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Author Topic: [GMS] The Legend of Zelda GBC  (Read 2160 times)

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[GMS] The Legend of Zelda GBC
« on: June 01, 2020, 02:55:57 am »
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Been away for a while.

When I started ZFGC in 2003, I never imagined it would still be around 17+ years later, but here we are.

I never did finish my OoT2D game, but I have come a long way with my coding and Game Making skills. I decided to try my hand at something a bit more reasonable.

I'm remaking the Original Legend of Zelda in the style of Game Boy Color - think LoZ meets LA/OoS/OoA. This one will be completed, as it seems fairly simple to do, and I've got most of the engine already prepped and ready to go.



https://youtu.be/FXHzroL6O8I

I've added the ability to play as Zelda, and if you've played the BS-Zelda Japanese versions, you'll recognize the boy and girl. I gave them names, because Nintendo never did.

I named them Justin and Bailey (a little easter egg to an obscure METROID code).



I've tried to take advantage of the OoA/OoS style of Name Registration to add special characters.

 



I've tried to stay true the original spirit of the NES version. Converting a 256x240 resolution down to a 160x144 resolution took a bit of finagling, but I think I kept it close.



I've added a mini-map, as I'd always wondered why they only used little rectangles to show you where you were on the map:


The Sub-menu is more in the style of the Game Boy, but again, keeps the spirit of the original:


I'm adding a third quest with my own levels as well, just to spice things up. But the first two quests will be almost exactly the same as the original.

I've upped the amount of rupees you can carry to 999 from 255, added two bomb upgrades on the overworld for a total of 24 bombs, but other than those minor things, you should enjoy it just as much as the ol' NES version.

In the video, you'll notice I have the entire Overworld completely tiled. Some areas haven't been "animated" yet, but I'm getting to it.

« Last Edit: June 07, 2020, 10:12:25 pm by TheRealMethuselah »
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Re: [GMS] The Legend of Zelda GBC
« Reply #1 on: June 01, 2020, 03:02:07 am »
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Welcome back. I really love the look and polish you have put into this game; the third quest idea and the Zelda, Justin, and Bailey characters are also unique and interesting additions. Best of luck to you with this project.
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Re: [GMS] The Legend of Zelda GBC
« Reply #2 on: June 01, 2020, 03:06:36 am »
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Thanks, 4Sword. Good to see you.
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Miles07

Knight of ERA
Re: [GMS] The Legend of Zelda GBC
« Reply #3 on: June 01, 2020, 05:04:46 am »
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Wow, this is looking great!

I named them Justin and Bailey (a little easter egg to an obscure METROID code).

"obscure"

It's probably one of the two well-known Metroid NES passcodes, the other being the "NAR Password" (or as I like to call it, the "narpas sword").
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I was talking to my friend last night, and he was mentioning about how in 1980, he thought the internet would become this amazing place where people from across the world would share ideas. I was telling him about how this project [KOT] has worked, lurching along for years and drawn by different people from across the globe, and he thought it was beautiful. And he was right, it's awesome. :D

Zelda Items Spritesheet album - (link here)
A Link Across Time project - (link here)
Boss Keys project (Metroid) - (link here)
Boss Keys project (Zelda) - (link here)
Boss Keys project Trello Board - (link here)

Take part in the Zelda Timeline discussion here!

Click here for a possible project on the ZFGC Wiki. Please support!
  • My deviantArt
Re: [GMS] The Legend of Zelda GBC
« Reply #4 on: June 01, 2020, 09:21:34 am »
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So, you created the site? Nice to have you back!
This looks promising. I'd like to try it when it's done for sure!
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Re: [GMS] The Legend of Zelda GBC
« Reply #5 on: June 01, 2020, 11:56:32 am »
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What are you developing it in? What platforms do you plan to release it for, and will you be animating things like the sea / water etc (I know you said some things are yet to be animated but curious as to what they are).
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  • Elliott Parkinson
Re: [GMS] The Legend of Zelda GBC
« Reply #6 on: June 01, 2020, 12:44:16 pm »
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Wow, this is looking great!

