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Author Topic: [Dead] Zelda: Oracle of Life  (Read 195017 times)

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[Dead] Zelda: Oracle of Life
« on: April 01, 2006, 05:00:28 am »
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Read last post.
« Last Edit: December 11, 2007, 07:26:37 am by AoDC »
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the a o d c

Piers

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #1 on: April 01, 2006, 05:21:10 pm »


Class Information:
Novice: The simple peasants of Zelonion.
Weapon: Dagger
Clothing: Peasant Tunic
Spell #1: Swing Dagger

Archer: The long distance bow and arrow warriors.
Weapon: Bow (+Arrows)
Clothing: Red Archer Tunic
Spell#1: Shoot Arrow

Summoner: The evil wizards that summons and controls enemies from hell.
Weapon: Magic Staff
Clothing: Black Robe
Spell #1: Summon Like Like

Swordsman: The loyal knights that use nothing but blades and sheer strength.
Weapon: White Sword
Clothing: Green Tunic
Spell #1: Swing Sword

Priest: Females that have been brought up to summon powers from fairies, and aid warriors with their magical abilities.
Weapon: Fairy
Clothing: Priestess Dress
Spell #1: Heal

No more Tester positions available.
What about the blue tunic?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2 on: April 01, 2006, 06:01:25 pm »
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So when is the demo comming out again?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #3 on: April 01, 2006, 11:13:01 pm »
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April 16th
But it's only for the Testers.
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.TakaM was here.
Quote
so my friend stole a giant bag of ketchup out of the ketchup pumping things and brought it to our table and we took it in the bathroom and i smashed it over the sink and kicked it around the bathroom and smeared it everywhere and we all took turns kicking the ketchup out of it and when we were done it looked like an african village was murdered in the bathroom
XFD.
  • Awesome Land
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #4 on: April 02, 2006, 01:14:03 am »
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Blue tunics are purchasable later...

Yep, tester only. Lucky you made it halotank :)
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the a o d c

Hoffy

Hero of Fire
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #5 on: April 02, 2006, 08:34:29 am »
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Yep. Progress is coming along great... I'm currently tiling the Zelonion Woods, which is basically the first dungeon... I guess while I'm here I'll give you guys note on the basic storyline. AoDC, if you would add this to your first post:

Basic Storyline
The Land of Zelonion is in destruction. The atmosphere is cold, the air is dark. The sun hides behind the soft sillhoutte of the clouds, and the lives of those lost due to the King's greed roam the forest roads and the city streets. What was the most powerful and well-structured land of all time has fallen into an everlasting deathwish. And the only way to repair these matters is to find the Oracle of Life.
Four Heroes of Legend must rise to serve. An Archer, a Summoner, a Priest and a Swordsman must journey deep into this Zombie-infested land in search of the one who commands life, the Oracle of Life. Discover how the land came to be, discover the powers of the Oracle and witness the power of the Heroes coming together. This is Zelda: Oracle of Life.
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Hoffy.

gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #6 on: April 02, 2006, 11:28:51 am »
i know im a beta tester! i cant wait to test... o btw did you use blitzmax for this?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #7 on: April 02, 2006, 08:11:04 pm »
  • You don't know me.
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Yay, an online game! I can't wait. Hopefully the first public demo comes out soon. I like the HUD in the screenshots.
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No one located in this area of the internet remembers me.

Piers

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #8 on: April 02, 2006, 08:13:28 pm »
Yay, an online game! I can't wait. Hopefully the first public demo comes out soon. I like the HUD in the screenshots.
Really? personally I like the old HUD.
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Hoffy

Hero of Fire
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #9 on: April 02, 2006, 09:20:21 pm »
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Yay, an online game! I can't wait. Hopefully the first public demo comes out soon. I like the HUD in the screenshots.
Yay Hero of Vortex is here :D! I'm glad there's another Hero still at ZFGC :D.

