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Author Topic: [Dead] Zelda: Oracle of Life  (Read 545608 times)

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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2480 on: January 26, 2007, 03:03:00 am »
  • PWNED
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http://www.dayjo.org/ool/scores.php

"THEGAMESKINDAOKAYBUTDONTPUMPOUTBUGGYDEMOSPLZ"

lol i thought that was kinda funny. Bluemonkey was that u???
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SPIRITPROJECT.TK ACTIVE FORUM FOR ANIME AND GAMING!
  • Hotpiebob
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2481 on: January 26, 2007, 03:08:47 am »
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Yeah, I'm the only one here who can heck the scores without being logged in.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2482 on: January 26, 2007, 03:27:56 am »
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What's the point?
Why do it?
Immature little !@#$%.
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.TakaM was here.
Quote
so my friend stole a giant bag of ketchup out of the ketchup pumping things and brought it to our table and we took it in the bathroom and i smashed it over the sink and kicked it around the bathroom and smeared it everywhere and we all took turns kicking the ketchup out of it and when we were done it looked like an african village was murdered in the bathroom
XFD.
  • Awesome Land
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2483 on: January 26, 2007, 03:28:22 am »
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What's the point?
Why do it?
Immature little funk.
Don't flame, and I think it's cute!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2484 on: January 26, 2007, 03:29:34 am »
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What's the point?
Why do it?
Immature little funk.
It's because I can, but more importantly, because of revenge.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2485 on: January 26, 2007, 03:37:48 am »
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What's the point?
Why do it?
Immature little funk.
It's because I can, but more importantly, because of revenge.
...for being banned TWICE  :(
« Last Edit: January 26, 2007, 03:39:22 am by Penguin »
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2486 on: January 26, 2007, 03:39:06 am »
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Revenge.
Yay for immaturity.
It's funny to laugh at.
And, if you freak out because of an online game.
Get a life.
Seriously, go get laid or something.
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.TakaM was here.
Quote
so my friend stole a giant bag of ketchup out of the ketchup pumping things and brought it to our table and we took it in the bathroom and i smashed it over the sink and kicked it around the bathroom and smeared it everywhere and we all took turns kicking the ketchup out of it and when we were done it looked like an african village was murdered in the bathroom
XFD.
  • Awesome Land
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2487 on: January 26, 2007, 03:48:39 am »
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Revenge.
Yay for immaturity.
It's funny to laugh at.
And, if you freak out because of an online game.
Get a life.
Seriously, go get laid or something.
Oh, thats REAL mature.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2488 on: January 26, 2007, 03:49:01 am »
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Revenge.
Yay for immaturity.
It's funny to laugh at.
And, if you freak out because of an online game.
Get a life.
Seriously, go get laid or something.
Yeah, you're real mature. It takes real maturity to yell at people. :P
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gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2489 on: January 26, 2007, 03:50:47 am »
Guys stop fighting. This is a video game, not something to fight about.
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Dayjo

shut the fuck up donny.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2490 on: January 26, 2007, 12:06:49 pm »
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lol, at the person who keeps trying to "heck" the highscore table.

Just a quick warning to those who do attempt to heck (BlueMonkey), I have a little policy that goes for my Entire server.

Any persons caught hecking ANY files on Dayjo Aspen's server, will be permanently banned from ALL of our services, including but not limited to;
  • Eminent - Online
  • Dayjo Aspen Inc.
  • Hot Hosted
  • Dayjo Aspen Games
  • Zelda Sound collection from Noproblo
This includes any and all files hosted under a domain that is owned by Dayjo Aspen or Hot Hosted.

The term "heck" is used loosely and is defined at our own will and per-situation. But a brief definition might be something as follows:
Any modification of any file stored or linked to by our services without the permission of the owner or with malicious intent.
Again, the term "malicious" is used loosely.
« Last Edit: January 26, 2007, 12:19:01 pm by Dayjo »
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2491 on: January 26, 2007, 02:30:02 pm »
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lol, at the person who keeps trying to "heck" the highscore table.

Just a quick warning to those who do attempt to heck (BlueMonkey), I have a little policy that goes for my Entire server.

Any persons caught hecking ANY files on Dayjo Aspen's server, will be permanently banned from ALL of our services, including but not limited to;
  • Eminent - Online
  • Dayjo Aspen Inc.
  • Hot Hosted
  • Dayjo Aspen Games
  • Zelda Sound collection from Noproblo
This includes any and all files hosted under a domain that is owned by Dayjo Aspen or Hot Hosted.

