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Author Topic: [Finished] Mega Man III Gameboy - Dustman Stage  (Read 561 times)

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[Finished] Mega Man III Gameboy - Dustman Stage
« on: April 06, 2020, 05:08:05 am »
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Mega Man III (UNITY)
One of the required courses for a game design class was a retro project of anything dating back roughly 1995 or earlier.  We had to have a partner.  My partner wanted to do something Mega Man related but he had virtually little coding experience.  I suggested Mega Man on Gameboy.  He wanted a charged buster and some flair so we settled on Mega Man III.

We then chose Dustman as the level we were to recreate.  I coded everything involving Mega Man, the HUD, everything not Dustman(title,game over, etc), and probably a good 60% of everything else since I had to clean up after my partner.

Anyway, it was a treat.

It runs in your web browser:
https://mplode.itch.io/mega-man-iii-unity

Controls:
WASD or Arrow Keys
Z or K to fire a weapon
X or L to jump/slide

Enter is Start/Pause


Not everything is there nor was everything supposed to be there.  For a 95% grade, we just needed to implement 1 full level with everything more or less working except a boss.  The extra 5% is anything above that: weapons, bosses, titles, etc.  I think we nailed it.


« Last Edit: April 26, 2020, 03:44:17 am by Theforeshadower »
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Re: [Finished] Mega Man III Gameboy - Dustman St...
« Reply #1 on: April 06, 2020, 11:25:13 pm »
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I die when I go off the right side of the screen?
Probably just some Mega Man shenanigans, but really nice job!
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Re: [Finished] Mega Man III Gameboy - Dustman St...
« Reply #2 on: April 07, 2020, 08:04:55 am »
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Interesting.  Creating the WebGL output from Unity always breaks something that works great in the in-editor runner.  It's been a headache.
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