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Poll

battle system: When getting hit, should there be a small time that you are unvulnerable for any attacks?(same goes with the NMY's too)

Great idea! (heck and slash)
could be good...(just little time of unvulnerable)
It's good how it is ( no heck and slash)
good how it is, but NMY's shouldn't be unvulnerable after being hit!
Like.. whatever! (what is this poll about anyway!)
Don't care at all ( just polling for fun)

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Author Topic: TLOZ: shadow of time.  (Read 24705 times)

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King Tetiro

Leader of Phoenix Heart
Re: TLOZ: shadow of time, Sidescroll A.I, done!
« Reply #120 on: July 27, 2006, 11:37:58 am »
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I like, I like. Keep it up!
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  • Phoenix Heart
Re: TLOZ: shadow of time, Sidescroll A.I, done!
« Reply #121 on: August 13, 2006, 05:06:30 am »
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looks pretty nice i tried to make a zelda game like this...didnt turn out so well.
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  • Hotpiebob

moree

Bizon-Ent.com
Re: TLOZ: shadow of time, Sidescroll A.I, done!
« Reply #122 on: August 18, 2006, 10:57:04 am »
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Sorry for being away for so long, I'm quite busy these days, and with my new school coming up in a few days, it's going to be a lot worser :o
I'll try to update the game as much as I can, but with this speed: naked snail in wintersleep, progress is as good as dead.. more like wintersleep actualy.

I think It's best if this topic is moved to "Zelda Early Production & Ideas" becouse there's not going to be an update any time soon :(

For all those fans out here: I'm REALY sorry!, I hope you can forgive me :-\

1 small little update though ;D , I modified the day/night engine a little bit, It's much more flexible now ( can do almost every thing with it)
and a update that not realy counts: movement is beter, and I added more charecters in the game.

we'l meet again ;)
and have a nice day...

and please forgive me...

I know It hurts to see a game with this pogress speed, but please forgive me...

please...
(should I stop begging?)
please!

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King Tetiro

Leader of Phoenix Heart
Re: TLOZ: shadow of time, day/night system=perfe...
« Reply #123 on: August 18, 2006, 11:58:50 am »
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I forgive you. Sometimes, other things take priority.
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  • Phoenix Heart

moree

Bizon-Ent.com
Re: TLOZ: shadow of time, day/night system=perfe...
« Reply #124 on: October 04, 2006, 06:04:45 pm »
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Alright guys, here's an update after a TOO long time :D

there was a big problem with the "going into" and "out of" battle, so I fixed that!

I don't realy have much update time.. but I'm more inspired than last time, SO there will be more updates from now on!

AND I would like to thank Laigonaz for suporting! I'm back on this project thanx to him!
and I thank those other fans also who still are waiting patiently for some updates...

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King Tetiro

Leader of Phoenix Heart
Re: TLOZ: shadow of time, back in action!
« Reply #125 on: October 04, 2006, 06:41:50 pm »
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Thanks moree, I will also help with

Spriting (LTTP)
Coding
Ideas
Items
Etc.
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  • Phoenix Heart

moree

Bizon-Ent.com
Re: TLOZ: shadow of time, back in action!
« Reply #126 on: October 05, 2006, 09:57:17 pm »
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Update: added some NPC's, but there are still LOTS of them to make..

and I made a poll...

You guys think it's a great idea not to make a invulnerability time, so you can make combo's while fighting?
(like: slamming a octorok against the wall, while he bounces back, and you hit him again.)
(OR : slamming the octorok right in the air, and right before he lands, you charge your attack and blast him out of your screen :P (note: he will appear on the other side of the screen though))
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King Tetiro

Leader of Phoenix Heart
Re: TLOZ: shadow of time, back in action!
« Reply #127 on: October 06, 2006, 03:42:06 pm »
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Great moree, but don't use filehosting.cc no more, it compresses the files into documents!
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  • Phoenix Heart

moree

Bizon-Ent.com
Re: TLOZ: shadow of time, back in action!
« Reply #128 on: October 06, 2006, 03:51:13 pm »
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Great moree, but don't use filehosting.cc no more, it compresses the files into documents!
Alright, thanx for the info. And thanx for voting :D

Update: added more NPC's, and I still have to do a lot more of them...