I named them Justin and Bailey (a little easter egg to an obscure METROID code).

"obscure"

It's probably one of the two well-known Metroid NES passcodes, the other being the "NAR Password" (or as I like to call it, the "narpas sword").
Yes, well, for OUR generation it's pretty well known... my son's - not so much. ;)

So, you created the site? Nice to have you back!
This looks promising. I'd like to try it when it's done for sure!
Yep, that was me. Thank you.


What are you developing it in? What platforms do you plan to release it for, and will you be animating things like the sea / water etc (I know you said some things are yet to be animated but curious as to what they are).
This is made in Game Maker Studio. I plan on releasing it for Windows, Mac, Linux, and Android (when I get a chance to make an onscreen controller).

Correct, some of the water and ocean waves haven't been animated yet. You'll notice on some of the areas in the video, I already have the animation frames going, just haven't got around to doing that for all of them.


... and will you be animating things like the sea / water etc (I know you said some things are yet to be animated but curious as to what they are).
Speaking of which:
https://www.youtube.com/watch?v=7m5YhT4yIRA
« Last Edit: June 02, 2020, 04:50:31 pm by TheRealMethuselah »
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Re: [GMS] The Legend of Zelda GBC
« Reply #7 on: June 02, 2020, 04:52:58 pm »
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I bet having it keep the animation frame as you transition from screen to screen would be a real pain in the ass depending how built it.
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  • Elliott Parkinson
Re: [GMS] The Legend of Zelda GBC
« Reply #8 on: June 02, 2020, 06:19:49 pm »
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Not particularly. I just noticed what you meant. I'll fix that.
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Miles07

Knight of ERA
Re: [GMS] The Legend of Zelda GBC
« Reply #9 on: June 02, 2020, 09:25:27 pm »
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Wow, this is looking great!

I named them Justin and Bailey (a little easter egg to an obscure METROID code).

"obscure"

It's probably one of the two well-known Metroid NES passcodes, the other being the "NAR Password" (or as I like to call it, the "narpas sword").
Yes, well, for OUR generation it's pretty well known... my son's - not so much. ;)

I'm more impressed your son knows what Metroid is...

As for the layout, it seems to follow the original quite closely. Are the dungeons also going to have the same-tiles-but-different-palettes pattern as the original? Or were you planning to spice those up a little with aesthetic or surprise layout changes?

Also, would choosing a different character change anything? Like, one can hit harder, another runs faster, etc?
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I was talking to my friend last night, and he was mentioning about how in 1980, he thought the internet would become this amazing place where people from across the world would share ideas. I was telling him about how this project [KOT] has worked, lurching along for years and drawn by different people from across the globe, and he thought it was beautiful. And he was right, it's awesome. :D

Zelda Items Spritesheet album - (link here)
A Link Across Time project - (link here)
Boss Keys project (Metroid) - (link here)
Boss Keys project (Zelda) - (link here)
Boss Keys project Trello Board - (link here)

Take part in the Zelda Timeline discussion here!

Click here for a possible project on the ZFGC Wiki. Please support!
  • My deviantArt
Re: [GMS] The Legend of Zelda GBC
« Reply #10 on: June 02, 2020, 09:53:23 pm »
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Currently, no plans to make any changes to gameplay with different character choices.

Yes, the dungeons will be laid out as the originals were, but I am adding a Third Quest with my own dungeon layouts and a few surprises.

@MaJoRa
Switched from objects to animated tiles for the animations:
https://www.youtube.com/watch?v=uc_KNpZTGHM

Works like a charm.
« Last Edit: June 03, 2020, 05:04:15 pm by TheRealMethuselah »
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Re: [GMS] The Legend of Zelda GBC
« Reply #11 on: June 04, 2020, 05:47:20 pm »
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Glad to see you alive

Quote
I never imagined it would still be around 17+ years later, but here we are.