Yay, an online game! I can't wait. Hopefully the first public demo comes out soon. I like the HUD in the screenshots.
Really? personally I like the old HUD.
This HUD was made to make some space. AoDC made it all himself (about the only graphics in the game that I didn't make) and I doubt he'll be getting rid of it :P.
« Last Edit: April 02, 2006, 09:26:12 pm by Hero of Fire »
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Hoffy.

Piers

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #10 on: April 02, 2006, 09:25:28 pm »
Yay, an online game! I can't wait. Hopefully the first public demo comes out soon. I like the HUD in the screenshots.
Yay Hero of Vortex is here :D! I'm glad there's another Hero still at ZFGC :D.

Yay, an online game! I can't wait. Hopefully the first public demo comes out soon. I like the HUD in the screenshots.
Really? personally I like the old HUD.
This HUD was made to make some space. AoDC made it all himself (about the only graphics in the game that he didn't make) and I doubt he'll be getting rid of it :P.
Don't you mean "The only graphics in the game that I didn't make. But I guess it makes sence.
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Hoffy

Hero of Fire
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #11 on: April 02, 2006, 09:26:40 pm »
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Yay, an online game! I can't wait. Hopefully the first public demo comes out soon. I like the HUD in the screenshots.
Yay Hero of Vortex is here :D! I'm glad there's another Hero still at ZFGC :D.

Yay, an online game! I can't wait. Hopefully the first public demo comes out soon. I like the HUD in the screenshots.
Really? personally I like the old HUD.
This HUD was made to make some space. AoDC made it all himself (about the only graphics in the game that he didn't make) and I doubt he'll be getting rid of it :P.
Don't you mean "The only graphics in the game that I didn't make. But I guess it makes sence.
Ahh, yes, of course...
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Hoffy.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #12 on: April 02, 2006, 09:29:52 pm »
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Congrats, youve done exceptionally well, hope you keep up the good work, i know how hard and tiresome online games can be to program.
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Piers

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #13 on: April 02, 2006, 09:36:08 pm »
Congrats, youve done exceptionally well, hope you keep up the good work, i know how hard and tiresome online games can be to program.
Programming isn't the hardest thing in an online game. Syncronizing is.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #14 on: April 02, 2006, 09:37:54 pm »
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Congrats, youve done exceptionally well, hope you keep up the good work, i know how hard and tiresome online games can be to program.
Programming isn't the hardest thing in an online game. Syncronizing is.

Yes im aware ive written quite a few. But how do you get syncronization? Programming!
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Piers

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #15 on: April 02, 2006, 09:40:52 pm »
Congrats, youve done exceptionally well, hope you keep up the good work, i know how hard and tiresome online games can be to program.
Programming isn't the hardest thing in an online game. Syncronizing is.

Yes im aware ive written quite a few. But how do you get syncronization? Programming!
Damn you and your smart remarks.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #16 on: April 02, 2006, 09:47:41 pm »
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Lol, and I'm a beta tester too!  Wahoo!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #17 on: April 02, 2006, 10:09:25 pm »
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Piers and Helios, get back on topic please :).
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"They say 'Don't sweat the little things!', but in the end, the little things are all that matter..."
--Alex2539
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #18 on: April 02, 2006, 10:32:06 pm »
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Piers and Helios, get back on topic please :).
When did it get off-topic :P, it was only 3 posts. But alright, i can understand wanting to flex your new mod powers :D
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #19 on: April 03, 2006, 12:15:21 am »
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Someone said something about off-topic and whatnot, so I just posted a happy note in response. Gotta please the people.

On-Topic: Those names and stuff you took before were the beta-testers, right? If so, I'm glad I got in when I did :D. I remember a couple of other online games that worked well enough, but were never finished beyond a simple online walk-demo :S.

The only thing though, is will the gameplay be dependant on havnig other pepole? Because people won't necessarily always be online. Let's face it, it's no WoW ;).
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"They say 'Don't sweat the little things!', but in the end, the little things are all that matter..."
--Alex2539
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