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Author Topic: Zelda: LotG, or TLL  (Read 1678 times)

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Zelda: LotG, or TLL
« on: September 17, 2006, 11:13:47 pm »
  • Shunner of Light
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Well, this is my first fangame, so it might be long before this is complete, or it might never be finished at all.  Using Game Maker 6.1, I've started making a sequel to MM, mostly using the Oracles sprites and tiles, to make either LightHouse of the Gods, or The Living Lighthouse.  I'm not sure which one is better, although they are both fit for this game, so I'll let you choose.

Small early trailer:
http://www.youtube.com/watch?v=PJy2B0h9pW8


Some pictures:
http://i102.photobucket.com/albums/m116/Eater_01/Screenshots.jpg

Story so far:
After saving Termina, Link goes back to Hyrule, deciding that wherever his friend was, it didn't matter, and that if they never met again, then so be it.  But past the thick fog of the Forever Forest, Hyrule seems filled with silence and darkness, with the exception of what looks to Link like a small, round, glowing fairy...

If anybody wants to help with spriting or scripting, coding, it would be greatly appreciated, but other than that, I don't think I'll need help.  The music, unless I suck at composing it, will all be original.

Completed so far:
-Walking in four directions
-Having the sceen follow Link
-Sword
-Shield
-Being able to destroy rocks, pots, etc. with sword(still no animation though)

-Being able to lift rocks, pots, etc.
-Being able to check, read, talk, etc.
-Having the HUD stay on the sceen(unless I make each room smaller, but that would make more work.  Every room will be about 400x400)
-Health
-Enemies
-Bosses
-Rupees
-NPCs
« Last Edit: September 19, 2006, 02:31:33 am by MyNameLawl »
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Re: Zelda: LotG, or TLL
« Reply #1 on: September 18, 2006, 06:20:44 pm »
  • Shunner of Light
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Bump, please comment!  I don't care if it's good or bad, just comment!
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Re: Zelda: LotG, or TLL
« Reply #2 on: September 18, 2006, 06:38:13 pm »
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It looks alright, but you should sort out your sprite transparencies. What is this being made in?
Try not to double-post unless necessary.
I think you should go with Lighthouse of the Gods.
The flowers should not be solid.
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Fox

Turnbeutelvergesser since 1988.
Re: Zelda: LotG, or TLL
« Reply #3 on: September 18, 2006, 06:44:59 pm »
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What CB said. And it looks rather basic. You should show something more than just another walking-demo. I mean... you want the comments, don't you? ;)
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Re: Zelda: LotG, or TLL
« Reply #4 on: September 18, 2006, 07:28:00 pm »
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There is nothing to say the only thing I can say is that I could make it better in 5 minutes. Not to be harsch but it has nothing for example I'm sure you can't use the shield + you can't walk diagonal + bad collision + transparant issues. Nothing you don't know.
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Re: Zelda: LotG, or TLL
« Reply #5 on: September 18, 2006, 09:03:26 pm »
  • Shunner of Light
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I've gotten things like the shield and sword to work in attempts at Zelda fan games before, and the collosion is ok.  But before I get Link to work succesfully and before I make enemies or NPCs or anything, I want to make all the walls, rocks, other objects, etc., and test them.  Also, why shouldn't the pink flowers be solid?  They are in the Oracles.
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