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Author Topic: Ocarina Of Time 2D - New Screen  (Read 28380 times)

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Re: Ocarina Of Time 2D - Inside deku tree Traile...
« Reply #80 on: May 09, 2006, 12:36:21 am »
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Very short. The graphics look buggy, but im sure thats RPGM's fault. I can NOT wait. Me want-e!
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the a o d c

Dampe

Re: Ocarina Of Time 2D - Inside deku tree Traile...
« Reply #81 on: May 09, 2006, 06:50:42 am »
Was it hard to code in RPG maker?

Real easy actually

Very short. The graphics look buggy, but im sure thats RPGM's fault. I can NOT wait. Me want-e!

Yeah, they're fixable and stuff, but I'll get to it later.
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Re: Ocarina Of Time 2D - Inside deku tree Traile...
« Reply #82 on: May 09, 2006, 11:47:14 am »
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this game is looking great man..ive used rm2k3 before, but im switching over to rmxp for more flexibility with coding. But im guessing you used a panaroma for the view of the first floor? its very creative, i dont think ive ever seen anything like that before. And have you thought about how you are going to code gohma or have you got that far yet?
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  • Freak GFX

xTh0ughtless

Re: Ocarina Of Time 2D - Inside deku tree Traile...
« Reply #83 on: May 15, 2006, 01:34:07 pm »
Looks good, I'm looking forward to this.
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Re: Ocarina Of Time 2D - Inside deku tree Traile...
« Reply #84 on: May 15, 2006, 09:51:26 pm »
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Awesome trailer dampe, this game is looking great. The only thing i dislike about it is that deku tree sprite your using. other than that, this is looking sweet.
good work

Mod Edit: Constructive Criticism only, please.

Dug Edit: What and that wasn't constructive??? >_>
« Last Edit: May 16, 2006, 11:25:28 pm by DugOLas »
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Yagibabla

Re: Ocarina Of Time 2D - Inside deku tree Traile...
« Reply #85 on: May 15, 2006, 11:50:28 pm »
Wow dude, this is looking sweet!  ;)

I can't wait to play this :)

And like DugOLas said, that Great Deku Tree sprite is pretty odd with hardly any detail. Otherwise, the screens look very nice..

Mod Edit: Constructive Criticism only, please.
« Last Edit: May 16, 2006, 08:06:28 am by AoDC »
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Re: Ocarina Of Time 2D - Inside deku tree Traile...
« Reply #86 on: May 16, 2006, 08:07:42 am »
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If you've something to comment on, do so nicely. Nobody's work is "crap" - they just lack something. Please be polite and specific whilest commenting on others' hard work.
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the a o d c

Dampe

Re: Ocarina Of Time 2D - Inside deku tree Traile...
« Reply #87 on: May 16, 2006, 09:28:46 am »
The deku tree aint my first priority at the moment, he will take a matter of 20minutes to fix.

Thanks AoDC
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Re: Ocarina Of Time 2D - Inside deku tree Traile...
« Reply #88 on: May 16, 2006, 01:28:49 pm »
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It would be cool too see Tompels Deku Tree in your OOT2d!
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Re: Ocarina Of Time 2D - Inside deku tree Traile...
« Reply #89 on: May 16, 2006, 01:33:07 pm »
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looks cool
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  • daniel-kun
Re: Ocarina Of Time 2D - Inside deku tree Traile...
« Reply #90 on: May 16, 2006, 11:25:55 pm »
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that Deku Tree looks kind of like one that DJVenom did quite awhile back
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"It is a terrible thing for a man to find out suddenly that all his life he has been speaking nothing but the truth" - Jack, The Importance of Being Ernest

Dampe

Re: Ocarina Of Time 2D - Inside deku tree Traile...
« Reply #91 on: June 08, 2006, 03:21:13 am »
That is his. xD

I finally re-coloured my tiles, making them SNES Lttp colours not GBA Lttp colours, looks better.

http://i26.photobucket.com/albums/c137/thevalues/newcolours.png
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Re: Ocarina Of Time 2D - Inside deku tree Traile...
« Reply #92 on: June 08, 2006, 03:45:24 am »
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Yeah, looks better.  Everything seems like its going good, although , I'm not too fond of the Deku Tree sprites(inside and out), but I guess there isn't really much of a selection to choose from.

Just out of curiosity, what are you using that is mine(GanonSpriteR)?
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Dampe

Re: Ocarina Of Time 2D - Inside deku tree Traile...
« Reply #93 on: June 08, 2006, 03:56:59 am »
A few things that I haven't actually used in-game yet, but I'm planning to use, like a few items etc..
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Dampe

Re: Ocarina Of Time 2D - Inside deku tree Traile...
« Reply #94 on: June 09, 2006, 05:56:49 am »
Double post, but it's an update:

Well, I spent 5 periods in school today, re-rolouring my lsot woods tiles, and re-mapping and coding them from the old style, looks much better now

(Thanks to I think it was Fox for the bridge)

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Re: Ocarina Of Time 2D - New Screen
« Reply #95 on: June 09, 2006, 05:58:43 am »
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That looks awesome.
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Re: Ocarina Of Time 2D - New Screen
« Reply #96 on: June 09, 2006, 06:44:36 am »
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wow thats ferry neat dude
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  • daniel-kun

Dampe

Re: Ocarina Of Time 2D - New Screen
« Reply #97 on: June 10, 2006, 12:40:49 am »
Nearlly done the Sacred meadow forest, just need to do the sprites for the forest temple entrance :D

« Last Edit: June 10, 2006, 12:46:19 am by Dampe »
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Re: Ocarina Of Time 2D - New Screen
« Reply #98 on: June 10, 2006, 12:43:24 am »
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Nearlly done the Sacrd meadow forest, just need to do the sprites for the forest temple entrance :D


Looks be-Utiful. But where's Saria?
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Dampe

Re: Ocarina Of Time 2D - New Screen
« Reply #99 on: June 10, 2006, 12:45:30 am »
Nearlly done the Sacrd meadow forest, just need to do the sprites for the forest temple entrance :D


Looks be-Utiful. But where's Saria?

I forgot about her, hah!

*Runs off and puts her there*
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