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Author Topic: [Request / Listing] Enemies-OOT Deku Scrub(Not solved)-STILL NEED HELP!  (Read 5536 times)

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King Tetiro

Leader of Phoenix Heart
[Request / Listing] Enemies-OOT Deku Scrub(Not s...
« on: August 06, 2006, 01:11:53 pm »
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I need to know how to make.....

Deku Baba-Attacks people.(The Plant)-If Link goes near the plant, the plant attacks. Sprites using in topic. Solved this one my self!

Deku Scrub-Like in OOT. Sprites using in topic.-PLEASE! THIS IS THE LAST ONE!

Please tell me ASAP.

I beg of you! PLEASE HELP ME!
« Last Edit: February 21, 2012, 08:37:00 am by Niek »
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King Tetiro

Leader of Phoenix Heart
Re: GM6-Enemies-LTTP Keese+OOT Deku Baba
« Reply #1 on: August 08, 2006, 05:41:33 am »
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2 Days and not a single reply. I reallly need help on this, PLEASE TELL ME HOW TO DO THIS!
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mit

Re: GM6-Enemies-LTTP Keese+OOT Deku Baba
« Reply #2 on: August 08, 2006, 09:10:01 am »
  • QBASIC programmer since age 4. Take that, world.
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Keese move like they do in LTTP? How do they move? Is that just fly in circular motions randomly and periodically stop?
For circular motions, you could do plenty. Such as, pivot around a random point, or increase the direction a specific amount each step.
Something like that would be coded as
Code: Text
  1. diradd=0
  2. alarm[0]=1
  3.  
Code: Text
  1. if floor(random(2))=0 //With an equally random chance
  2. {
  3. diradd=random(25)+5
  4. if floor(random(2))=0 {diradd=-diradd} //Once again, with an equally random chance, we might go anti-clockwise
  5. direction=point_direction(x,y,objLink.x, objLink.y) //Start facing the player (change to the right object name)
  6. speed=random(5)+2 //Nicely random speed...
  7. }
  8. else //Otherwise stop
  9. {
  10. diradd=0
  11. }
  12. alarm[0]=random(30)+10 //Don't forget to reset the alarm so we can decide whether to move again later.
  13.  
Code: Text
  1. if diradd=0 //If we're still
  2. {
  3. speed=0
  4. }
  5. else
  6. {
  7. direction+=diradd
  8. }
  9.  

As you can see, when programming bad guys, we need to use a lot of randomness, as that's easier than giving them actual intelligence.

As for deku baba, I'm not quite sure what to do. Do you want it to wait a while, then rise, then shoot, then return, and wait again? How many sprites do you have? Would it face the player? Something like this might work:
Code: Text
  1. phase=0 //Let's say, 0 is wait, 1 is rising, 2 is shooting, 3 is falling.
  2. alarm[0]=1
  3.  
Code: Text
  1. switch (phase) {
  2.   case 0:
  3.   if point_distance(x,y,objLink.x,objLink.y)<100 //If they&#39;re close enough to start attacking
  4.   {
  5.   phase=1
  6.   sprite_index=spr_deku_rising; image_index=0; image_speed=0.5
  7.   alarm[0]=image_number/image_speed //return after one loop of animation
  8.   }
  9.   else alarm[0]=random(30)+10 //Keep waiting otherwise
  10.   break;
  11.   case 1:
  12.   image_speed=0
  13.   a=instance_create(x,y,objBullet); a.direction=point_direction(x,y,objLink.x,objLink.y); a.speed=5;
  14.   phase=2; alarm[0]=20; //Wait a short while
  15.   break;
  16.   case 2:
  17.   phase=3
  18.   sprite_index=spr_deku_falling; image_index=0; image_speed=0.5
  19.   alarm[0]=image_number/image_speed
  20.   break;
  21.   case 3:
  22.   image_speed=0
  23.   sprite_index=spr_deku_wait
  24.   phase=0;
  25.   alarm[0]=random(30)+10
  26.   break;
  27. }
  28.  
  29.  
You might wanna keep hold of the direction its facing, and do a switch statement to select the right facing sprite ecah time it changes. Make an objBullet for it to fire of course.

That probably won't work as I didn't test it, but.... meh.
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Re: GM6-Enemies-LTTP Keese+OOT Deku Baba
« Reply #3 on: August 08, 2006, 11:02:38 am »
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I made the keese codes from Mit in an example form.


Download here the example
« Last Edit: February 21, 2012, 08:37:16 am by Niek »
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Re: GM6-Enemies-LTTP Keese+OOT Deku Baba
« Reply #4 on: August 08, 2006, 05:34:16 pm »
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why dont ask your coder,moore? ???
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King Tetiro

Leader of Phoenix Heart
Re: GM6-Enemies-LTTP Keese+OOT Deku Baba
« Reply #5 on: August 08, 2006, 06:51:30 pm »
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Sometimes, asking for tons of thing to be done at once can get annoying.

Keese-Done.

Deku baba-I mean the deku plant.

+

I need an engine for an LTTP Poe ASAP.


Hey mit, could you make an engine for me?