Here's a question:

My night/day system is very flexible, BUT when it gets dark, there's no color effect, it just gets dark-blue slowly...
so I make: that when it get's night, there's a yellow/orange color in it?, and light blue when it get's day again?
This will take some time to make it, but it would shure look better!

Should I make this a semi-priority for the demo, or should I make it after the demo?
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King Tetiro

Leader of Phoenix Heart
Re: TLOZ: shadow of time, back in action!
« Reply #129 on: October 06, 2006, 03:55:21 pm »
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Use my engine, but

Change some sprites into the colour you want.
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  • Phoenix Heart

moree

Bizon-Ent.com
Re: TLOZ: shadow of time, back in action!
« Reply #130 on: October 06, 2006, 03:58:54 pm »
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Can I use it? thanx! :D.. I hope it combines with my game engine a little bit, else it wouldn't do ay good...
(my whole engine is fused with the timeline)
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King Tetiro

Leader of Phoenix Heart
Re: TLOZ: shadow of time, back in action!
« Reply #131 on: October 06, 2006, 04:01:40 pm »
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As long as your hero has all the globals + persistant, it WILL work.
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  • Phoenix Heart

moree

Bizon-Ent.com
Re: TLOZ: shadow of time, back in action!
« Reply #132 on: October 06, 2006, 04:02:58 pm »
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As long as your hero has all the globals + persistant, it WILL work.
oh.. alright, let's give it a try :D
can you send me the file? please ;D
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King Tetiro

Leader of Phoenix Heart
Re: TLOZ: shadow of time, back in action!
« Reply #133 on: October 06, 2006, 04:18:09 pm »
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See tutorias+ egnines sction. I have a whole vault!
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  • Phoenix Heart

moree

Bizon-Ent.com
Re: TLOZ: shadow of time, back in action!
« Reply #134 on: October 06, 2006, 09:55:40 pm »
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Got em.

Not realy what I expected though...
The engine itself is very good, and the timeline of it is perfect.
But every engine is based on a different timeline in my game, so this wouldn't do the job...
Doesn't mater though, I learnd some things about it that I definetly can use ;D thank you :)

And update:
I sticked everything of the " advanture, the beginning" together.
there are just small things to do and the storyline(begin till the end of the demo) will be complete!
Although a lot of NPC do not have anything to do in the demo, I still have to make them.. else there will be a lot of empty houses every were :P

I'm still deciding what kind of transition I'm gona use to go into and out of battle... (I'm NOT using any pokemon like transition(just so'd you know.))
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King Tetiro

Leader of Phoenix Heart
Re: TLOZ: shadow of time, back in action!
« Reply #135 on: October 07, 2006, 05:31:59 am »
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1- You may have to

2-Make your own!
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  • Phoenix Heart

moree

Bizon-Ent.com
Re: TLOZ: shadow of time, back in action!
« Reply #136 on: October 08, 2006, 03:40:56 pm »
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Update:
{new host, Demo restored!}
By using a new hosting site, the Fighting demo has bein restrored! (thanx to laigonaz)
http://64digits.com/users/moree/fighting-demo.zip
If the link doesn't work , please tell me and I'll fix it :D


{Sprite update, les loading time!}
I found the loading time taking to long... so I deleted a lot of sprites, and added a little code, and It's basicly just the same. The loading time goes much faster now!


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King Tetiro

Leader of Phoenix Heart
Re: TLOZ: shadow of time, back in action!
« Reply #137 on: October 08, 2006, 05:58:01 pm »
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GOOD ON YA MOREE!
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  • Phoenix Heart

FZERO

Re: TLOZ: shadow of time, back in action!
« Reply #138 on: October 09, 2006, 01:58:44 pm »
Great game Moree  :ganon: :dance:
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King Tetiro

Leader of Phoenix Heart
Re: TLOZ: shadow of time, back in action!
« Reply #139 on: October 09, 2006, 02:00:39 pm »
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YOUR BACK! FZERO! Rd is now up to Demo 5 (Rising Darkness)
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  • Phoenix Heart
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