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Author Topic: LOZ: Hall of the Dead - UPDATE  (Read 10688 times)

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A Storm in the Desert

Eternal Triangle
Re: LOZ: Hall of the Dead - UPDATE
« Reply #60 on: May 01, 2006, 01:10:54 pm »
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This project is looking very sweet! Out of curiosity, is this a new engine or are you using the DU engine? Or a bit of both (recycling for the win!).


Again, out of curiosity, are you going to be altering that entrance? To my eyes it just looks a little out of place colour wise. It sticks out a little.
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Surely you can do it!
Believe in your strengths...Believe...

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Sol

He's Sooo Hot
Re: LOZ: Hall of the Dead - UPDATE
« Reply #61 on: May 01, 2006, 01:37:41 pm »
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If it's the DU engine then he's redone a lot of it because it's quite different.

This is closer to a traditional Zelda game than DU, though it also has it's original elements like all IMFletcher's games do.
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  • Jai Harrison [dot] com
Re: LOZ: Hall of the Dead - UPDATE
« Reply #62 on: May 01, 2006, 07:21:30 pm »
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Quote
If it's the DU engine then he's redone a lot of it because it's quite different.

This is closer to a traditional Zelda game than DU, though it also has it's original elements like all IMFletcher's games do.

I guess I don't need to find an agent...

Anyway yeah, the way it plays is similar to DU in a sense (I changed some items to act like summons) but other than that it's quite different.
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  • Frider Waves

Sol

He's Sooo Hot
Re: LOZ: Hall of the Dead - UPDATE
« Reply #63 on: May 05, 2006, 11:55:38 pm »
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This could do with a website. Unless, are you hosting it as a ZSanctury production?
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  • Jai Harrison [dot] com
Re: LOZ: Hall of the Dead - UPDATE
« Reply #64 on: October 03, 2006, 04:58:41 pm »
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WOOW I love the screenshots, I really love them,
allthough I dont like the gerudo house, but its a great game
Keep going and good luck :)
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Pyru

Re: LOZ: Hall of the Dead - UPDATE
« Reply #65 on: October 03, 2006, 05:32:38 pm »
Huuuuuuuuuuge grave digs.... seriously, Kevin, I don't think these ones are gonna be updated ever again. Abandoned for like, five months, seriously...
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