-scaled into 480x320, 720x480, or possibly even 960x640.
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Re: King of Thieves at NCFC!
« Reply #33 on: September 03, 2015, 05:04:05 pm »
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hmm, interesting and a good point.  640x480 or 960x720 might be better options then.  The aspect ratio is proving difficult to maintain in fullscreen mode, so thats why I'm considering scrapping it in favor of a larger window.
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