Yea, Starforsaken and I are not letting this place die  >:D in the middle of a forum rewrite currently

your new projects looking nice, looking forward to seeing more of it!
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i love big weenies and i cannot lie
Re: [GMS] The Legend of Zelda GBC
« Reply #12 on: June 06, 2020, 12:47:10 am »
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Step Ladder mechanic added and tested in both the Dungeons and on the Overworld:


https://www.youtube.com/watch?v=-_3MrQ-ccmI

Also finished the Dungeon mini maps:


EDIT: Raft Tests:

https://www.youtube.com/watch?v=vD8-c46N5-w

EDIT: Great Fairy Fountains:

https://www.youtube.com/watch?v=02QqI-olXac

Level-9 Ganon area Mockup:
« Last Edit: June 07, 2020, 07:13:30 pm by TheRealMethuselah »
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Re: [GMS] The Legend of Zelda GBC
« Reply #13 on: June 09, 2020, 03:06:26 pm »
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This is an awesome idea!
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Broojo02

Derp
Re: [GMS] The Legend of Zelda GBC
« Reply #14 on: June 17, 2020, 09:04:21 am »
  • Faster horsey!
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It looks great! Of course Oracle of Seasons actually started out as a GBC version of the original Zelda hence some of the map similarities.
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Re: [GMS] The Legend of Zelda GBC
« Reply #15 on: June 22, 2020, 07:29:41 pm »
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« Last Edit: June 22, 2020, 07:33:16 pm by TheRealMethuselah »
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Re: [GMS] The Legend of Zelda GBC
« Reply #16 on: June 23, 2020, 08:58:48 pm »
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Looks good.

Just wondering:
- would it be better to remove the old man slightly later after getting the sword? It's dumb, but I instantly consider Link stabbing the poor guy (though it has been a very long day today XD).
- because you are using GBA cave entrance tiles Link's original enter/exit animation looks a little off. Like he's sinking into the ground. Maybe it would help to adjust Link's y position a little during the animation? So when entering the y position decreases a pixel every few frames as a comprimise between the old and new visuals?

Not meant as nitpicks, but just thinking aloud. Do with it what you want. I really do like the progress.
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Still working on my Alttp-engine: http://www.zfgc.com/forum/index.php?topic=33701.0
Want to help out in whatever way you are talented? Send me a PM.
Re: [GMS] The Legend of Zelda GBC
« Reply #17 on: June 24, 2020, 01:47:08 am »
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- I actually was pretty proud I got the old man being stabbed just right... lol. I don't wanna change that one.
- Yeah, I can see what you mean. I'll try to work on making it look better, not sure if I should just remove the background staircase, or change his animation... it's a work in progress.

No worries about nitpicking; that's what makes better games. Thanks for the input.

EDIT: Changed it a bit, I think it's much better now... no more "sinking."
https://www.youtube.com/watch?v=yPiQt_7M8PU


Edited Zelda's sprites too:
https://www.youtube.com/watch?v=KAQgUL07k-I
« Last Edit: June 24, 2020, 05:20:29 am by TheRealMethuselah »
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Broojo02

Derp
Re: [GMS] The Legend of Zelda GBC
« Reply #18 on: June 26, 2020, 12:56:57 pm »
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Will that pixel filter be a toggle-able option? It's not terrible but I feel the GBC colours pop out so much better without it :)
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Mamoruanime

@Mamoruanime
Re: [GMS] The Legend of Zelda GBC
« Reply #19 on: June 26, 2020, 05:23:19 pm »
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I'm not a big fan of unsolicited advice, but if you want some advice I have a few easy improvements for scrolling and sfx you can implement pretty quickly.

Otherwise it's coming along nicely, good work and nice progress
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