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Author Topic: [Dead] Zelda: Oracle of Life  (Read 526678 times)

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Linker

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2440 on: January 25, 2007, 03:47:30 pm »
Still Down...  :(

Those keese are not just going to make them selves extinct... so when is this server coming back... ???

Edit: gm112 better get online then, sometime soon...
« Last Edit: January 25, 2007, 04:04:35 pm by Linker »
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2441 on: January 25, 2007, 03:48:04 pm »
  • Back again.
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Probably when gm112 gets back online. :(
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Just kinda moseying along.

Dayjo

shut the fuck up donny.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2442 on: January 25, 2007, 04:15:16 pm »
  • hungry..
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Ok guys, we get that gm112 isn't online. No need to KEEP saying it. I'm sure he'll alert everyone when he gets back online.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2443 on: January 25, 2007, 04:16:21 pm »
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I know, I was just wondering if anyone else has access to the server files.
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Linker

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2444 on: January 25, 2007, 04:44:05 pm »
While the server is down I may aswell say what bugs exist... or what just didn't feel right...

  • Keese sometimes over lapped each other
  • Keese's Sprite speed was too fast
  • Only some keese moved about
  • Distance for spell casting only matters when in PVP and not when killing Keese
  • if you stand right under a pole, the pole seems to stick out of your head
  • And with the Highscores - If you change some letters into CAPS or lower case you can get into highscores twice (or more)
« Last Edit: January 25, 2007, 05:03:06 pm by Linker »
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2445 on: January 25, 2007, 04:52:08 pm »
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He's right. Also, sometimes the Keese are immortal. I went from level 37 to 41 on a single keese.
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Linker

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2446 on: January 25, 2007, 05:02:25 pm »
Yeah that can be a problem... though I have no idea why that bug sometimes comes... normally stops after we kill 1-3 of them though...
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Dayjo

shut the fuck up donny.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2447 on: January 25, 2007, 05:03:28 pm »
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Also, this has probably been said, but a keese killed me and the music from the forest area continued when i got put back into the Inn, and still continued in the town, so there were like 2 pieces of music playing at once... it was disturbing to say the least >_>.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2448 on: January 25, 2007, 05:08:49 pm »
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To fix that, type _music twice
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Just kinda moseying along.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2449 on: January 25, 2007, 08:15:31 pm »
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HAHA! I am number six on the highscores! level 34. gm112, here I come.
I trained on Tiger all over night.  It's now level 9x something!  No one will beat me now.  MWUAHAHAHAHAHAHA....  Also, my account isn't on the highscores since I quit BEFORE Dayjo removed the hacked scores.  So I'm not up there.

Edit:  Haha, I'm at school.
Yeah sorry about that. Hopefully it wont happen again, I've tried to fix the hecking problem, I need to talk to Aaron about it though.
I'll still be able to heck it as long as you use the same scoring system. Even then, I can still heck it, it's just gonna be harder.
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gm112

Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2450 on: January 25, 2007, 08:38:16 pm »
Hey... to those that couldn't play OOL for the last 8 hours. I am sorry for the un expecting server shutdown. While I was at school, my parents decided to mess with the server and turn it off. It's back up.
EDIT: Oh, and I put a control lock on my computer and removed the power button so they can't shut it off. They never pull the power plug or the net cord so this won't happen again.
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2451 on: January 25, 2007, 10:27:27 pm »
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My new account is Tiger if you people didn't know.  I'm trying to get a name change to Penguin.

EDIT:  Heres a screen just incase the accounts mess up:
« Last Edit: January 25, 2007, 10:34:02 pm by Penguin »
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2452 on: January 25, 2007, 10:54:19 pm »
  • puck you
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I'm pretty sure I told AoDC that Status 99 is the maximum (Unless you take potions/buffs/stat increasing items which isn't implemented yet)

And looks like people are levelling too fast, might have to change that, over a day you guys become level 90 something... Should be at least 3 days or so, but yea, this is just a demo.

People complaining about the Training Grounds, you have to take into account that AoDC had less than a day to whip up something and put it in, just take it as it is for now, we'll fix it 'n' all.

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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2453 on: January 25, 2007, 10:59:04 pm »
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OMG! Powergamers xD
I can't really play, no clue on why... When I create account (try to) there's no confirming message nor something like that (is there one?), and when I try to login it's almost the same as doing nothing :\ Is this because I have a router? (I know nothing about Internet connections >_>)
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2454 on: January 25, 2007, 11:09:42 pm »
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Yea, the same thing happens to me. I don't know what's going on, AoDC told me to keep trying but still doesn't work =/

But yea, even powergamers should take some time to reach 90+...
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:D
My good sir, in the immortal words of the late Mr. Wrong: STFU.
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2455 on: January 25, 2007, 11:09:55 pm »
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OMG! Powergamers xD
I can't really play, no clue on why... When I create account (try to) there's no confirming message nor something like that (is there one?), and when I try to login it's almost the same as doing nothing :\ Is this because I have a router? (I know nothing about Internet connections >_>)
Nope, that just means there is too much lag.  Also maybe the server glitched, thats why it got over 99?
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2456 on: January 26, 2007, 12:05:09 am »
  • Taste the soup of my brain!
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when I try to log on, it hangs.
I don't mean "freezes" hangs, I mean that the program just sits there.  It's still responsive, I can still click the create character and login buttons, the boxes still pop up, it just doesn't log in.


What's the dealio?
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She'll pull out your feathers for her brand new hat and when she's done that she'll feed you to her cat.
People you love will turn their backs on you.  You'll lose your hair, your teeth. Your knife will fall of its sheath, but you still don't like to leave until the end of the movie.
If I threw my guitar out the window, so far down, would I start to regret it?  Or would I smile and watch it slowly fall?
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2457 on: January 26, 2007, 12:06:17 am »
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Does the server's off?
« Last Edit: January 26, 2007, 12:13:41 am by Joker »
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"Zelda: The Last Day" (Pause)
D??mo v1.0: [|||||-----] :41%

''The Legend of Zelda : Ocarina of time 2D++'' (Pause)
D??mo 1.0 : [++++++||] = 85%
Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2458 on: January 26, 2007, 12:13:38 am »
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Is the server off?
If it was off it would say "Unable to connect to server.".
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Re: [WIP] Zelda: Oracle of Life - Sunday Release
« Reply #2459 on: January 26, 2007, 12:15:14 am »
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Ok i'm on it, but there's nobody there. Oh and Penguin, watchout i'm coming lol.:P
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"Zelda: The Last Day" (Pause)
D??mo v1.0: [|||||-----] :41%

''The Legend of Zelda : Ocarina of time 2D++'' (Pause)
D??mo 1.0 : [++++++||] = 85%
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