The Myth of Heroa
- Last Updated:
- November 30, 2010, 03:54:18 AM
zelda, nes, loz, myth, heroa, tfs, gm, legend
- Game Maker
Thankyou for checking out the Myth of Heroa.
This new release fixes a lot of bugs and glitches:
~Everything paused, stays paused until the inventory finishes going back up out of view.
~some collision issues were fixed
~stalfos no longer go outside the room(as far as I tested)
~scrolling has been refined
~ heart engine testing buttons removed
~ speed/image speed of the Hero increased
~ current overworld restarted from scratch to fit into the new 256 x 176 format for areas
~ text engine slightly modified for use in in-game situations
~ almost finished with entering a cave(just have to make a coming out sprite and code for it)
I plan on making a full fledged game complete with five main dungeons, a final dungeon, and a possible optional dungeon.
The story is pretty much non-existence except for the introduction which is basically a knock-off of the original Legend of Zelda game
for the Nintendo Entertainment System and Famicom.
The purpose of this game is to hone my programming and pay tribute to one of my favorite games of all time.
Check back at ZFGC.COM for updates and info!
Controls: Arrow Keys move Hero, Z slashes sword
Zelda and it's trademarks/images/music are copyright of Nintendo and used without permission.
This is a fan-made game. I have no intentions of selling and/or making a profit from it.
Everything else was made by Theforeshadower. Please be kind; don't steal and claim as your own.