The term "heck" is used loosely and is defined at our own will and per-situation. But a brief definition might be something as follows:
Any modification of any file stored or linked to by our services without the permission of the owner or with malicious intent.
Again, the term "malicious" is used loosely.
*points at madmonkey* Oooo!  You're in serious doo doo!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2492 on: January 26, 2007, 02:50:00 pm »
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lol, at the person who keeps trying to "heck" the highscore table.

Just a quick warning to those who do attempt to heck (BlueMonkey), I have a little policy that goes for my Entire server.

Any persons caught hecking ANY files on Dayjo Aspen's server, will be permanently banned from ALL of our services, including but not limited to;
  • Eminent - Online
  • Dayjo Aspen Inc.
  • Hot Hosted
  • Dayjo Aspen Games
  • Zelda Sound collection from Noproblo
This includes any and all files hosted under a domain that is owned by Dayjo Aspen or Hot Hosted.

The term "heck" is used loosely and is defined at our own will and per-situation. But a brief definition might be something as follows:
Any modification of any file stored or linked to by our services without the permission of the owner or with malicious intent.
Again, the term "malicious" is used loosely.
Actually, I'm not changing any files at all, I'm just activating code in the PHP script for the scores.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2493 on: January 26, 2007, 02:53:58 pm »
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lol, at the person who keeps trying to "heck" the highscore table.

Just a quick warning to those who do attempt to heck (BlueMonkey), I have a little policy that goes for my Entire server.

Any persons caught hecking ANY files on Dayjo Aspen's server, will be permanently banned from ALL of our services, including but not limited to;
  • Eminent - Online
  • Dayjo Aspen Inc.
  • Hot Hosted
  • Dayjo Aspen Games
  • Zelda Sound collection from Noproblo
This includes any and all files hosted under a domain that is owned by Dayjo Aspen or Hot Hosted.

The term "heck" is used loosely and is defined at our own will and per-situation. But a brief definition might be something as follows:
Any modification of any file stored or linked to by our services without the permission of the owner or with malicious intent.
Again, the term "malicious" is used loosely.
Actually, I'm not changing any files at all, I'm just activating code in the PHP script for the scores.
Nice comeback!
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2494 on: January 26, 2007, 02:57:56 pm »
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If you really want me to, I could tell you how I hacked the scores, and how to make the security better. I know all about the highscore system you're currently using. Just gtalk me at reoguy888@gmail.com. I'm afraid it'll be too hard to make the code in the memory hidden, though.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2495 on: January 26, 2007, 03:10:09 pm »
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I highly recommend playing this. This game is amazing ^__^ I'm a dial up user and it worked fine for me... except the player lagged sometimes and went back and forth (Not mine, the other peoples)
I don't know what version it was though, AODC sent it to me. People kept killing me and it hurt my feelings ;(
And heck scores? No problem unless you encrypt the variables, and some other junk.
« Last Edit: January 26, 2007, 03:12:17 pm by Drew200 »
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2496 on: January 26, 2007, 03:15:08 pm »
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Actually, it's already encrypted, but I got in anyway. More the reason you could use me.
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Dayjo

shut the fuck up donny.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2497 on: January 26, 2007, 03:22:20 pm »
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Like I said, my definition of "hecking" is on a per-situation basis. DO NOT test my patience, I won't hesitate to ban.

On another subject, an easy way of "hecking" the scores is as follows;
DO NOT DO THIS
Open the game, run a memory editor and search for "dayjo.org" seeing as you suspect that's where the scores are kept. In the memory you will find GML processing a function, you can look online for how the function works and come across a dll that is used for sending the highscore, if you simply get the example the person who created the dll gives you, change the details (the host, location,name, score), and go back into the memory and search for the password (which is there).
Run the example, and Boom... you've sent your own score from a made up game of your own.

It'll never be perfectly secure, but I want to talk with Aaron about several modifications he can make to make it more secure.

As I stated... anyone I catch hecking (and yes, I consider this hecking), WILL be banned from my servers permanently.
« Last Edit: January 26, 2007, 03:24:47 pm by Dayjo »
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2498 on: January 26, 2007, 03:32:09 pm »
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Actually, the system for highscores is called flatscore. I found all the info that the game uses to send the scores, and I put that into the example that came with the system. Easy scores.
EDIT: Oh, that's what you said. Well, anyway, that's how I did it.
« Last Edit: January 26, 2007, 03:35:50 pm by BlueMonkey »
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Linker

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2499 on: January 26, 2007, 08:52:54 pm »
Ok now I have two level 50+ summoners... Leveling too easy... though only for summoners...

Oh well... I've taken most of the spots in the highscores now... #1, #2 though I'm not happy that the glitched #5 is still there... errrr... someone just removed Linker140? my level 50? #5 needs to be changed... someone get rid of the lower case "linker" level 40 one...

Can you attack if you don't have a sword? (as a warrior?)
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