I left zfgc a long time ago but just had to register again to tell you how much I love what your doing with your game. It's java, runs on mobiles and is one of the most impressive fan games. It's so refreshing with something that isn't another gamemaker oot2d clone. Your work inspires me, and many others. Keep it up!
The new demo is very nice. Haven't found any bugs so far. However it seems like my phone (SonyEricsson K700i) only can handle one sound at a time. So every time I slash my sword the background music stops. The sword sound is played and the music starts over again. This gets a bit annoying since the result is that i only hear the start of the song over and over again when fighting. I have to take a closer look at this since I recall playing games with both background music and sounds.
Anyway thank you so much and I wish you the best of luck to your project!
*edit* spelling *edit*
wow, it is posts like this that inspires me to keep going..
![Smiley :)](http://zfgc.com/forum/Smileys/tplink/smiley.gif)
i know about the sound problem, i think someting is wrong with my hardware detection rutines... (according to that java spec, midp 2.0 phones must support atleast 2 simultanious sounds)
if you find it anyoing, turn of either music or sfx in the settings menu..
![Ouch, you poked my eye out! ;)](http://zfgc.com/forum/Smileys/tplink/wink.gif)
but i am working on a fix for this problem..
uppy: i dont think the finished game needs to be much bigger than this.. (i have most of the sprites that i need) (and maps takes 100-300 bytes per room)
estimates for finished game about 350-400k...