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I like the idea but I've got one problem with it: Do we need an elite that tells us what is good for us?
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That came out wrong.. I meant more like... what IF they give red for a project which they think look unprofessional? I.e. a game that has weird graphics (kinda like how everyone/many though about WindWaker). The game might look unprofessional at first but when you get deeper into it, it becomes brilliant. So I just think that these judges would have to go strictly after quantity of content, not quality. (i.e. a full game which is buggy would be green because it's got contents and is fairly playable, yet a brilliant walking engine only demo would still be red even though it's brilliant at least for now). Do you understand how I mean?
Then they have to prove the jury wrong. It's a question of good presentation. Besides, the jury doesn't have to be THAT strict. Keeping away pointless crap-topics would already help a lot.
See, rather than having a semi-strict jury, why not simply have a slightly more strict moderation? Remove pointless complication. No, I stand by what I said before. An extra (but manual) filtering process should be added. If posting in WIP is disallowed, there'll be trouble too. I don't really like that idea. I think the best way to go on fangames is to have at least 10% done (like, full engine, or, most of the engine, and a room or two) before posting it - lots of people don't do that, but those who do would have to put their game where it didn't belong and have to wait while the mods sifted through the topics. It'd just be an added hassle for everyone. A "percentage" system might work, though - indicating on update in the topic title what percentage your game is at. Like I might have said in the "Spirit of Fangames" topic, I think the point at which most people post in Early Production & Ideas is the time they should be posting in Recruiting and advertising, and starting to build up a team, or at least some support.
Stopping posting in completed Projects is an absolutely terrible idea. What if, let's call him "PellMell46" (purely fictional), what if PellMell46 signs up to ZFGC? He found it searching for resources on Google. He's made a Zelda game with a few dungeons and is working on a sequel/expansion to that game. What if he wants to post his completed game? What if it's really good? He'd have to go through this whole process, post it in Early production, post it in WIP, finally post it in Completed. It's just an added hassle -_-
If his game was that good and he was that convinced, don't you think he'd go through that process?
I dind't say anything about him being "that convinced". He just wants to post his game! Now he has to go through an annoying and, at least in his case, unnecessary process to do so.
I dont get where people are getting the idea to block all access to WIP for, I mean, one reason ZFGC is so popular is because it's a good place to post your projects, good OR bad. What we need is a place for the exceptionally good ones to be placed. What this accomplishes is twofold; firstly, it helps us filter good projects from bad ones, and secondly; it gives people something to achieve with their projects, so they'll work harder on their projects, and thus we'll also get higher quality projects.
But they didn't try to (or couldn't) improve already now, why would it be different to make more sub-boards? ???
Because discretion is left up to the people. That's what Min and I are shooting for. You and Pyru are trying to make mods more involved, but why should mods be bogged down with more work? The members here aren't stupid - making something they can just do on their own, immediately, is a better system for everyone. What if you made a game and wanted to post it, but the "jury" were arguing becasue, um, let's say hyrule_boy was on the jury, and he didn't like it because it was MC style? Stupid example, but it's true that decisions could take longer than necessary. And if that happened, projects would eventually pile up until it's more of a mess than it is now. Pless, the first thing to do when implementing your system would be to go through this process with every single existing game, otherwise, it's just not fair to the people who make a game after this is implemented. And what about scrapped games? If a game takes a while to get confirmed and then is scrapped by the owner, it was just a big waste of time! And Pyru, your idea has little ground, really. You're suggesting that EVERYBODY has to post their game in Early Production, then mods move the ones that go in WIP. But as it is now, those who know what they're doing will post truly WIP game sin WIP and only the confused members will post Early games in WIP, which the mods have to move. With your method, the only thing you're doing is increasing mod's workload and decreasing members' chance of getting some attention for their game.
The point of it was that ALL projects were supposed to be posted in Early Ideas. Then Mods check if it's okay to move it to WIP and move it. (Therefore you're probably not able to make topics on the WIP-board).
Well, at least I THINK that's what you mean. If not, I like this idea too.
Indeed. So like I said - currently, only the confused members are putting topics in WIP when they should be in Early Production & Ideas, which the mods will move. But in that system, Everybdoy puts it in Early Production & Ideas and the mods have to go through all of them. See what I mean? It just increases work and frustration for the mods. I think that the very good work-in-progress games could go under the important topics section of the board. That way, when we have a site, the games featured on the site would be easy to find on the forum, and inversely one would probably know what games were on the site. This would have people try to make a good game to get into the good list and on the website, and would separate the good games from the bad ones.
New games would have to go with all of the other ones that were not exceptional, but if they gathered enough popular support, they could be moved to the important section. I think that a jury system would be bad though. People do have to start somewhere, but to have a certain group of people decide if your game was good would be bad; the majority of the forum deciding would be good though. Movement to the important list would probably be done with a team-up of the mods (move the topic), the site staff (decide if they could put the game on the site), and the creator of the topic (if he or she wants it moved or on the site).
I agree. There used to be a game of the month, right? now there could just be featured games, along the same principle.
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