With 4 way direction please?
« Last Edit: August 08, 2006, 07:23:54 pm by Laigonaz »
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Re: GM6-Enemies-LTTP Keese(Solved)+OOT Deku Baba...
« Reply #6 on: August 08, 2006, 07:57:48 pm »
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lol nobody saw what I did XD
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mit

Re: GM6-Enemies-LTTP Keese(Solved)+OOT Deku Baba...
« Reply #7 on: August 08, 2006, 08:26:43 pm »
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Heh, nice to see the keese in action :P Although you way wanna stop them leaving the room, etc.

For the Deku baba then, it'll be hard because it needs to rotate and such, but if you find me some sprites I'll make an engine soon.

As for the poe, could you give me more direction as to what it needs to do? I haven't played LTTP in ages.
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King Tetiro

Leader of Phoenix Heart
Re: GM6-Enemies-LTTP Keese(Solved)+OOT Deku Baba...
« Reply #8 on: August 09, 2006, 05:11:24 am »
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I'll find some Deku baba Sprites.


Poes go from left to right and from right to left. + When they do so, they make a slight move forward or backwards.

These are the sprites I want to use.
« Last Edit: August 09, 2006, 07:08:27 am by Laigonaz »
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Re: GM6-Enemies-LTTP Keese(Solved)+OOT Deku Baba...
« Reply #9 on: August 09, 2006, 07:26:01 am »
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Heh, nice to see the keese in action :P Although you way wanna stop them leaving the room, etc.

For the Deku baba then, it'll be hard because it needs to rotate and such, but if you find me some sprites I'll make an engine soon.

As for the poe, could you give me more direction as to what it needs to do? I haven't played LTTP in ages.
Oh well I only used your keese codes XD
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King Tetiro

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Re: GM6-Enemies-LTTP Keese(Solved)+OOT Deku Baba...
« Reply #10 on: August 09, 2006, 08:44:22 am »
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I'm using Imfletcher's Deku scrub sprites. I'll post them up here.

Use the smaller ones. Moree, if your reading this, PM me asap. I need your help.

mit-Could you make a Deku Scrub Engine as well please.

+ I have put them in a list of priority. 1 is a must!

1.Deku Baba
2.LTTP Poe
3.Deku Scrub
« Last Edit: August 09, 2006, 01:50:15 pm by Laigonaz »
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Re: GM6-Enemies-LTTP Keese(Solved)+OOT Deku Baba...
« Reply #11 on: August 09, 2006, 04:13:36 pm »
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I'm using Imfletcher's Deku scrub sprites. I'll post them up here.

Use the smaller ones. Moree, if your reading this, PM me asap. I need your help.

mit-Could you make a Deku Scrub Engine as well please.

+ I have put them in a list of priority. 1 is a must!

1.Deku Baba
2.LTTP Poe
3.Deku Scrub

Oh my god,dont do that,ive got a better one,wait...
edit:
this wasent what i was looking fore but i can edit if you want becorse its not have your style of spritng,ok?
« Last Edit: August 09, 2006, 04:19:15 pm by zero koll »
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King Tetiro

Leader of Phoenix Heart
Re: GM6-Enemies-LTTP Keese(Solved)+OOT Deku Baba...
« Reply #12 on: August 09, 2006, 06:47:54 pm »
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Thanks for looking out for me, but I'm modding them a bit into my style.
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Re: GM6-Enemies-LTTP Keese(Solved)+OOT Deku Baba...
« Reply #13 on: August 10, 2006, 12:30:13 pm »
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It is fun to help,i have saved every sprite of zelda things i ever seen on my harddrive... ;)
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King Tetiro

Leader of Phoenix Heart
Re: GM6-Enemies-LTTP Keese(Solved)+OOT Deku Baba...
« Reply #14 on: August 11, 2006, 06:55:54 pm »
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If anyone knows how to do any of these enemies, PLEASE tell me quickly!
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Re: GM6-Enemies-LTTP Keese(Solved)+OOT Deku Baba...
« Reply #15 on: August 12, 2006, 05:02:34 am »
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hey pm me for a poe engine, its the engine used in ool, i guess you could use it do. so if you want it pm me.
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King Tetiro

Leader of Phoenix Heart
Re: GM6-Enemies-LTTP Keese(Solved)+OOT Deku Baba...
« Reply #16 on: August 12, 2006, 07:52:27 pm »
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Great! One less thing. Now only Deku Baba and Deku Scrub.

Only the Deku Scrub Left! If anyone knows how to, please tell me!
« Last Edit: August 13, 2006, 07:55:19 pm by Laigonaz »
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King Tetiro

Leader of Phoenix Heart
Re: Enemies-OOT Deku Scrub(Not solved)-STILL NEE...
« Reply #17 on: August 14, 2006, 05:48:06 am »
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It's been at least 4 days since I asked for the Deku Scrub and not a single reply, come one!, Please help.
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Re: Enemies-OOT Deku Scrub(Not solved)-STILL NEE...
« Reply #18 on: August 14, 2006, 08:01:42 am »
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Its only 2 days ago.
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King Tetiro

Leader of Phoenix Heart
Re: Enemies-OOT Deku Scrub(Not solved)-STILL NEE...
« Reply #19 on: August 14, 2006, 08:46:35 am »
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Whoops. I forgot, 2 days it is.
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